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Posted: Mon Apr 28, 2008 3:13 am
by ArcaneDude
Allright. I just wanted it to look like a real system...maybe overdoing the realism a bit. :P

Posted: Mon Apr 28, 2008 3:54 am
by TormakSaber
If you turn off Surfaces, projectiles won't look pixelly when you use large maps. It's possible he doesn't use surfaces for whatever reason, and didn't know that they would get distorted badly.

Posted: Mon Apr 28, 2008 4:36 am
by Bad Boy
Oh, well that helps, I'll try it without surfaces and tell you what I think.

Posted: Mon Apr 28, 2008 5:50 am
by TormakSaber
Yep, for future reference (I thought about doing a large map myself, and that's where I thought of the idea), it may be best to, if you use large maps, put a warning with the download saying to play that encounter with surfaces off.

Posted: Mon Apr 28, 2008 11:58 pm
by ArcaneDude
Allright, I'll do that. I don't use surfaces, since my computer's graphic card can't handle 'em. Normally, I would, but since my own (good) computer is now in repairs because the screen is *litteraly* falling apart, I'm stuck with this dinosaur.

:cry:

Posted: Tue Apr 29, 2008 6:41 am
by Bad Boy
Alright, I played it without surfaces, and it's a lot better. It's pretty fun, but not very unique. The ships are better with fixed hp although you should probably remake the first one so the ships have different hp values, that would probably make it better.

Posted: Wed Apr 30, 2008 12:12 am
by ArcaneDude
I'll remake all previous encounters once I have all glitches worked out. Otherwise, it'll just force me to keep remaking them.

Posted: Wed Apr 30, 2008 3:58 am
by Bad Boy
Fair enough. So, are you planning any more in the near future?

Posted: Wed Apr 30, 2008 9:55 pm
by ArcaneDude
Well, I'm kinda running four things at once, so progress is a bit slow. i'm working on everything, but I'm not gonna have so much time. Certainly not next month, when I'll have to start working on mah exams. DAMN YOU, TEACHERS!