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Posted: Fri May 29, 2009 7:15 am
by Ixranin
Well damn, gotta switch over to Flash Bolters then.

Thanks for the info.

EDIT: ...Flash Bolter does exactly the same thing, just minus the error message. Gah, looks like I'm going to have to redo my plans.

Posted: Fri May 29, 2009 8:09 am
by Squishy
Trying to achieve that awesome corridor damage effect?

Posted: Fri May 29, 2009 9:06 am
by Ixranin
Not exactly sure what the corridor damage effect is.

Been trying to make a drone system similar to Demeters, but instead of shooting bullets, they'd release bursts of energy while flying over the target.

Posted: Fri May 29, 2009 10:03 am
by SHAD0Wdump
Ixranin wrote:Not exactly sure what the corridor damage effect is.

Been trying to make a drone system similar to Demeters, but instead of shooting bullets, they'd release bursts of energy while flying over the target.
Although it wouldn't be as precise,you could just amp up the deviation to 180.

Posted: Fri May 29, 2009 3:14 pm
by Raul
Not sure i understand exactly what your trying to do, but a good way to get explosions without dealing with fuse weapons is to take the autocannon and set the shrapnal to an explosion sprite with 180 devation and a short lifetime. Great for bombers.

Posted: Wed Jun 03, 2009 7:23 pm
by Unn4m3D
I've been around here since the last 1 and a half years.
I found a thread that fixes the problem with 3rd party sprites.
Now Im trying to look for it, but I can't find it.

My question is how can I fix the "problem" with the sprites?
(The one that makes brownish-lines at the sprite)


Thanks in Advance!

Posted: Wed Jun 03, 2009 9:21 pm
by apache1990
I believe the solution is to disable shimmer.

Posted: Wed Jun 03, 2009 10:02 pm
by Unn4m3D
It didn't work :(
Its still the same....
Any more ideas??

Posted: Wed Jun 03, 2009 10:13 pm
by TheBlueEcho
Turn Off glow?

Posted: Wed Jun 03, 2009 10:34 pm
by apache1990
One or the other, those are the only things I can think of.

Posted: Wed Jun 03, 2009 11:36 pm
by Unn4m3D
It still doesn't work :(
Thanks anyways....

Posted: Wed Jun 03, 2009 11:38 pm
by MelvinVm
update video card, turn of surfaces. might help.

Posted: Thu Jun 04, 2009 1:56 am
by Unn4m3D
I'll try that...
Question,
How do you make a pair of section go back 3 units then
opens (like sliding door) by sliding 3 units to the side
then goes back after the weapon stops from firing??

I'm not really good at triggers.

Posted: Sun Jun 07, 2009 2:16 pm
by Ixranin
Unn4m3D wrote:I'll try that...
Question,
How do you make a pair of section go back 3 units then
opens (like sliding door) by sliding 3 units to the side
then goes back after the weapon stops from firing??

I'm not really good at triggers.
Somebody took a shot at it before: http://www.wyrdysm.com/phpBB2/viewtopic.php?t=3629

It might not make the most sense at first, but just gotta keep experimenting with it.

Posted: Thu Jun 18, 2009 11:48 pm
by ReIncarnate
Major noob coming through...

how would one go about saving a palette in shipmaker? everytime I custom color my ship, the palette goes back to boring old green when I start it again.

also, can somebody point me to a thread how to assign a trigger (comma) to make a weapon constantly fire? (the other trigger just shows how to make recoil and a bow-like thing)


thanks in advance