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Posted: Sun Jul 20, 2008 1:04 am
by Iron Ham

Posted: Sun Jul 20, 2008 2:45 am
by Venator
Iron Ham wrote:Working on a Pulsar spammer...

Went to test it, and got this:
*snip*
Weird... did you post the error in the bugs topic?
Looks good.

Given that you max out on Flak, while I use Particle Guns & Point Beams, I think it's worth discussing - what PD or mixture would you say is most effective?

Posted: Sun Jul 20, 2008 3:26 am
by ct4900
well sorry but if you look i am still just an ensign so i'm new, ease off mabye you could give me some tips.

Posted: Sun Jul 20, 2008 3:48 am
by Venator
ct4900 wrote:well sorry but if you look i am still just an ensign so i'm new, ease off mabye you could give me some tips.
Being new is no excuse for not reading the damn rules of the tournament, stated in the first post of the main thread.

Go over them, follow them, and then you can contribute to the team. This isn't a place for you to show off the "regular" custom ships you've made, we have a whole board for that.

Posted: Sun Jul 20, 2008 6:00 am
by Iron Ham
I've found that enough flak can defeat almost any storm of projectiles. Considering we're facing down HUEGER TAHN ECKSBAWKS bosses, I expect to see a ton of demeters/blasters/etc flying around, and flak will probably be the best way to stop it.

Posted: Sun Jul 20, 2008 10:55 am
by antisocialmunky
Flak is pretty good. You need 4+ for good effect. However, its good if close in ships have good speed because flak doesn't proof your ship against demeters or tachs.

For mid-range really high speed ships, pulse guns are best since they take out demeters and everything else tends to miss or be beams.

For slower, mid-range ships, a combo of flak and point beams(rails) works well.

Posted: Sun Jul 20, 2008 8:45 pm
by ct4900
what kind of ships do you think i should build?

Posted: Mon Jul 21, 2008 5:49 am
by Venator
Whatever you can do, we're lacking a good distraction ship currently.

Posted: Mon Jul 21, 2008 7:07 am
by elecboy
I'm in the team now...Anyways, I think I have a pretty good ship coming up and it could be a great tank(8 deflectors). I'll post it here when I feel like listening to others criticism to improve it. Should be later today.

Good luck to you guys that are in their first tournament, and to everyone else.

Posted: Mon Jul 21, 2008 8:43 am
by Venator
8 Deflectors... 24 sections... my, this thing must be quite durable.

Good to having you on board, and I'm looking forward to the ship!

Edit:
I'll post it here when I feel like listening to others criticism to improve it.
Post it ASAP, we need to get our ships ready and finalized. Personal feelings are best left at the door when we're worried about fighting off overgunned monstrosities.

Posted: Mon Jul 21, 2008 9:07 am
by elecboy
Say hello to mah tahnk shep http://www.mediafire.com/?jdne2t53dkh

ImageI need to make it bigger don't I?

Slow as hell, but it works. I'm not sure that's ten degrees so I'll fix it if it's not.

Points:
Weapons:
4 dusk
18 Missile launchers
Sections:24
HP boosts:16
Modules:
8 deflectors
Speed values:
max speed:0.20
acceleration:0.01
turning:0.24

Posted: Mon Jul 21, 2008 9:18 am
by Droid
It can't have both Aegis and deflectors.

Posted: Mon Jul 21, 2008 9:21 am
by elecboy
I see...
Edit:changing it right now.

Posted: Wed Jul 23, 2008 10:31 am
by Lord-General Thunder
Image
Experimental T5-4X Hive-class cruiser

Image
Experimental T5-6X Hive-class Cruiser

Yes, yes, duplication, I know. These are simply variations of the same hull. If the glove fits, wear it, I say.

So, here's what we're looking at; a bombardment ship. It has a small forward profile to minimize the effectiveness of the enemy's less accurate weapons, but nevertheless mounts significant point defenses and mounts heavy armour on the forward sides and prow, as well as the 'wings' that protect the aft sections from approaching fire.

Venator, to his credit, pointed out a potential vulnerability to Sidewinders due to the longer hull. However, since Sidewinders are rather short-ranged weapons, I'm confident that the extreme range that this warship will engage from will make this a non-issue.

As you can see, it's heavily armed. One issue that arises from this is that the Pulsar projectiles occasionally accelerate in seemingly random directions. I'm not entirely sure why this happens, but it doesn't seem to be a problem when I have <4 Pulsars.

It's a bit slow, but not agonizingly so, and isn't slow to turn, either.

Oh, by the way, I used all the points, so it's pretty decked out on HP.

Posted: Wed Jul 23, 2008 10:35 am
by Venator
I've got misgivings about the profile, but I can see your logic of range being defense of it's own.

Personally, I'd go for more weapons over more health.

----------------------------------

Five days left, everyone!

We still need to finalize most of our ships, and come up with a cohesive strategy.

Ships in the same "wave" should arrive at the same time. Let's decide on standard speed/accel.