Shipmaking Q&A
Moderators: th15, Moderators
Re: Shipmaking Q&A
Don't hit it, press it, be more gentle to the Z button.
The Comerlian Family
Dammit, didn't realize Starsector is really hard.
Dammit, didn't realize Starsector is really hard.
Re: Shipmaking Q&A
Hello. Would it be possible to load up the default ships (the ones you use in the campaign) within the shipmaker? I want to emulate the armor of the hestia alpha.
Re: Shipmaking Q&A
I don't think it is, however, they are easy enough to simply do it yourself.number31 wrote:Hello. Would it be possible to load up the default ships (the ones you use in the campaign) within the shipmaker? I want to emulate the armor of the hestia alpha.
naysayers will be shot
Re: Shipmaking Q&A
How do I resize the sandbox?
"Quotes posted on the internet are hard to verify."
-Abraham Lincoln
-Abraham Lincoln
- Necrontyr1998
- Rear Admiral
- Posts: 972
- Joined: Fri Jul 27, 2012 3:30 am
Re: Shipmaking Q&A
Right click the sandbox button, if I remember correctly.
Deus Est Mechanicus
Owner of 'The Novian Empire', a Delphinius Gulf Wars faction.
Fleet Version 1.8 is finally available for download!
viewtopic.php?f=70&t=7081
Owner of 'The Novian Empire', a Delphinius Gulf Wars faction.
Fleet Version 1.8 is finally available for download!
viewtopic.php?f=70&t=7081
- Zalausai
- The Tutorialist
- Posts: 939
- Joined: Tue Feb 12, 2013 11:42 am
- Location: Looking for angels in the Maze of the Dead.
Re: Shipmaking Q&A
Lukasmah wrote:How do I resize the sandbox?
You will be given a dialog box. Type in the measurements that you want for the new sandbox.Necrontyr1998 wrote:Right click the sandbox button, if I remember correctly.
Default = 2048 x 2048
Has written a series of tutorials for the newbies
Zalausai's Tutorial Index
Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.
I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore.
Proud parent since: 8/15/2013 (Baby Boy)
Good shipbuilders never die . . . they just fade away.
Zalausai's Tutorial Index
Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.
I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore.
Proud parent since: 8/15/2013 (Baby Boy)
Good shipbuilders never die . . . they just fade away.
Re: Shipmaking Q&A
What means could be used so as to make sections explode if triggered explosions are destroyed (ala catastrophic chain reaction)?
- calvin1211
- Commodore
- Posts: 720
- Joined: Wed Apr 07, 2010 7:12 pm
Re: Shipmaking Q&A
IIRC newer builds added the criticalmodule module, which goes asplode when destroyed.
Re: Shipmaking Q&A
How do you change the starting frame of doodads? Because I've seen people make patterns out of flashing dots in which some dots were off while others were on.
"Quotes posted on the internet are hard to verify."
-Abraham Lincoln
-Abraham Lincoln
- calvin1211
- Commodore
- Posts: 720
- Joined: Wed Apr 07, 2010 7:12 pm
Re: Shipmaking Q&A
Right click on the doodad and change start index. IIRC 0.50 is entirely out of phase with default, so it'll be on when default 0.00 is off.
Re: Shipmaking Q&A
i put this question out there before, but i have a sneaking suspicion i'm more likely to get an answer sometime in the next century on this topic. i want explosives. how do i use the so called "critical sub system" to make something go boom? iv'e seen this used before on mines, fuel tankers, and suicide ships, most notably on a few SAR ships. the answer is probably pretty obvious, but i'm pretty dumb, so i need help here.
- calvin1211
- Commodore
- Posts: 720
- Joined: Wed Apr 07, 2010 7:12 pm
Re: Shipmaking Q&A
...Didn't I just post the answer in one of your many other threads?
Anyways, the Criticalthingy module goes asplode with the given stats when it's destroyed, either from getting shot itself or when the section it's parented to gets destroyed.
To make the ships attempt to use it offensively, use kamikazi AI, which makes the ship selfdestruct (and thus set off the explody module) at the set AI range from the target.
Anyways, the Criticalthingy module goes asplode with the given stats when it's destroyed, either from getting shot itself or when the section it's parented to gets destroyed.
To make the ships attempt to use it offensively, use kamikazi AI, which makes the ship selfdestruct (and thus set off the explody module) at the set AI range from the target.
Re: Shipmaking Q&A
it's also fun if you spam mines in one place 

Creations
Cryoware Enterprises, where ideas go
Cryoware Heavy Yards, Heavy ships
Delphinus Gulf Wars (Formerly War for the Universe)
Coalition of Terra
Quote of the occasion: It takes one man to change the world
Cryoware Enterprises, where ideas go
Cryoware Heavy Yards, Heavy ships
Delphinus Gulf Wars (Formerly War for the Universe)
Coalition of Terra
Quote of the occasion: It takes one man to change the world
Re: Shipmaking Q&A
How do I recolor all sections that have one colour? (EG I want all green sections to become blue)
"Quotes posted on the internet are hard to verify."
-Abraham Lincoln
-Abraham Lincoln
Re: Shipmaking Q&A
There is actually a command that lets you do so, it is called Fill i think.
But idk how do you use it.
But idk how do you use it.
The Comerlian Family
Dammit, didn't realize Starsector is really hard.
Dammit, didn't realize Starsector is really hard.