(outdated) Advanced Weapon Customizing Techniques
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- Commodore
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- Commander
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A good idea, but I usually set the duration and reload to one. It's a lot louder than it should be, but it works and its smoother.pwhk wrote:I think it worth mentioning, though it is only one weapon![]()
The single beamer that can keep firing non-stop, and can start and stop firing at any time.It's principle is to set the beam duration slightly higher than its reload time, also with both deviations data 0 otherwise it would looks like multiple beams being shoot at the same time. Actually you can set beam duration to be 2 and reload time to be 1, but it might cause the game to lag. In this example, its beam duration 31 and reload time 30.Code: Select all
weapon|Laser|45|0|1|30|-1|-1|-1|-1|-1|Non-stop Beamer|16776960|31|-1|-1|-1|-1|-1|1|0.90
[img]http://i30.photobucket.com/albums/c348/DraTuicichNovae/BLANKcopy-6.jpg[/img]
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- Captain
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Stargate anyone?Whuzzat?
basically, those beams are able to cut our ships from that series in half. the Korolev got pwned. it looked just like the Daedalus, the icon under my name, before being destroyed by the Ori.
Last edited by FIREST0RM000 on Sun Oct 12, 2008 3:25 am, edited 1 time in total.
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- Captain
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Cluster bombs: for your starbombers.
weapon|Pulsar|90|0|20|250|80|-1|600|0|8|Cluster Bomb|33023|600|180|0.10|8|10|45|0.70|0.40
Energy Sphere: A ball of energy that charges up and fires.
weapon|Pulsar|180|-1|50|-1|-1|300|-1|0|-1|Energy Sphere|16777088|110|0|20|30|2|16|1|1
Energy Bolt: A fast-moving bolt of energy.
weapon|Pulsar|30|1|20|150|40|2000|2750|0|1|Energy Bolt|16744576|800|0.10|-1|1|15|45|1|1
Left to right: bomb, sphere, bolt respectively.

All of these effects have been done before, but they are good examples of what can be done with pulsars.
weapon|Pulsar|90|0|20|250|80|-1|600|0|8|Cluster Bomb|33023|600|180|0.10|8|10|45|0.70|0.40
Energy Sphere: A ball of energy that charges up and fires.
weapon|Pulsar|180|-1|50|-1|-1|300|-1|0|-1|Energy Sphere|16777088|110|0|20|30|2|16|1|1
Energy Bolt: A fast-moving bolt of energy.
weapon|Pulsar|30|1|20|150|40|2000|2750|0|1|Energy Bolt|16744576|800|0.10|-1|1|15|45|1|1
Left to right: bomb, sphere, bolt respectively.

All of these effects have been done before, but they are good examples of what can be done with pulsars.
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Thrusallanian Naval Database: Patrol Craft to Behemoth, support ships, stations, warp gates, everything.
http://www.wyrdysm.com/phpBB2/viewtopic ... sc&start=0
Fleets of the Five States, get it here: http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1929
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- Vice Admiral
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I've already posted this methodpwhk wrote:I think it worth mentioning, though it is only one weapon![]()
The single beamer that can keep firing non-stop, and can start and stop firing at any time.It's principle is to set the beam duration slightly higher than its reload time, also with both deviations data 0 otherwise it would looks like multiple beams being shoot at the same time. Actually you can set beam duration to be 2 and reload time to be 1, but it might cause the game to lag. In this example, its beam duration 31 and reload time 30.Code: Select all
weapon|Laser|45|0|1|30|-1|-1|-1|-1|-1|Non-stop Beamer|16776960|31|-1|-1|-1|-1|-1|1|0.90

So ganking the energy bolt for my next new-faction ship. 
Also, I suggest you toy with the sphere launcher dimensions... the current ones look a little too thin, and they look nicer if they're slightly thicker.
Interesting effect with the cluster bomb. Is it a ranged or point-blank weapon?

Also, I suggest you toy with the sphere launcher dimensions... the current ones look a little too thin, and they look nicer if they're slightly thicker.
Interesting effect with the cluster bomb. Is it a ranged or point-blank weapon?
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Ranged, you could set the range to very low and make it point blank though. To change the range will probably require a lot of tweaking.
The energy sphere looks better in surfaced mode, for sure. Well, changing the thickness of the pulsars is easy enough too.
The energy sphere looks better in surfaced mode, for sure. Well, changing the thickness of the pulsars is easy enough too.
Metagame 2.0 calculator: [url]http://bsf_meta2_calculator.byethost17.com/index.php[/url]
Curvy Alien Fleet: viewtopic.php?t=4959
Thrusallanian Naval Database: Patrol Craft to Behemoth, support ships, stations, warp gates, everything.
http://www.wyrdysm.com/phpBB2/viewtopic ... sc&start=0
Fleets of the Five States, get it here: http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1929
Curvy Alien Fleet: viewtopic.php?t=4959
Thrusallanian Naval Database: Patrol Craft to Behemoth, support ships, stations, warp gates, everything.
http://www.wyrdysm.com/phpBB2/viewtopic ... sc&start=0
Fleets of the Five States, get it here: http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1929
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I remember trying Cluster Bombs before, but it didn't turn out anything as good as that. Nice work with the Pulsars there.Water_and_Wind wrote:Cluster bombs: for your starbombers.
weapon|Pulsar|90|0|20|250|80|-1|600|0|8|Cluster Bomb|33023|600|180|0.10|8|10|45|0.70|0.40
Energy Sphere: A ball of energy that charges up and fires.
weapon|Pulsar|180|-1|50|-1|-1|300|-1|0|-1|Energy Sphere|16777088|110|0|20|30|2|16|1|1
Energy Bolt: A fast-moving bolt of energy.
weapon|Pulsar|30|1|20|150|40|2000|2750|0|1|Energy Bolt|16744576|800|0.10|-1|1|15|45|1|1
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Keselev? You must mean Korolev. Mixing it up with 'General Kiselev, are we?FIREST0RM000 wrote:Stargate anyone?Whuzzat?
basically, those beams are able to cut our ships from that series in half. the keselev got pwned. it looked just like the Daedalus, the icon under my name, before being destroyed by the Ori.
Anyhow, it looks like this;
http://images.wikia.com/stargate/images ... Weapon.jpg
And does this;
http://images.wikia.com/stargate/images ... ribeam.jpg
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And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush