New fleet tournament (extension till 14th june)
Posted: Wed Apr 30, 2008 12:31 am
In this tournament each of you will build a fleet, using up to 300 points
Each ship starts with these stats.
you can spend points for these boosts
speed 1 point= 0.3 frigate, 0.2 cruiser, 0.1 battleship
accelection 1 point= 0.05 frigate, 0.03 cruiser, 0.01 battleships
turning 1 point= 0.25 frigate, 0.18 cruiser, 0.1 battleship
dreadnoughts only get stat boosts by thrusters
1 thruster=1 point= 0.12 speed, 0.04 accelection, 0.1 turning
any ship can use thrusters, but they must be facing the back of the ship.
each ship can be up to 150 points, except dreadnoughts that can have up to 200. only 1 dreadnought per fleet.
each fleet will choose 1 group of weapons, and will get cheaper weapons/modules from that group, but will have a penalty in some way.
(note: some weapons/modules appear in more then 1 group)
The fast-moving, hard-hitting, in-your-face class. may be dominated by frigates. Lack of long range support could hurt.
This class will stay in beaming range, and will suffer from little/no pd, meaning this class will rely on deflectors most of the time.
This class is all about let the private die first. This class will be slow, lumbering battleships. Expect a dreadnought in this kind of fleet.
This group is bring pain without them returning the favour. The double cost hp add will hurt frigates. Could be full of cruisers and battleships.
The old style weapns, This class has options on both med and long range attacks, and potational to spam a number of them. The 16 point aegis-deflectors will hurt. flankers and tanks likely.
This group has cheap tachs, but little else to support them. only point beam defence may hurt, as well as only beam weapons to support on an attack. any class is an option.
Expect lots of platforms, and cheap deflectors will mean frosch guns will be happy facing these ships. lack of ship to ship offence may hurt. expect a dreadnought.
notes:
any AI can be chosen, except kamakize
AI range can not be beyond 1000
weapons must not touch in shipmaker
sections may be scaled up to 3 times, must not be aegis defectored.
between 3 and 8 ships can be entered in a fleet.
can not parent weapons from core, but core may be covered.
parenting must be logical and sections may not be covered more them 60%. Only 1 dreadnought per fleet.
Aegis deflectored sections hp must be cut to a quarter of normal, after hp adds have been applied.
Scoring: each fleet will have a flag ship.
points will be given after 10 minutes has gone past, or 1 fleet is destroyed.
You will start with 500 points
gain points equal to ships destroyed
half points for disabled ship at 10 min mark
half points of ships destroyed by enemy.
flag ship counts double. if you have a dreadnought, that is your flag ship.
you must state which group your fleet will be based on.
you may use weapons from any group, but follow the prices given.
i will allow changes to weapon groups up to when the rules are called balanced, or 3 weeks from 30th april. from then all enteries are stuck with their chosen group. you must enter before 1st june, and a group must be chosen for the entry to count.
submissions will not be until june, so no rush yet.
Entries
ASM beams "Beam team"
Jafo alien tech
Daxx alien tech
elecboy navy
lloyd16 navy "The royal space navy"
this will be round robin format.
submit your ships by 13th june. need someone to check mine. remember to follow the price rules for your group.
if you wish to enter late please post here, and i will see if anyone has a problem with your late entry.
Edit: added poll.
1st may: changed scoring system and added description of each class.
3rd may: halfed turning boost per thruster.
Code: Select all
ship class core hp base speed base accelection base turning
Frigate 300 0.4 0.08 0.32
Cruiser 400 0.28 0.05 0.25
Battleship 500 0.2 0.03 0.18
Dreadnought 600 0.12 0.01 0.10
you can spend points for these boosts
speed 1 point= 0.3 frigate, 0.2 cruiser, 0.1 battleship
accelection 1 point= 0.05 frigate, 0.03 cruiser, 0.01 battleships
turning 1 point= 0.25 frigate, 0.18 cruiser, 0.1 battleship
dreadnoughts only get stat boosts by thrusters
1 thruster=1 point= 0.12 speed, 0.04 accelection, 0.1 turning
any ship can use thrusters, but they must be facing the back of the ship.
Code: Select all
class section cost base hp of sections hp add per section(1 point)
frigate 2 points/1 100 150
cruiser 1 point/1 150 200
battleship 1 point/2 200 250
dreadnought 1 point/2 250 300
each fleet will choose 1 group of weapons, and will get cheaper weapons/modules from that group, but will have a penalty in some way.
(note: some weapons/modules appear in more then 1 group)
Code: Select all
close range
weapon cost cost if chosen group
Pulse gun 2 1
Gattling pulse 2 1
Mining beam 2 1
Scatter beam 2 1
Frosch gun 12 8 limit 1 per ship, 2 per fleet
penalty: double cost to long range projectile group weapons
Code: Select all
beamers
weapon cost cost if chosen group
Mining beam 2 1
Scatter beam 2 1
Beam 3 2
Shock beam 3 1
Mega beam 4 2
penalty: double cost to pd
Code: Select all
drones
weapon cost cost if chosen group
Demeter 2 1
Demeter pod launcher 12 8 limit 2 per ship, 4 per fleet
Gluon Bolter 4 2
Missile launcher 2 1
penalty: half speed of all ships, double cost for all weapons/modules except long range projectiles
Code: Select all
Long range projectiles
weapon cost cost if chosen group
Weasel gun 3 2
Pulser 4 2
Railgun 3 2
Plasma charge 2 1
Gosling launcher 3 1
penalty: double cost hp add, and close range weapons
Code: Select all
Navy
weapon cost cost if chosen group
Blaster 2 1
Gattling blaster 3 1
Railgun 3 2
Missile launcher 2 1
Flak gun 2 1
penalty: double cost alien tech.
Code: Select all
Alien tech
weapon cost cost if chosen group
Tachyon cannon 2 1
Tachyon driver 3 1
Tachyon repeater 12 9 limit 2 per ship, 4 per fleet.
Point beam 2 1
Aegis deflector 8 6 limit 2 per ship, must be gap of 40 degrees measured from core
penalty: double cost of other pd, and navy group
Code: Select all
Module
module cost cost if chosen class
Deflector 4 2 limit 1 per 3 sections
Gravitic Impeder 6 4
Platform Faberator 9 6
Impeder Faberator 9 6
Lancet beam 6 4 limit 2 per ship, 6 per fleet
Particle gun 2 1
penalty: double cost of drones,close range and navy groups
Code: Select all
Non group weapons/modules
weapon cost
Quad blaster 3
Repeater gun 1
Sidewinder 2
Nano matrix 15 limit 2 per fleet
Dieterling device 12 limit 1 per fleet, no battleship or dreadnought
Flux Projector Restricted for AI reasons
Booster 4 limit 2 per ship
Teller Torpedo 2
Gravity Beam 4
Rorschach 5
any AI can be chosen, except kamakize
AI range can not be beyond 1000
weapons must not touch in shipmaker
sections may be scaled up to 3 times, must not be aegis defectored.
between 3 and 8 ships can be entered in a fleet.
can not parent weapons from core, but core may be covered.
parenting must be logical and sections may not be covered more them 60%. Only 1 dreadnought per fleet.
Aegis deflectored sections hp must be cut to a quarter of normal, after hp adds have been applied.
Scoring: each fleet will have a flag ship.
points will be given after 10 minutes has gone past, or 1 fleet is destroyed.
You will start with 500 points
gain points equal to ships destroyed
half points for disabled ship at 10 min mark
half points of ships destroyed by enemy.
flag ship counts double. if you have a dreadnought, that is your flag ship.
you must state which group your fleet will be based on.
you may use weapons from any group, but follow the prices given.
i will allow changes to weapon groups up to when the rules are called balanced, or 3 weeks from 30th april. from then all enteries are stuck with their chosen group. you must enter before 1st june, and a group must be chosen for the entry to count.
submissions will not be until june, so no rush yet.
Entries
ASM beams "Beam team"
Jafo alien tech
Daxx alien tech
elecboy navy
lloyd16 navy "The royal space navy"
this will be round robin format.
submit your ships by 13th june. need someone to check mine. remember to follow the price rules for your group.
if you wish to enter late please post here, and i will see if anyone has a problem with your late entry.
Edit: added poll.
1st may: changed scoring system and added description of each class.
3rd may: halfed turning boost per thruster.