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Posted: Wed Mar 31, 2010 1:54 am
by Gmuttly
this may sound bad but it won't won't let me used imported sections, it just says:


ERROR in
action number 1
of Other Event: User Defined 0
for object gui_tools:

Missing sprite!

Custom sprites\Kae_dtl-sw\Kae_dtl-sw13.png

Press ignore to replace with '?' sprite, or abort to terminate Shipmaker.
:!: :!: :!: :!:

Posted: Wed Mar 31, 2010 6:40 am
by 25000st
Make sure all your sprites are in the Custom Sprites folder in your BSF directory.

Posted: Thu Apr 01, 2010 3:03 am
by Gmuttly
Thanks it worked ty

Re: Shipmaking Q&A

Posted: Fri May 28, 2010 8:37 pm
by Warbird94
I´m having a problem with the painting of my ships when they are on a different team. If i go to sandbox mode the ship has the colour it should have (mostly some grey tones), but when i spawn the same ship as an enemy some sections have a red tone and if i spawn the ship as an allied some sections have a blue tone. That looks totally bad and i don't want the sections to change their colour. What do I have to do?

Re: Shipmaking Q&A

Posted: Fri May 28, 2010 11:26 pm
by apache1990
If you don't want to use any of the built-in team colors, you should avoid using the top three colors in the list in shipmaker (as those automatically change to the team colors in game).

Re: Shipmaking Q&A

Posted: Sat May 29, 2010 4:57 am
by Warbird94
Aha! It works!
And once again i got a bit more knowledge about the loved and (sometimes hated) shipmaker....
thanks apache!

Re: Shipmaking Q&A

Posted: Thu Jun 03, 2010 11:43 pm
by inteuniso
I've been having this trouble for a while. Whenever I hide a section, it hides fine. When I unhide it however, sometimes it shows parenting lines go far to the right, at a point where I can't see them. And I can't get the section back. It's also usually a section that if I deleted, would screw up other sections as well.

Re: Shipmaking Q&A

Posted: Fri Jun 04, 2010 12:48 am
by vidboi
don't know what the problem is there, but i've seen it before. to sort it out you have to open the .sb4 in notepad, find the section that it was a change the epically large number (s) to something more like 3600, which is around the co-ordinates of the core

Re: Shipmaking Q&A

Posted: Tue Jun 15, 2010 11:43 pm
by Eccles
An issue with turret sections:
I've got the driver set to no shoot, a couple of firing weapons in place and all mounted on a turret section. The problem is the whole thing can spin 360 degrees when all three weapons on it only have firing arcs of 90 degrees. Have I missed something or is there simply nothing that can be done about it?

Re: Shipmaking Q&A

Posted: Wed Jun 16, 2010 12:07 am
by Preacher
the two firing weapons should have firing arcs of one degree so that they don't turn the turrets total firing arc is set by the driver.

Re: Shipmaking Q&A

Posted: Wed Jun 16, 2010 1:26 am
by vidboi
you don't need to set the firing arcs of the firing weapons to anything, just link them to the driver. and yeah, the driver sets the turning arc of the whole turret

Re: Shipmaking Q&A

Posted: Wed Jun 16, 2010 6:11 am
by Arcalane
vidboi wrote:you don't need to set the firing arcs of the firing weapons to anything, just link them to the driver. and yeah, the driver sets the turning arc of the whole turret
Don't forget that the driver should never be parented to the turret it drives. Pretty simple but very important.

Re: Shipmaking Q&A

Posted: Wed Jun 16, 2010 10:31 am
by Eccles
Arcalane wrote:
vidboi wrote:you don't need to set the firing arcs of the firing weapons to anything, just link them to the driver. and yeah, the driver sets the turning arc of the whole turret
Don't forget that the driver should never be parented to the turret it drives. Pretty simple but very important.
Aha, so that's what I've been doing. Much appreciated.

Re: Shipmaking Q&A

Posted: Thu Jul 08, 2010 3:27 am
by WUT
Hi,


so I downloaded all those fancy custom Parts you got here, But always, when I try to add them trough the Arrange Group Funciton, I get this error:

___________________________________________
ERROR in
action number 1
of Step Event
for object obj_sidebar:

Missing sprite!

Custom sprites\do Simoes\Desktop\Sprites\Kae_aln-sw07.png

Press ignore to replace with '?' sprite, or abort to terminate Shipmaker.



And when I try to put them in the game with Export function, nothing works. Help?

Re: Shipmaking Q&A

Posted: Thu Jul 08, 2010 4:46 am
by Jokarun
Jokarun wrote:You extract custom sections in a folder directly in the custom sprites folder, the name of the folder is usually the name of the rar in which the sections are.

for example kaelis his mecha sections ( Kae_mechasw.rar) belong in the Kae_mechasw folder...
which would give something like: Battleships Forever\Custom sprites\Kae_mch-sw

see if putting your sections like that fixes your problem...
I guess this solution is the same one for your problem...

=o and, before I forget, Welcome to the forums