Boss Rush: Team BETA
Moderators: th15, Moderators
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- Vice Admiral
- Posts: 1372
- Joined: Tue Dec 11, 2007 1:31 pm
- Location: Sunny California
Yes, this is a double post. Too much going on in the previous post to edit this in...
Presenting the battleship Tintenfisch :
Tintenfisch download link
Thanks for the general layout idea ASM (I'm not going with the Citrus this time!), and look - no Lancets!
The Dusks are boosted, and on their own they are easy to intercept. However the Scorpian Rockets (Scorpion??) act as a mask and escort the Dusks in very often. The Scorpians also do a decent amount of damage on their own and spread out nicely.
The lone Revolver Weasel is there to get around facing an Aegis especially when in a situation where this ship is the last survivor. It takes awhile but it does do the job and can prevent a stalemate.
I tested 8 of these against the Mothership2 and I lost 1 ship, 3 others had 3 ablative sections missing, 1 had one ablative section missing, and the last 3 were in perfect shape - and the Mothership2 was destroyed.
Body
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Speed: 1.5 = 15 pts
Acceleration: 0.05 = 5 pts
Turning: 0.88 = 11 pts
Sections: 16 = 8 pts
Additional Section HP: 1 = 1 pts
Total = 40 pts
Weapons & Modules
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Booster: 1 = 5 pts
Aegis Shield: 2 = 16 pts
Point Beam: 4 = 8 pts
Dusk: 2 = 6 pts
Scorpian Rockets: 19 = 19 pts
Revolver Weasel: 1 = 6 pts
Total = 60 pts
Grand Total = 40 + 60 = 100 pts
Presenting the battleship Tintenfisch :
Tintenfisch download link
Thanks for the general layout idea ASM (I'm not going with the Citrus this time!), and look - no Lancets!
The Dusks are boosted, and on their own they are easy to intercept. However the Scorpian Rockets (Scorpion??) act as a mask and escort the Dusks in very often. The Scorpians also do a decent amount of damage on their own and spread out nicely.
The lone Revolver Weasel is there to get around facing an Aegis especially when in a situation where this ship is the last survivor. It takes awhile but it does do the job and can prevent a stalemate.
I tested 8 of these against the Mothership2 and I lost 1 ship, 3 others had 3 ablative sections missing, 1 had one ablative section missing, and the last 3 were in perfect shape - and the Mothership2 was destroyed.
Body
-----
Speed: 1.5 = 15 pts
Acceleration: 0.05 = 5 pts
Turning: 0.88 = 11 pts
Sections: 16 = 8 pts
Additional Section HP: 1 = 1 pts
Total = 40 pts
Weapons & Modules
-----------------------
Booster: 1 = 5 pts
Aegis Shield: 2 = 16 pts
Point Beam: 4 = 8 pts
Dusk: 2 = 6 pts
Scorpian Rockets: 19 = 19 pts
Revolver Weasel: 1 = 6 pts
Total = 60 pts
Grand Total = 40 + 60 = 100 pts
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- Commodore
- Posts: 721
- Joined: Mon Jun 30, 2008 7:49 am
- Location: "not here" would probably be accurate
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- Vice Admiral
- Posts: 1032
- Joined: Wed Jan 30, 2008 8:22 am
@Jafo
That's pretty good, lol. You probably need more ablative on the left side and stuffed into the crack because you're not using any nanos. Though... granted it has ridiculously long range.
Also, you read my mind. I was going to make a dusk frigate since they are more efficient than blasters on frigates:
35 DPS / 2 for sections, 6 from weapons = 4.375
14 DPS / 2 for sections, 2 from weapons = 3.5
@Droid
:-p. Its cool if you use it but I bet you can improve on it .
That's pretty good, lol. You probably need more ablative on the left side and stuffed into the crack because you're not using any nanos. Though... granted it has ridiculously long range.
Also, you read my mind. I was going to make a dusk frigate since they are more efficient than blasters on frigates:
35 DPS / 2 for sections, 6 from weapons = 4.375
14 DPS / 2 for sections, 2 from weapons = 3.5
@Droid
:-p. Its cool if you use it but I bet you can improve on it .
Don’t worry it has airbags.
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- Commodore
- Posts: 721
- Joined: Mon Jun 30, 2008 7:49 am
- Location: "not here" would probably be accurate
-
- Commodore
- Posts: 721
- Joined: Mon Jun 30, 2008 7:49 am
- Location: "not here" would probably be accurate
-
- Vice Admiral
- Posts: 1032
- Joined: Wed Jan 30, 2008 8:22 am
-
- Commodore
- Posts: 721
- Joined: Mon Jun 30, 2008 7:49 am
- Location: "not here" would probably be accurate
-
- Vice Admiral
- Posts: 1032
- Joined: Wed Jan 30, 2008 8:22 am
-
- Commodore
- Posts: 721
- Joined: Mon Jun 30, 2008 7:49 am
- Location: "not here" would probably be accurate