The problems of the Ritplatics.
Posted: Mon Jun 16, 2008 7:00 am
Background and other informations readable here
THE CAMPAIGNS!
A Class campaign; Purging of the B class.
Mission 1; Trade in punishment.
Briefing;
We were having a contract of an important ore delivery with thise human merchants. After we had nearly gotten this deal up, the B classer miners stole our deal with an another offer, what makes this outragious is that thise humas accepted their offer instead of ours! This insults our whole community and we want their heads on plates.
You will be given two high tech ACRP fighters to this mission
Objective;
Destroy the red trading ships, that is all.
Your fighters are not expected to survive.
Author note; If you are able to destroy the collony and miner ships without cheating, I will be impressed.
Tips;
- Avoid the BCRP miner ships while they mine those asteroids and the mining colony, the miner ships have deadly side beams, the traders will mostly be following the miners.
- ACRP fighters main power weapon is located on the far tips on their fronts, the attack is armor piercing and might miss on the small traders, but the side winder mine fields can come in very handy if the traders are spread.
Download
-other campaign encounters in progress-
B class campaign; Trading, mining and blood.
Mission 1; A Blockage problem.
Briefing;
For few years, we've been placing out and preparing a small trading path road with asteroids to out most important and well defended trading places, there's been a problem with an important part of one of thise paths. Few big asteroids have blocked the path and they must be gotten rid of.
Our reports also show of minor ACRP squad sightings, but if any problems come across, we will be sending reinforces from our fighter squad.
You will be given an enchanted miner ship; BCRP Weaver for this mission and command to the near by scouting base.
Objectives;
- Destroy the asteroids blocking the way
- The Base must survive.
Tips;
- Weaver has a grey beam, it might come in handy...
Download
Mission 2; One bad trade decline
Briefing;
Due of some recent ore trading incidents with humans, ACRP has been raining fire upon us more then often, and a near by Trader base of ours is ofcourse the most obvious target.
We are expecting that ACRP will be sending attack forces to this base, we ofcourse can't allow them to destroy this base, seeing how its very important for our food deliveries.
You will be given;
- BCRP Defender
- 2 BCRP Frigates
For this mission.
Objectives;
- Defend the Trader base at all cost!
Tips;
- Keep your eyes open
- Defender works very similary to Peitho, you know how to use Peitho, right?
- Your ships don't matter as much as surviving of the base.
Download
-other campaign encounters in progress-
C class campaign; Rock hard raiding.
- unfortunantly, this campaign is on hold untill I finish re making the CCRP ships -
THE CAMPAIGNS!
A Class campaign; Purging of the B class.
Mission 1; Trade in punishment.
Briefing;
We were having a contract of an important ore delivery with thise human merchants. After we had nearly gotten this deal up, the B classer miners stole our deal with an another offer, what makes this outragious is that thise humas accepted their offer instead of ours! This insults our whole community and we want their heads on plates.
You will be given two high tech ACRP fighters to this mission
Objective;
Destroy the red trading ships, that is all.
Your fighters are not expected to survive.
Author note; If you are able to destroy the collony and miner ships without cheating, I will be impressed.
Tips;
- Avoid the BCRP miner ships while they mine those asteroids and the mining colony, the miner ships have deadly side beams, the traders will mostly be following the miners.
- ACRP fighters main power weapon is located on the far tips on their fronts, the attack is armor piercing and might miss on the small traders, but the side winder mine fields can come in very handy if the traders are spread.
Download
-other campaign encounters in progress-
B class campaign; Trading, mining and blood.
Mission 1; A Blockage problem.
Briefing;
For few years, we've been placing out and preparing a small trading path road with asteroids to out most important and well defended trading places, there's been a problem with an important part of one of thise paths. Few big asteroids have blocked the path and they must be gotten rid of.
Our reports also show of minor ACRP squad sightings, but if any problems come across, we will be sending reinforces from our fighter squad.
You will be given an enchanted miner ship; BCRP Weaver for this mission and command to the near by scouting base.
Objectives;
- Destroy the asteroids blocking the way
- The Base must survive.
Tips;
- Weaver has a grey beam, it might come in handy...
Download
Mission 2; One bad trade decline
Briefing;
Due of some recent ore trading incidents with humans, ACRP has been raining fire upon us more then often, and a near by Trader base of ours is ofcourse the most obvious target.
We are expecting that ACRP will be sending attack forces to this base, we ofcourse can't allow them to destroy this base, seeing how its very important for our food deliveries.
You will be given;
- BCRP Defender
- 2 BCRP Frigates
For this mission.
Objectives;
- Defend the Trader base at all cost!
Tips;
- Keep your eyes open
- Defender works very similary to Peitho, you know how to use Peitho, right?
- Your ships don't matter as much as surviving of the base.
Download
-other campaign encounters in progress-
C class campaign; Rock hard raiding.
- unfortunantly, this campaign is on hold untill I finish re making the CCRP ships -