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Born Into a World

Posted: Thu Apr 17, 2008 8:17 am
by Relos
Mission 1: Born Into a World
(Playtested and Beatable)

Briefing:

Code: Select all

Suddenly, a ship appeared out of nowhere. That was you, the mighty space-faring person of ultimate powers. You don't know where you got the ship, you don't know where you are... why, you don't remember anything except your name. (But you're happy to press the buttons...) Of course, space isn't peaceful. There is some trouble to be had. They don't look strong, but your radar shows there are many that will be jumping in. You are annoyed, and are prepared to destroy anything in your path.
Enjoy the campaign. If I get through with my ideas you will see a lot more of me in the time to come.

Level: http://www.wyrdysm.com/battleshipsforev ... _World.enc

Posted: Thu Apr 17, 2008 10:47 am
by Perturabo
I don't want to seem mean but I think you need to go back to the drawing board with this one.
The initial pace is way too slow, fighting those scrawny enemies 1 or 2 at a time while none of their shots hit you because of your point defense. Then that's followed up by a ship with a main gun that tears you apart in 3 seconds?
Some balance is needed I think.

Posted: Thu Apr 17, 2008 1:12 pm
by Relos
So what am I supposed to do then? Make epic after epic battle where explosions occur every 1/2 second? SOUNDS FUN. :lol:

Is there anything I'm doing right though? If I change the encounter I at least need to know what I should keep too.

Posted: Thu Apr 17, 2008 1:16 pm
by Relos
Mission 2: Attack a Base
(Playtested and beated)

Briefing:

Code: Select all

You got bored with yourself. You want more. You have made fresh ship layouts for your plan: an army. You want your plan  to come to life. There is only one way that could happen... You want minions, and you need supplies. You see a old cargo base ahead. Steal the supplies and start recruiting your followers. The enemy will retaliate, but they will not stop you.
http://www.wyrdysm.com/battleshipsforev ... ion_02.enc

Posted: Thu Apr 17, 2008 1:40 pm
by Zeron
(Reply to FIRST encounter.)
The thing was like a good beach on a cloudy day. The whole Seriousness and "Raw materials" For the encounter was great. Intriguing tactical opponents, descriptions, good storyline. That's about where is flickers out. the first few waves of fighters I though would just be training waves, teaching me about the ship and it's weakpoints. No. It was very, very, very easy in the beginning, and then, when you approach the big ship, you're shot full of weasels until your brains fall out. the learning curve was more of a learning angle in my point of view.It went from boring to WTF? so fast, with no middle step.

The fire rate on the weasel is outrageous. So is it's damage.Then, there is all the waves of cheap little fighters to kill, which were boring and repetitive. Your ships are great, but they don't work good in the encounter.

Posted: Fri Apr 18, 2008 12:36 am
by Perturabo
Exactly what he said.

Posted: Fri Apr 18, 2008 7:30 pm
by bl3d4
Regarding your first encounter...
You start of with small ships...small numbers...
Then the next second, they suddenly swarm me from nowhere(then i closed BF cause my mum came home.)

One more thing. The player's ship name sound like.....
viagra...

Posted: Sat Apr 19, 2008 12:10 am
by Temujin
Mission 1 was easy. That large ship you guys are complaining about was simple to kill, just get behind it.

Mission 2: Impossible. The Space Station needs to have no PD and maybe 1/4 to 1/2 the hit points it currently does. As of now you can't kill it.

Posted: Sat Apr 19, 2008 4:12 am
by mtheminja
And remember, particle cannons make great extra offense when you can afford to toggle them.