Pictures of the Motherships can be found here:
Alpha
Beta
Gamma
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Welcome to the Motherships Tournament! This is a rather special tournament where you get to build the titans in question!
Each team of eight will collaboratively construct a Mothership with which to rule the aether. The point limit for this is 800 points, and must conform to the Mothership hull class. At the end of the first deadline, designs must be submitted from each team. A snapshot of each team's design will then be made public.
Before the second deadline, team members must construct 100 point ships of their own as escorts for their team's Mothership. These ships must conform to either the Frigate, Cruiser or Battleship hull classes. Each team of eight will therefore end up with one Mothership and eight smaller escorts.
Code: Select all
==Hull Points==
Attribute----|----Frigate----|----Cruiser----|---Battleship--|--Mothership---|
Core HP Base | 300 | 400 | 500 | 500 |
Core HP Add | 1 point/10 | 1 point/25 | 1 point/50 | 1 point/50 |
Sections | 2 points/1 | 1 points/1 | 1 point/2 | 1 point/2 |
Sec HP Base | 100 | 150 | 200 | 200 |
Sec HP Add | 1 point/150 | 1 point/200 | 1 point/250 | 1 point/250 |
Max Speed | 1 point/0.20 | 1 point/0.15 | 1 point/0.10 | 1 point/0.05 |
Accelerate | 1 point/0.05 | 1 point/0.02 | 1 point/0.01 | 2 points/0.01 |
Turning | 1 point/0.20 | 1 point/0.14 | 1 point/0.08 | 1 point/0.04 |
Set the Core’s HP to the Core HP Base value that appears in the column of the hull class you have chosen, and the Max Speed, Acceleration, and Turning to zero.
As you buy sections, set their Custom HP to the value listed in the Sec HP Base row. You may increase this by purchasing section HP upgrades as listed in the Sec HP Add row.
The maximum number of times any one section can be increased in hit points is 5. Sections targeted by an Aegis generator must be set to 40 HP; this cannot be increased.
Sections can be resized a maximum of 3 times, but for every expansion or contraction, it must be contracted or expanded in the opposite direction. If you want to make something wider, it gets shorter. If you make something longer, it gets thinner.
Each point spent on either Max Speed, Acceleration or Turning will increase the ship's respective characteristic by the amount appropriate for the chosen hull class.
No more than 60% of the ship's total point value may be spent on Hull Points.
Any AI can be selected and any AI Range set.
==Loadout Points==
Module/Weapon---|----Cost----|-Max(MSMax)-|
=Projectiles====|============|============|
Pulse Gun-------|----- 1 ----|------------|
Gatling Pulse---|----- 2 ----|------------|
Blaster Cannon--|----- 2 ----|------------|
Gatling Blaster-|----- 3 ----|------------|
Quad Blaster----|----- 3 ----|------------|
Repeater Gun----|----- 1 ----|------------|
Tachyon Cannon--|----- 2 ----|------------|
Tachyon Repeater|----- 9 ----|- 2 (4) ----|
Tachyon Driver--|----- 3 ----|------------|
Plasma Charge---|----- 3 ----|------------|
Missile Launcher|----- 1 ----|------------|
=Beams==========|============|============|
Mining Beam-----|----- 1 ----|------------|
Scatter Beam----|----- 2 ----|------------|
Beamer----------|----- 3 ----|------------|
Shock Beamer----|----- 3 ----|------------|
Mega Beam-------|----- 4 ----|------------|
=Point=Defense==|============|============|
Flak Cannon-----|----- 3 ----|------------|
Particle Gun----|----- 3 ----|------------|
Point Beam------|----- 3 ----|------------|
=Misc===========|============|============|
Demeter Launcher|----- 2 ----|------------|
Demeter Pod Lchr|---- 12 ----|- 2 (4) ----|
Weasel Gun------|----- 3 ----|------------|
Pulsar Gun------|----- 4 ----|------------|
Sidewinder------|----- 2 ----|------------|
Railgun---------|----- 4 ----|------------|
=Modules========|============|============|
Gosling Launcher|----- 3 ----|------------|
Nano Matrix-----|---- 15 ----|- 1 (2) ----|
Gravitic Impeder|----- 6 ----|------------|
Platform Faber--|----- 8 ----|------------|
Impeder Faber---|----- 6 ----|------------|
Dieterling Devic|---- 18 ----|- 1 (0) ----|
Flux Projector--| Restricted |- 0 (0) ----|
Booster---------|----- 5 ----|- 2 (4) ----|
Aegis Deflector-|----- 6 ----|- * --------|
Deflector Shield|----- 4 ----|- ** -------|
Teller Torpedo--|----- 2 ----|------------|
Gluon Bolter----|----- 3 ----|------------|
Lancet Beam-----|----- 6 ----|- 2 (4) ----|
Frosch Gun------|---- 15 ----|- 0 (1) ----|
Gravity Beam----|----- 4 ----|------------|
Rorschach-------|----- 4 ----|------------|
* You may have 1 Aegis Deflector per 4 sections, not counting your core. Aegis'd sections are set to 40 HP, and cannot have any weapon or module parented to or mounted on them.
** You may only have 1 Deflector Shield per 3 sections, not counting your core.
Section requirements for Aegis and Deflectors are cumulative, so 1 Aegis and 1 Deflector Shield requires a minimum of 7 sections.
Max and MSMax refer to the maximum number of this module a single ship and a Mothership respectively may carry.
No more than 60% of the ship's total point value may be spent on Loadout Points.
==Additional Rules==
-All ships must be parented logically (that is, with a contiguous path to the core, parented sections touching). Modules and weapons must sit on the sections to which they are attached.
-Sections may overlap up to 10%. Modules and weapons may not overlap in shipbuilder.
-Ship cores must be default, and no modules/weapons may be parented to them. The core may be completely covered if desired.
-Each section may parent at most two modules/weapons. No attributes may be changed for weapons or modules except for colouring - that is, they must have default arcs, HP and so forth.
Teams
Team Alpha
1. antisocialmunky
2. Lloyd16
3. kaaskopp
4. Master Chief
5. mtheminja
6. Mr. Wizard
7. elecboy
8. Tsakara
Team Beta
1. Comus
2. Mjolnir
3. DarkenShroud
4. ChaosTheory
5. EndlessInfinity
6. Himura.Kenshin
7. Bad Boy
8. Jafo
Team Gamma
1. Anarki
2. Anty
3. TehJarl
4. Krakow Sam
5. Celdur
6. Ukomalkaizio
7. Griffin999
8. ct4900