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The problems of the Ritplatics.

Posted: Mon Jun 16, 2008 7:00 am
by Hege
Background and other informations readable here


THE CAMPAIGNS!



A Class campaign; Purging of the B class.

Mission 1; Trade in punishment.

Briefing;
We were having a contract of an important ore delivery with thise human merchants. After we had nearly gotten this deal up, the B classer miners stole our deal with an another offer, what makes this outragious is that thise humas accepted their offer instead of ours! This insults our whole community and we want their heads on plates.

You will be given two high tech ACRP fighters to this mission

Objective;
Destroy the red trading ships, that is all.
Your fighters are not expected to survive.

Author note; If you are able to destroy the collony and miner ships without cheating, I will be impressed.

Tips;
- Avoid the BCRP miner ships while they mine those asteroids and the mining colony, the miner ships have deadly side beams, the traders will mostly be following the miners.
- ACRP fighters main power weapon is located on the far tips on their fronts, the attack is armor piercing and might miss on the small traders, but the side winder mine fields can come in very handy if the traders are spread.

Download

-other campaign encounters in progress-



B class campaign; Trading, mining and blood.


Mission 1; A Blockage problem.

Briefing;
For few years, we've been placing out and preparing a small trading path road with asteroids to out most important and well defended trading places, there's been a problem with an important part of one of thise paths. Few big asteroids have blocked the path and they must be gotten rid of.
Our reports also show of minor ACRP squad sightings, but if any problems come across, we will be sending reinforces from our fighter squad.

You will be given an enchanted miner ship; BCRP Weaver for this mission and command to the near by scouting base.

Objectives;
- Destroy the asteroids blocking the way
- The Base must survive.

Tips;
- Weaver has a grey beam, it might come in handy...

Download

Mission 2; One bad trade decline

Briefing;
Due of some recent ore trading incidents with humans, ACRP has been raining fire upon us more then often, and a near by Trader base of ours is ofcourse the most obvious target.
We are expecting that ACRP will be sending attack forces to this base, we ofcourse can't allow them to destroy this base, seeing how its very important for our food deliveries.

You will be given;
- BCRP Defender
- 2 BCRP Frigates
For this mission.

Objectives;
- Defend the Trader base at all cost!

Tips;
- Keep your eyes open
- Defender works very similary to Peitho, you know how to use Peitho, right?
- Your ships don't matter as much as surviving of the base.

Download


-other campaign encounters in progress-


C class campaign; Rock hard raiding.

- unfortunantly, this campaign is on hold untill I finish re making the CCRP ships -

Posted: Fri Jul 04, 2008 7:29 am
by Hege
Aaand Now for some Campaign updates;

ACRP ;

Mission 2; Ore for blood.

Briefing;
BCRPians have settled out a mining camp on a near by an very ore rich planetal asteroid belt. This place is too good for someone likes BCRPians, thus we want it. We believe that you might be able to get rid of those sight uglying BCRPians, get rid of their camp first and we shall send you reinforces seeing how BCRPians will most likely be willing to put up a real fight here.

For this mission, you are given;
- ACRP DD, which is a strong siege ship
- 2 ACRP Fighters
- ACRP leech

Objective;
- Destroy the Miner Colony
- Clear the area from BCRPians
- Atleast one of your ships must survive

Tips;
- ACRPian leech is what you're expected to use against the base.

Download

BCRP;

Mission 3; "Siniter and horrible? what a laugh!"

Briefing;
Our spies have reported that ACRP is sending out their old flag ship, ACRP Sinister for an upgrade. The Sinister is suprisingly old and outdated, even the information about it updated! The Sinister is not on its full powers as it used to be and we don't even want it to be on any power.
So what would be more fun then to give them a litte suprise visit?
We assume that this job should be easy enough for you to handle.

For this mission, you will be given;
- BCRP Hope
- 2 BCRP Frigates
- BCRP Defender


Objective;
- Destroy all ACRP ships and Sinister

Tips;
- Sinister and ACRP ships will spawn on the red planet near by, give them hell!

Download


CCRP;

Mission one; Delivery through Hell

Briefing;
We are sending out an important gargo to a near by BCRP Base, and we are crossing through an area that is rather close to an active ACRPian controlled moon base. The near by BCRP scouting base reports that its highly possible that ACRPians might attack us while we pass by seeing how its a miracle that the scouting base itself is still up. We belive that you might be able to escort and protect this gargo safely and destroy anything that might start a pursuit, BCRPians might be able to give minor support to us if something goes wrong.

For this mission you will be given;
- 1 CCRP Fleetmaster
- 2 CCRP Raiders
- The Gargoship
- Controll to the near by BCRP base.

Objectives;
- Destroy any hostile enemy
- Gargoship must survive!

Tips;
- Fleetmasters main weaponry might come in handy
- Gargoship is exteemly well shielded on the sides and front, abuse it!

download

CCRP mission 2; Unknown threat

Briefing;
A near by BCRPian base has send out an emmergency message and we are the first to pick this up, in the message they say that they are currently helplessly beeing trashed by a ACRPian fighter, they also say that all of their fighters and frigates were annihilated by something they refer as the death itself, a Reaper that faded in the darkness and disturbs their radar systems, they also say that a near by BCRPian Hope was kidnapped by several unknown fighters. We don't realy belive in this little bullshit but we still need to take out that ACRPian fighter and help the rest of the crew on the base.

You will have the same fleet as in the mission 1 expect the Gargoship has been exchanged to a Missile Support.

Objectives;
- Destory any hostile ship in area
- The BCRP Scouting base must survive.

Tips;
- You know how to lure stuff, right?

download

Posted: Fri Jul 04, 2008 4:02 pm
by Hiant
the three irst missions were IMPOSSIBLE.
The Ore for blood ws Impossible too.
the Siniter and hirrible? what a laugh! mission would be impossible without the dreadnought. (I don't how it went, cause i got bored and i quitted)
Delivery through Hell = Impossible.
Unknown threat = Impassable.

So only one of the missions was possible on 50%

Posted: Fri Jul 04, 2008 9:25 pm
by Hege
Hiant wrote:the three irst missions were IMPOSSIBLE.
The Ore for blood ws Impossible too.
the Siniter and hirrible? what a laugh! mission would be impossible without the dreadnought. (I don't how it went, cause i got bored and i quitted)
Delivery through Hell = Impossible.
Unknown threat = Impassable.

So only one of the missions was possible on 50%
They are all plausible, you just need to keep your eyes open and be able to hide and buy time.

the first ACRP mission is not made to actualy be all passable, after all, you only need to kill the red ships.

It might take a few exploring rounds to make all through though.

But I can't blame you if you can't beat the Delivery through Hell, it is the most hardest mission I've so far made though it is possible aswell.


Also before I forget, I digged up some old encounter I made a few months back called Prototype C weapon testings;
If you like single ship adventures, you might find this amusing
or not.

Posted: Sat Jul 05, 2008 12:24 am
by Hiant
Well, perhaps you're right. The ships look good as i can say, well designed. :P right now i'll say... Good Job.

Posted: Sat Jul 05, 2008 2:41 am
by Bad Boy
Quite good. My favourite is the 1st ACRP mission, your asteroid mining was really well done, and I'll probably mimic it (to an extent) in the future.

Despite what Hiant says, I didn't find any of the missions overly hard, I had to play through a few of them twice to win, but they were nowhere near impossible. The Delivery through Hell was quite easy (although I had to play it through twice, because the leeches kamikazed my fighters the first time), all you had to do was make your (nearly invincible) freighter tank. The hardest one was probably the Unknown threat mission, but if you used your flux projector well, you were fine.

Anyway, well done, I look forward to more encounters.

Posted: Sun Jul 06, 2008 5:34 am
by Hege
Well thanks, I aimed the delivery through hell to be hard though.. I guess you found a way to survive the DD's projectile whoring attacks, eh?
And I'm bit proud about the asteroid trick even though it was rather simple realy. <<

The following campaigns might be bit easier then normally though I didnt intend so..
But I hope you guys find them entarteining anyway.

ACRP update;

Mission 3; Theta try out.

Briefing;
We have secretly develobbed a new ship we like to refer as Theta.
The ship should be fast and well armed and shielded with a flux projector.
Seeing how we are not used to this flux projector we'd like you to try it out on this small BCRP outpost we found near by.

You will be escorted by additional ACRP Fighter incase something goes wrong.

Objectives;
- Destroy all enemies
- Theta must survive


Download

Mission 4; A call of help from the past.

Briefing;
We have picked up an ancient singal we haven't encountered before.
Our scouts have located this signal coming from an ancient data beacon of some sort, we belive this beacon might contain some intresting data we might find usefull when it comes to crushing BCRP!
Though due of this, there have been reports of BCRP and CCRP movement near the Beacon, we don't want them to destroy it so we must secure it and keep CCRPians and BCRPians from destroying it!

You will be given the Theta and some addinional ships during the beacon securing.

Objectives;
- Protect the Beacon at all costs! The Beacon must not lose any more then 2 sections, otherwise it will be useless to us.
- Theta must survive

Download

BCRP Update;

Mission 4; Base vs Base.

Briefing;
...The ACRPians have done the most absurd trick ever to us.
Instead of trying to destroy one of our trading relations by destroying our trading base, they have moved their own damn base there!
Just right near it! No shame at all.
We can't allow this, if we can't trade here, then damn sure they can't either!
We want you to get rid of this abomination the ACRPians call a base!

For this mission you will be given ACRP Hope and additional random ships like Fighters.

Objectives;
- Destroy the ACRP Base horror, That is all you are needed to do.

Optional;
- If possible, it would be still nice if we could secure this area so if you can destroy all ACRPians on the area, that'd be grant.

Tips;
- Base Horror can teleport around but it won't get too close to its targets.
- You will be assisted by CCRPians on random times, take the advantage!
- BCRP Hope is well armored on the front, so try using as much as possible and not let too many guys get behind it.

Download


CCRP Update;

Mission 3; Kill and Blunder!

Briefing;
After the fight with the unknown forces, we have desided to leave this thing more to BCRPians, seeing how those forces attacked them first..
So we've desided to raid a near by civilian station area, now the thing is though that thise civilians have sawn us coming and have fortressed themselves well here.
So lets not keep them waiting!
This should not be too hard seeing how we are only killing random civilians here after all.

You will be given;
- CCRP Fleetmaster
- CCRP Claw
- CCRP Spiker
- 2 CCRP Support Drones
- 3 CCRP Raiders

For this mission.

Objectives;
- Clear the area from all Civilians, Traders and Other hostile forces
- Loot as many power ups as possible
- Fleetmaster must survive

Tips;
- Support drones have no other weaponry then their lance beam, but the 2 nanomatrixes they carry can be very handy.
- Spiker is like a missile support, expect with beamers, better use this well!

Download

Posted: Sun Jul 13, 2008 10:01 am
by Hege
Okey, I'm hell of a tired at the moment, but I'm gona wrap thise two new campaigns up.
And ofcourse, prepare for them to be hard!

ACRP Update;

Mission 5; Delivery destruction.

Briefing;
Intresting enough, a new player has been sighted in the field of power.
Thise people who call themselves the Majoris Grand have departed an area controll to a near by nebula field in order to capture a certain CCRP Convoy.
This CCRP Convoy contains an super weapon delivery to BCRPians which they plan to use to take out our research base where we disparched the Ancient Beacon. Ofcourse we don't want this weapon to fall in the hands of the Majoris either, seeing how we do not know of their intentions but we are sure that they are agressive as hell.

For this mission you are given;
- ACRP Theta
- ACRP DD
- ACRP Mount
- 2 ACRP fighters.

Objectives;
- Destroy all Majoris and CCRP Forces!
- Theta must survive!

Tips;
- Majoris ships are well armored on the front but not back..
- DD can be suprisingly handy in this mission.

Download


BCRP Update;

Mission 5; Major Block.

Briefing;
After we had lost our delivery from CCRP thanks to the new threat Majoris Grand and ACRP, we have desided to take down to plan B.
Our plan B is to sneak in our commando ship to take out the important research sections of the ACRP base.. But unfortunantly, we ran into a little problem.
The only non guarded path has been blocked by the new threat Majoris Grand Dreadnaught and its escorts.
We believe there might be other Majoris ships near by, and we have to get rid of them!
CCRP has promised to provide possible assistance but we'll owe them a favor...

For this mission you will receive;
- 2 BCRP Defenders
- 1 BCRP Hope
- 1 BCRP Frigate
- 1 BCRP Seawave

Objectives;
- Destroy all Majoris ships to avoid possible pursuits!
- Seawave must survive!

Tips;
- Lancet beam will be your best friend in this mission.

Download

Posted: Fri Aug 01, 2008 6:01 am
by Hege
Huh, long time no encounters.

Anyway, I was suppoused to post some of thise encounters a while ago but I forgot.
They are bit easier then usualy but should still give some challenge on the times.

ACRP update;

Mission 6;
Wacky fight over Wacky facility.

Briefing;
It has come to our attention that BCRP has ripped an opening on our defences when it comes to our science facility.
We cannot allow them to destroy it..! Yet.
So defend it will ya?

For this mission you will be given various ships and command to the base facility.

Objectives;
- The facility must survive without losing the main tower (the glowing one)
- Survive

Tips;
- You get none


Download

Mission 7;
Base up the constraction.

Briefing;
As we have complited analyzing the data on the beacon, we discovered many intresting codes, designs and new weapon systems from the ancient times. Out of this data, we have started to build out a new flag ship, Sinister 2. To beging constraction, we have to analyze the building site and use a ship to build on, for this we chose the ACRP Mount as a base, seeing how it is perfect shape wise. Ofcourse, BCRP and CCRP have desided to grind our gears, again.

For this mission you are given controll to;
- 2 mechincal engiiner ships
- 1 ACRP fighter
- 1 ACRP DD
- 1 ACRP Mount

Objectives;
- DO NOT MOVE MOUNT OUTSIDE THE SUPPORT SETTLEMENTS. Mount has to be ATLEAST partly inside the settlements during this process.
- Atleast 3 settlements and 1 engiiner ship must survive.

Tips;
- Engiiners and settlements can't fight but hell, they can support you well!

Download


CCRP Update;

Mission 4;
Thing destroying

Briefing;
After running a few times to the Unknown things, we have noticed that they seem to be after us for some unknown reason. As we lost contact to one of our bases some time ago, we have scanned up a weird settlement of thise unknown pests around the area. We think this is a some sort of a base of theirs.. I want you to destroy it, as we think this might lower the amount of their forces.

You are given a small armada for this mission.

Objectives;
- Destroy all enemies!

Tips;
- Flux projectooor!

Download


Mission 5;
Take the Favor in Fuel.

Briefing;
After destroying that weird base thing.. we were able to salvage some intresting pieces of data from the remains. It seems this unknown things cloack themselfes up to create illusions of their weapons and ships and make them real! As amazing as this sounds, their weapons are actualy fake, but actualy not. They also seem to be guarding something, which is why they are after us. Whatever they are guarding, we now know where it is. So why not take the advantage and get it? This is what we are doing but... Majoris grand, has a fuel base, just perfecly in our way!

For this mission, you are given a minor armada.

Objectives;
- Destroy all Majoris grand ships.


Tips;
- BCRP has agreed for us to loot in the favour here and will help us out and give us ships for our joyrney.

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