Posted: Sat Jul 26, 2008 1:00 am
I'll just post descriptions, I'm too lazy to do photos. (but they'll be good descriptions)
Gemini + Gemini V Bonnie + Clyde
Round 1
Both Gemini acquire Clyde, rushing in to face it. Clyde’s turning and deflectors allow it to whether the onslaught after an initial loss of one of it’s rear quad blaster-housing sections. Clyde and Bonnie both fire on one of the Gemini, even bringing down it’s deflector, but unable to destroy anything during that time. The Clyde is destroyed, leaving Bonnie alone against the two Gemini. Does the little ship stand a chance?
As it turns out, yes. The Bonnie and two Gemini circle around each other, the Bonnie plinking away with one blaster and missing with its missile. Time for a TIE-BREAKER!
The ships are set up, and while the Geminis quickly fall into the same spot, chasing the Clydes, the twin Bonnies chase them in turn. The Clyde takes some damage, losing a rear section, but withdraws at a rate and range just right to keep it from too much peril yet still able to blast away with its quads. A Gemini dies, causing the others to scatter. One comes in at Clyde from a different angle, blowing off another rear section. It’s too little too late though. One by one, the Geminis are whittled away under the blaster fire, until finally only the Bonnies and Clyde remain.
Round 2
The Geminis move in, quickly demolish the Clyde then start circling around the Bonnie. I move on to tie-breaker. The new Clyde is destroyed, and the remaining Bonnies (2 whole, one damaged) and the Geminis (4 whole) start circling each other again.
This time, I place two sets of ships behind each contestant. The result? Well, the Clydes get destroyed again, and now the Bonnies and Geminis are circling each other in TWO places, far enough removed that they don't interfere with each other. It looks ALMOST as if the Bonnies have enough firepower to finish off the Geminis, but they don't. The Deflectors get back up too quickly, the blasters are too inaccurate (and placing them each at 30 degree tilts was a bad idea, as only one fires during the circling)
Things are starting to get a bit cramped, but I put new sets of ships behind each circle, such that they're in two parallel columns. Again, the Clydes get destroyed, as do several Bonnies and a couple. In the end, there's 2 Bonnies circling about 10 Gemini. I decide, at this point, to reboot the match, as clearly things aren't going anywhere.
Round 3
A lot like round 2, except that after two tiebreakers it looks like the Bonnies will be able to break the Gemini... But they can't.
I've made my decision based on the fact that while the BC team can destroy the GG team with a moderate amount of luck, the GG team is incapable of killing the Bonnie without extraordinary manipulation. Not to mention, a Bonnie can hurt a Gemini but not vice-versa. Therefore, the
decision is made:
WINNER: Bonnie + Clyde!
Rankings and analysis to be posted later.
Gemini + Gemini V Bonnie + Clyde
Round 1
Both Gemini acquire Clyde, rushing in to face it. Clyde’s turning and deflectors allow it to whether the onslaught after an initial loss of one of it’s rear quad blaster-housing sections. Clyde and Bonnie both fire on one of the Gemini, even bringing down it’s deflector, but unable to destroy anything during that time. The Clyde is destroyed, leaving Bonnie alone against the two Gemini. Does the little ship stand a chance?
As it turns out, yes. The Bonnie and two Gemini circle around each other, the Bonnie plinking away with one blaster and missing with its missile. Time for a TIE-BREAKER!
The ships are set up, and while the Geminis quickly fall into the same spot, chasing the Clydes, the twin Bonnies chase them in turn. The Clyde takes some damage, losing a rear section, but withdraws at a rate and range just right to keep it from too much peril yet still able to blast away with its quads. A Gemini dies, causing the others to scatter. One comes in at Clyde from a different angle, blowing off another rear section. It’s too little too late though. One by one, the Geminis are whittled away under the blaster fire, until finally only the Bonnies and Clyde remain.
Round 2
The Geminis move in, quickly demolish the Clyde then start circling around the Bonnie. I move on to tie-breaker. The new Clyde is destroyed, and the remaining Bonnies (2 whole, one damaged) and the Geminis (4 whole) start circling each other again.
This time, I place two sets of ships behind each contestant. The result? Well, the Clydes get destroyed again, and now the Bonnies and Geminis are circling each other in TWO places, far enough removed that they don't interfere with each other. It looks ALMOST as if the Bonnies have enough firepower to finish off the Geminis, but they don't. The Deflectors get back up too quickly, the blasters are too inaccurate (and placing them each at 30 degree tilts was a bad idea, as only one fires during the circling)
Things are starting to get a bit cramped, but I put new sets of ships behind each circle, such that they're in two parallel columns. Again, the Clydes get destroyed, as do several Bonnies and a couple. In the end, there's 2 Bonnies circling about 10 Gemini. I decide, at this point, to reboot the match, as clearly things aren't going anywhere.
Round 3
A lot like round 2, except that after two tiebreakers it looks like the Bonnies will be able to break the Gemini... But they can't.
I've made my decision based on the fact that while the BC team can destroy the GG team with a moderate amount of luck, the GG team is incapable of killing the Bonnie without extraordinary manipulation. Not to mention, a Bonnie can hurt a Gemini but not vice-versa. Therefore, the
decision is made:
WINNER: Bonnie + Clyde!
Rankings and analysis to be posted later.