basically, those beams are able to cut our ships from that series in half. the keselev got pwned. it looked just like the Daedalus, the icon under my name, before being destroyed by the Ori.
Keselev? You must mean Korolev. Mixing it up with 'General Kiselev, are we?
Anyhow, it looks like this;
if my spell check won't get it, It isn't going to be spelled right. I can't spell. I have never actually seen it written, just spoken in a heavy Russian accent.
either way it looks awesome. I might just use that in the revision to my fleet. complete redo...
"any problem can be solved with a gratuitous enough use of high explosives" Normandy
No. As Arcalane said earlier, the Advanced Weapon Customisation thread is for combinations of many weapons. Not for just a single modified weapon. And that isn't a particularly unique or original weapon anyway.
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This lasts much longer, is is much more effective. Two can kill a Raider when it is rammed. If there was a way to make it act like a pulsar (accel, then stop) I would do that, but you can't do that.
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one question/challenge. can anyone make a projectile weapon set that makes a bunch of low-lifetime projectiles to make a "charging up" effect, then launch one of the many beam effects we've seen here?
would make a good "I'm gonna slice you, dice you, and bury you in two graves if you don't get outta' my way" type effect, and if they do get out of the way, i would assume that would make the effect naturally die away instead of launching the beam.
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one question/challenge. can anyone make a projectile weapon set that makes a bunch of low-lifetime projectiles to make a "charging up" effect, then launch one of the many beam effects we've seen here?
would make a good "I'm gonna slice you, dice you, and bury you in two graves if you don't get outta' my way" type effect, and if they do get out of the way, i would assume that would make the effect naturally die away instead of launching the beam.
I severely doubt that is possible exactly as you say with those effects without some kind of scripting language, but I'm thinking shock beamers, tachyons, and maybe pulsars?
"any problem can be solved with a gratuitous enough use of high explosives" Normandy
Im sure there is a way to replace the beamers in the original with shock beamers. Not sure, its been a while since i tinkered with this weapon combination.
Just to clear things up I meant that the pulsar effect would be ruined not the beams.