I've been trying to figure this out for a few hours, but have made 0 progress, so...
The 6 inner weapons are all linked to the center Missile launcher. The outer Missile Launchers are all set to "Force Fire" when their trigger "Weapon fire"s. The Pulse guns are all connected to invisible sections which use Fade to flash when their trigger weapon fires.
The circle pieces along the outside are just there to represent each third with their color. (Pink, Red, and Green.)
How it's supposed to work:
000 Frames: Missile gives fire command.
030 Frames: Pulse 1 fires, causes its invisible Pink section to flash.
045 Frames: Blaster fires, causes Pink Missile Launchers to fire.
090 Frames: Pulse 2 fires, causes its invisible Red section to flash.
105 Frames: Gattling Pulse fires, causes Red Missile Launchers to fire.
150 Frames: Pulse 3 fires, causes its invisible Green section to flash.
165 Frames: Gattling Blaster fires, causes Green Missile Launchers to fire.
180 Frames: Missile reloads, start over.
What happens when I run it:
000 Frames: Missile gives fire command.
030 Frames: Pulse 1 fires, all 3 invisible sections flash.
045 Frames: Blaster fires, all Missile Launchers fire.
090 Frames: Pulse 2 fires, all 3 invisible sections flash.
105 Frames: Gattling Pulse fires, all Missile Launchers fire.
150 Frames: Pulse 3 fires, all 3 invisible sections flash.
165 Frames: Gattling Blaster fires, all Missile Launchers fire.
180 Frames: Missile reloads, start over.
Which... makes no sense to me since they're all acting the same, yet are set up to be triggered by different weapons. It's as if it's bugged so that all similar sections/weapons receive a trigger command if any one other of the same type received the command.
Any ideas what I'm doing wrong, or whether it's bugged?