I give you guys a measly 20 HP/aegis, and I come back to a bunch of bunker discussion
. So it's multi ship bunkers, is it? Well, you have to remember 20 ships will be flying around, so if 200/300+ aegis busts are possible, they'll get quite wrecked up, and there's always gravbeam projectors for demeter pods. Also, kamikaze ships are reasonably easy to make, and they'd mess up bunkers a lot. Still, my intention wasn't to have aegis dominated game play, so,
1: Put a cap on aegises targeting a single section (100-120HP), but restrictive rules aren't usually as fun. It might be necessary because of the Command ships, though.
2: Make them more expensive.
3: Increase their sections/unit requirement.
4: Decrease the HP/aegis.
5: Give them a placement restriction like thrusters (maybe 20/30 pixels), which could be interesting.
6: Any ideas you come up with.
I'm leaning towards 4+5, but of course prefer 6.
Anna, do you want to let me know the flaws you found so I can try to fix the system? You can PM if you want.
Since I've changed things so much, there's liable to be a few loopholes, but it shouldn't be hard to catch them.
Any thoughts on the first due date? I didn't expect so many single person teams, but it sounds like that's popular, so I'll account for that in the due date.
EDIT: While we're here, does anything look wrong with any of the points other than the aegis?