Shipmaking Q&A
Moderators: th15, Moderators
Or read the documentation:
http://www.wyrdysm.com/phpBB2/viewtopic.php?t=3556
find out about group arrange and saving sprite inis, and be amazed by how many features youve missed because you were too lazy to at least skim through the stickies.
http://www.wyrdysm.com/phpBB2/viewtopic.php?t=3556
find out about group arrange and saving sprite inis, and be amazed by how many features youve missed because you were too lazy to at least skim through the stickies.
- unsunghero10
- Commander
- Posts: 137
- Joined: Sun Aug 16, 2009 7:19 am
- Location: Maine
Weird - have you ever run into a situation where any missile does lock on to another target? Or are you talking about pre-launch?DSMK2 wrote:Running into a situation where they don't lock on to a another target after the former target was destroyed
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=4014]Terran Republic[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2792]HW2 Hiigaran Navy[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2792]HW2 Hiigaran Navy[/url]
This is because we don't constantly feed target data to the missiles so that they can reacquire in the case of a target loss. A megaswarm of missiles is laggy enough without each missile constantly "pinging" the battlefield for a list of nearby potential targets so that it can retarget in the case of it's target being lost or destroyed.DSMK2 wrote:Er wierd, I'm toying with HVRockets... Running into a situation where they don't lock on to a another target after the former target was destroyed <DC>. And outside of direct control mode the ship never fires its rockets.
No missiles retarget after target loss, actually, so I don't know why you'd expect HVMs to do it.
/l、
゙(゚、 。 7
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゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
Have you tried the forum's search function? I'm sure that would have directed you to the Custom Content forum and several packs of SW and other custom sprites.kraduk wrote:alright......
i am fed up with ripping my eyes out........
how do i make sprites and how do i install them i want to make some SW styled ones if anyone would like to help me
Please help me i am fed up with these stock sections!
To use them in the shipmaker, you simply need to open the folder containing your desired sprites and drag and drop them directly into SM.
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- Commander
- Posts: 145
- Joined: Mon Feb 16, 2009 10:24 pm
- Location: In America!
- Contact:
So I've noticed an interesting nuance of ShipMaker: Sometimes when a ship has complicated triggering going on, when it spawns in-game BSF goes crazy with "error in action number _ of...", etc., BUT when I re-mirror the ship immediately before saving it the glitches go away. I imagine this is probably an imperfection in the mirroring system, and also that you (the developers) already knew about that.
This is all fine and good, except that when a driver is mirrored, it doesn't copy to the other side, i.e. if I have a weapon-driven section on the left side of the ship and re-mirror it, the corresponding section on the right side doesn't move. This too would be all fine and good, except...
What am I supposed to do when I have to re-mirror a glitchy ship and it's supposed to have drivers on both sides?
This is all fine and good, except that when a driver is mirrored, it doesn't copy to the other side, i.e. if I have a weapon-driven section on the left side of the ship and re-mirror it, the corresponding section on the right side doesn't move. This too would be all fine and good, except...
What am I supposed to do when I have to re-mirror a glitchy ship and it's supposed to have drivers on both sides?
-
- Commander
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- Joined: Mon Feb 16, 2009 10:24 pm
- Location: In America!
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I've done that, but as I mentioned I have to re-mirror it immediately before saving to avoid glitches, "immediately before" here meaning that I can't subsequently rewire the drivers or the ship glitches again.
I've started to wonder, why does the ship even have that whole mirroring data thing in the file anyway? Why can't the mirror function simply delete the right side and reflect the sections from the left onto the right?
I've started to wonder, why does the ship even have that whole mirroring data thing in the file anyway? Why can't the mirror function simply delete the right side and reflect the sections from the left onto the right?
What if you're building on the right side? =|parameciumkid wrote:I've started to wonder, why does the ship even have that whole mirroring data thing in the file anyway? Why can't the mirror function simply delete the right side and reflect the sections from the left onto the right?
Fly me to the moon, so I can play among the stars~
Let me see what spring is like on Jupiter and Mars~
Let me see what spring is like on Jupiter and Mars~