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PostPosted: Thu Jul 10, 2008 4:29 am 
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Commodore
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Joined: Mon Jun 30, 2008 7:49 am
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Location: "not here" would probably be accurate
Frigates are balanced by needing more sections (which they have to pay a LOT for), just in order to hold stuff...
giving smaller ships a couple of extra weapons is not the goal, and most ships that have to worry about weapon room are (if the enemy is able to destroy a central section) are going to die any way... so the whole section shock part is more or less worthless,
Basically, it makes frigates (which are probably one of the more usefull classes anyway...) even stronger while doing jack squat for anything else... :roll:


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 Post subject:
PostPosted: Thu Jul 10, 2008 5:39 am 
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Lieutenant Commander
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Joined: Wed Jul 02, 2008 3:43 am
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Does anyone have links to past boss-like ships, e.g. the juggernaught or motherships, that could be used for testing purposes?

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 Post subject:
PostPosted: Thu Jul 10, 2008 5:41 am 
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Captain
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Out of curiousity, why are Dusks now limited to 4/ship? They have weaker DPS than blasters per point (~0.8 as effecient) and are easier to PD against, so their only advantage is aegis busting, which the limit nerfs.

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 Post subject:
PostPosted: Thu Jul 10, 2008 5:42 am 
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Commodore
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Location: "not here" would probably be accurate
http://www.wyrdysm.com/phpBB2/viewtopic ... &start=240

perhaps the reason you said is the main reason. also, pure dusk spam would be able to kill more or less any section, so he probably wanted to avoid it (even while weaker than blasters being able to bust aegis and deflectors so easily might be a bit too good)


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 Post subject:
PostPosted: Thu Jul 10, 2008 6:25 am 
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Vice Admiral
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mtheminja wrote:
Out of curiousity, why are Dusks now limited to 4/ship? They have weaker DPS than blasters per point (~0.8 as effecient) and are easier to PD against, so their only advantage is aegis busting, which the limit nerfs.


... it does 98 damage every 84 frames. 30 frames = 1 second. It does 35DPS.

The weapon balance spreadsheet says that the DPS of a regular blaster is 10.3 DPS.


So I'm wondering exactly what you're refering to.

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 Post subject: joining
PostPosted: Fri Jul 11, 2008 2:56 am 
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Lieutenant, Junior Grade
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Joined: Thu May 29, 2008 10:34 pm
Posts: 11
hey can i join beta of alpha?


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 Post subject: Re: joining
PostPosted: Fri Jul 11, 2008 3:29 am 
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Commander
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Location: Abusing the location option.
ct4900 wrote:
hey can i join beta of alpha?


Too late, teams are full.

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 Post subject:
PostPosted: Fri Jul 11, 2008 3:39 am 
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Commander
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Joined: Fri Jul 04, 2008 7:24 am
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You can join delta.


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 Post subject:
PostPosted: Fri Jul 11, 2008 4:57 am 
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Captain
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I'd like to join Delta as well... this looks like too much fun to pass up!

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 Post subject:
PostPosted: Fri Jul 11, 2008 5:03 am 
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Commodore
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Location: "not here" would probably be accurate
well, if people are joining this late, we might as well delay it to the 27th or later :wink:


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 Post subject:
PostPosted: Sat Jul 12, 2008 7:38 am 
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I'm all for a later deadline, since I'm lacking ways to communicate, and people are joining late.


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 Post subject:
PostPosted: Sat Jul 12, 2008 7:40 am 
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Commodore
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Location: "not here" would probably be accurate
second.


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 Post subject:
PostPosted: Sat Jul 12, 2008 1:40 pm 
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Thirded, so yeah. All for the 27th myself, gives us time to tweak the ships.

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 Post subject:
PostPosted: Sat Jul 12, 2008 7:59 pm 
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Commodore
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Location: "not here" would probably be accurate
i just like it because it'll give me a day to catch up with everyone else :)


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 Post subject:
PostPosted: Sun Jul 13, 2008 3:59 am 
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Sorry about the delay. I got caught by the trouble with automatic updates and ZoneAlarm, then work.

Is there anyone for which the 27th does not work as a deadline?


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