Born Into a World

Various custom ship tournaments go here, along with old encounters.

Moderators: th15, Moderators

Locked
Relos
Lieutenant, Junior Grade
Lieutenant, Junior Grade
Posts: 14
Joined: Sun Jun 03, 2007 6:08 am

Born Into a World

Post by Relos »

Mission 1: Born Into a World
(Playtested and Beatable)

Briefing:

Code: Select all

Suddenly, a ship appeared out of nowhere. That was you, the mighty space-faring person of ultimate powers. You don't know where you got the ship, you don't know where you are... why, you don't remember anything except your name. (But you're happy to press the buttons...) Of course, space isn't peaceful. There is some trouble to be had. They don't look strong, but your radar shows there are many that will be jumping in. You are annoyed, and are prepared to destroy anything in your path.
Enjoy the campaign. If I get through with my ideas you will see a lot more of me in the time to come.

Level: http://www.wyrdysm.com/battleshipsforev ... _World.enc
Last edited by Relos on Thu Apr 17, 2008 1:28 pm, edited 1 time in total.
Perturabo
Commander
Commander
Posts: 161
Joined: Wed Jan 16, 2008 2:25 am
Location: Segmentum Obscurus

Post by Perturabo »

I don't want to seem mean but I think you need to go back to the drawing board with this one.
The initial pace is way too slow, fighting those scrawny enemies 1 or 2 at a time while none of their shots hit you because of your point defense. Then that's followed up by a ship with a main gun that tears you apart in 3 seconds?
Some balance is needed I think.
Relos
Lieutenant, Junior Grade
Lieutenant, Junior Grade
Posts: 14
Joined: Sun Jun 03, 2007 6:08 am

Post by Relos »

So what am I supposed to do then? Make epic after epic battle where explosions occur every 1/2 second? SOUNDS FUN. :lol:

Is there anything I'm doing right though? If I change the encounter I at least need to know what I should keep too.
Last edited by Relos on Thu Apr 17, 2008 1:37 pm, edited 2 times in total.
Relos
Lieutenant, Junior Grade
Lieutenant, Junior Grade
Posts: 14
Joined: Sun Jun 03, 2007 6:08 am

Post by Relos »

Mission 2: Attack a Base
(Playtested and beated)

Briefing:

Code: Select all

You got bored with yourself. You want more. You have made fresh ship layouts for your plan: an army. You want your plan  to come to life. There is only one way that could happen... You want minions, and you need supplies. You see a old cargo base ahead. Steal the supplies and start recruiting your followers. The enemy will retaliate, but they will not stop you.
http://www.wyrdysm.com/battleshipsforev ... ion_02.enc
Zeron
Captain
Captain
Posts: 342
Joined: Thu Nov 22, 2007 5:57 am

Post by Zeron »

(Reply to FIRST encounter.)
The thing was like a good beach on a cloudy day. The whole Seriousness and "Raw materials" For the encounter was great. Intriguing tactical opponents, descriptions, good storyline. That's about where is flickers out. the first few waves of fighters I though would just be training waves, teaching me about the ship and it's weakpoints. No. It was very, very, very easy in the beginning, and then, when you approach the big ship, you're shot full of weasels until your brains fall out. the learning curve was more of a learning angle in my point of view.It went from boring to WTF? so fast, with no middle step.

The fire rate on the weasel is outrageous. So is it's damage.Then, there is all the waves of cheap little fighters to kill, which were boring and repetitive. Your ships are great, but they don't work good in the encounter.
Fade-in,fade-out
Perturabo
Commander
Commander
Posts: 161
Joined: Wed Jan 16, 2008 2:25 am
Location: Segmentum Obscurus

Post by Perturabo »

Exactly what he said.
bl3d4
Commander
Commander
Posts: 229
Joined: Sat Mar 01, 2008 2:04 pm
Location: What? I'm somewhere? Where? Ask the GPS!

Post by bl3d4 »

Regarding your first encounter...
You start of with small ships...small numbers...
Then the next second, they suddenly swarm me from nowhere(then i closed BF cause my mum came home.)

One more thing. The player's ship name sound like.....
viagra...
We are bits of stellar matter that got cold by accident, bits of a star gone wrong.
- Sir Arthur Eddington
"Gods are fragile things; they may be killed by a whiff of science or a dose of common sense."
-- Chapman Cohen
Temujin
Lieutenant Commander
Lieutenant Commander
Posts: 78
Joined: Sat Nov 24, 2007 10:08 pm

Post by Temujin »

Mission 1 was easy. That large ship you guys are complaining about was simple to kill, just get behind it.

Mission 2: Impossible. The Space Station needs to have no PD and maybe 1/4 to 1/2 the hit points it currently does. As of now you can't kill it.
[i]In difficult ground, press on.
In encircled ground, devise strategems.
In desperate ground, fight.[/i]
mtheminja
Captain
Captain
Posts: 478
Joined: Wed Jan 30, 2008 8:56 am
Location: Canada, Beautiful BC

Post by mtheminja »

And remember, particle cannons make great extra offense when you can afford to toggle them.
Office hours: 12:30-2:00 PST M-F, in #BSF.
Locked