TEAM BETA
Since all your ships have been submitted, I can evaluate them. Here are the results.
Boxale - Cruiser
-Base HP Add x0 / +0
-Sections x18 / +18
-Section HP Add x10 / +10
-Speed x19.666666666 / +19.666666666
-Acceleration x8 / +8
-Turning x6.857172857 / +6.857172857
-Aegis x3 / +24
-Lancet x2 / +12
-Dusk x1 / +3
-Point Beam 2x / +4
Total Points:
105.5180954
Ruling Violations:
-The blue core circle is covered by the 3 small sections.
-What the hell did you do to the movement values? Heh.
- - - - -
BoxOGuns - Cruiser
-Base HP Add x0 / +0
-Sections x12 / +12
-Section HP Add x8 / +8
-Speed x17 / +17
-Acceleration x3 / +3
-Turning x10 / +10
-Deflector x4 / +16
-Flak x4 / +8
-Dusk x4 / +12
-Blaster x14 / +14
Total Points:
100
Ruling Violations:
-You need to check the parenting on the inner sections, something with them is not right and I can't exactly tell what without the SB3.
-One of the Deflectors is covering the blue core. Should be easy to fix.
- - - - -
Chlorine - Frigate
-Base HP Add x0 / +0
-Sections x7 / +14
-Section HP Add x7 / +7
-Speed x26 / +26
-Acceleration x8 / +8
-Turning x3 / +3
-Aegis x1 / +8
-Tracker x1 / +4
-Nano Matrix x1 / +15
-Point Beam x2 / +4
-Scorpion Rockets x11 / +11
Total Points:
100
Ruling Violations:
-This ship is good to go.
- - - - -
Diverter 5 - Frigate
-Base HP Add x0 / +0
-Sections x11 / +22
-Section HP Add x5 / +5
-Speed x23 / +23
-Acceleration x2 / +2
-Turning x7 / +7
-Aegis x2 / +16
-Railgun x3 / +12
-Tracker x3 / +12
Total Points:
99
Ruling Violations:
-The ship has 11 sections and 2 Aegis Deflectors, which require 6 sections each. I would suggest removing the HP bonus from the tiny section between the two large Aegis and using the point spared by that with the other spare point to add another small section.
-There is a small section with 100% overlap below the core. It can be easily corrected by moving it closer to the core.
- - - - -
Heliotrope mkIV - Frigate
-Base HP Add x0 / +0
-Sections x10 / +20
-Section HP Add x9 / +9
-Speed x30 / +30
-Acceleration x4 / +4
-Turning x6 / +6
-Deflector x2 / +8
-Point Beam x4 / +8
-Pulse Gun x16 / +16
Total Points:
101
Ruling Violations:
-This ship is good to go once the point issue is fixed.
- - - - -
lolplasmafish - Battleship
-Base HP Add x0 / +0
-Sections x14 / +7
-Section HP Add x2 / +2
-Speed x13 / +13
-Acceleration x10 / +10
-Turning x12 / +12
-Aegis x2 / +16
-Point Beam x2 / +4
-Plasma Torpedo x18 / +36
Total Points:
100
Ruling Violations:
-This ship is good to go.
-Your turning value was actually 0.94 = 11.75 points, so I fixed it to 0.96 = 12 points.
- - - - -
Plea For Death - Battleship
-Base HP Add x0 / +0
-Sections x24 / +12
-Section HP Add x12 / +12
-Speed x40 / +40
-Acceleration x4 / +4
-Turning x0 / +0
-Deflector x8 / +32
Total Points:
100
Ruling Violations:
-Well... I've definately never seen a tourney ship built like this one yet, though it reminds me of the Bullete/Obfustication. It's apparent I'm going to have to make some sort of ruling on whether or not you can lower section HP. I will get back to this later.
-The blue core is covered by two Deflectors.
- - - - -
Torpedo Boat mkI - Cruiser
-Base HP Add x2 / +2
-Sections x13 / +13
-Section HP Add xNA / +NA
-Speed x15 / +15
-Acceleration x1.5 / +1.5
-Turning x7 / +7
-Deflector x2 / +8
-Flak x4 / +8
-Plasma Torpedo x10 / +20
Total Points:
74.5
Ruling Violations:
-There aren't any violations... but your section HPs are all wonky. My suspicion is you accidentally mixed up "Core HP" and "Sec HP Add". If I calculate your ship rounding up, it comes out to 85.5 points. I'd say take a good look over it again.