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Posted: Wed Jul 23, 2008 9:38 pm
by ArcaneDude
Are you really that stupid, or have you taken classes for it? Weapons can't overlap with other weapons by over 20%, sections can't overlap with other sections by over 20%.

If you must continue to rant, please know what you're talking about.

Posted: Wed Jul 23, 2008 9:44 pm
by Empty
Poor humor seems a lot funnier when it's 1am.

Posted: Wed Jul 23, 2008 9:46 pm
by ArcaneDude
You do realize that you're getting on my nerves very badly, do you?

Posted: Wed Jul 23, 2008 10:09 pm
by Empty
Yes.

I think I had better cease posting.

Yes, that would be the brightest idea you've had untill now.~AD

Posted: Wed Jul 23, 2008 11:54 pm
by Commodore111
Apparently we can't put weapons inside our ship. They have to be dangling precariously
I meant you can't overlap weapons, but weapons can be on top of sections.


Aslo, first time everyone said the juggernaut was too weak, now their saying it's too tough. :P

Ill do some simulations with the previous juggernaut ships. Right now 2x of KiraYamato's entry can kill it, as one flanks it while it beats up the other.


Also, the separate forum has botn a pirate section and a military section, and pirate players can see the pirate section, military can see thje militaryu section. It's just if you want to keep something confidential. Also It's easier of a format for me.


EDIT:

I tested it, and as long as there are two ships flanking it, and not head on, the juggernaut dies. if the juggernaut gets a clean shot at it, it will ussually pop the aegis though.

Posted: Thu Jul 24, 2008 12:00 am
by antisocialmunky
Okay. Only about half the people were saying it was too hard. Its just that its an ugly spam ship.

Posted: Thu Jul 24, 2008 12:36 am
by Commodore111
New juggernaut, this one accually looks good. oh yeah, if you register on the forums(no need for activation or anything, just make an account) ill set you to the team you're on and youll see the forum for it.

Image

Posted: Thu Jul 24, 2008 12:44 am
by Arcalane
I don't think you have enough nanomatrices there.

Or blasters, for that matter.

Posted: Thu Jul 24, 2008 12:48 am
by Commodore111
lol


the blasters work well as a weapon to use to finish off the target, as says the hundreads of previous tourny ships that got their aegis popped by the puses, then eaten alive by blaster fire.

Posted: Thu Jul 24, 2008 12:51 am
by ArcaneDude
Arcalane wrote:I don't think you have enough nanomatrices there.

Or blasters, for that matter.
Or pulse guns. <.< >.>

Posted: Thu Jul 24, 2008 9:43 am
by Commodore111
-_- anyone else want to join?

Posted: Thu Jul 24, 2008 8:20 pm
by Skrim
Commodore111 wrote:-Sections and weapons must not overlap any more than 20%.
So modules can still overlap?

Posted: Fri Jul 25, 2008 1:09 am
by Commodore111
No.

Posted: Fri Jul 25, 2008 8:36 am
by Commodore111
Commodore111 wrote:-_- anyone else want to join?

Posted: Fri Jul 25, 2008 10:24 am
by antisocialmunky
Well, right now we have Dual Duel and Boss Rush. Once we're done iwth Boss Rush, you'll probably get more people. Just get Daxx to sticky it and make this a sign up period.