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Posted: Thu Feb 19, 2009 5:18 am
by Zae
Well, i fixed the problem by making them GIFS, but now i got another.

|Now youve probably heard this question before, but frankly i don't have the toime to search through the forums for the answer.

Here is the problem: there is a yellow box-like effect around my sprites.

How did i get it, and how do i get rid of it?

P.S. i havent changed any defualt settings except shimmer to off

Posted: Thu Feb 19, 2009 6:12 am
by Kaelis
You don't have to search. Just read the documentation.

They either have to 80x80, with 1 pixel black border and black background (black = transparent), or disable glow in EFF tab.

Posted: Thu Feb 19, 2009 12:44 pm
by Zae
okay, thanks. It's fixed

Posted: Fri Feb 20, 2009 1:17 am
by aceship
How To change the quantity of shipDeployer?
I think it is too much for my aircraft carrier

Posted: Fri Feb 20, 2009 3:04 am
by lightstriker
change the energy cost and/or regen. (or the max energy)

Posted: Fri Feb 20, 2009 10:26 pm
by Kestril
Where do you put custom sections once you dowloaded them?

Posted: Fri Feb 20, 2009 11:33 pm
by Kaelis
Read the documentation.

Posted: Sat Feb 21, 2009 7:17 am
by Kestril
Kaelis wrote:Read the documentation.
Thank you for the timely response, but I do have another question. It seems the tesla beam doesn't show up. I'm sure you've heard it before, but I can's seem to find anything related to it.

Is there anyway I can make the Tesla show up?

Posted: Sat Feb 21, 2009 7:18 am
by BizzarreCoyote
Turn surfaces on. I think that's being addressed, but I'm not sure.

Posted: Sat Feb 21, 2009 10:27 am
by Kestril
BizzarreCoyote wrote:Turn surfaces on. I think that's being addressed, but I'm not sure.
Yup that solved it. Thanks.

Posted: Sat Feb 21, 2009 12:11 pm
by Magick
Or, you could download the new version and check the tesla to see if it's firing sprite appears.

No fighters?

Posted: Sun Feb 22, 2009 12:47 am
by Skull13
Way back when, if I typed -1000 in AI range, it MEANT -1000

Now it doesn't. The game treats it as zero. Can someone help? Fighters are kinda my specialty, and if I can't make this work, I'm out.

Posted: Fri Mar 06, 2009 5:06 pm
by D00D!
Is there a limit to the size of the ship you can use in BSF? I'm having alot of problems trying to spawn ships 160kb in size and above, I don't get any error messsages but it just refuses to spawn my big ships at all.

Re: No fighters?

Posted: Fri Mar 06, 2009 9:27 pm
by Arcalane
Skull13 wrote:Way back when, if I typed -1000 in AI range, it MEANT -1000

Now it doesn't. The game treats it as zero. Can someone help? Fighters are kinda my specialty, and if I can't make this work, I'm out.
That already came up in the Bugs thread. Considering it probably wasn't meant to work that way in the first place and as far as I know we never touched the AI code, I doubt there's much to be done.
D00D! wrote:Is there a limit to the size of the ship you can use in BSF? I'm having alot of problems trying to spawn ships 160kb in size and above, I don't get any error messsages but it just refuses to spawn my big ships at all.
There is no enforced limit on our part, but there is a strict amount of code GM can execute in a single chunk. Larger ships may well exceed this limit and thus be impossible to use. Let me state this clearly;

There is absolutely nothing we can do to fix this bug.

Except maybe scrapping features. But that would defeat the point of everything we've worked for so far.

Posted: Fri Mar 06, 2009 10:49 pm
by D00D!
There is absolutely nothing we can do to fix this bug.

Except maybe scrapping features. But that would defeat the point of everything we've worked for so far.
Then my dreams have been shattered :cry: :cry: :cry:
Still, that doesn't mean the ship can't be finished, it just means it can never be used....

Perhaps an update in GM or more optimization in the BSF codes could fix it?