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Posted: Mon Mar 24, 2008 10:04 pm
by ChaosTheory
Mjolnir wrote:
ChaosTheory wrote: 3) Unlimited down-scaling, but only 4 up-scales and each up-scale requires a down-scale in the other direction.

Only problem with this, is that if you make the ship as small as possible, its nigh on impossible to hit, especially without beam weapons.
But only for sections. Shots will pass through sections, strike weapons, and blow off your core before anything else. but only if core and weapons can't be scaled, which I assume.

Posted: Tue Mar 25, 2008 12:35 am
by Normandy
Calm down people, it'll be at least a week before this tourney's rules are even finished, and then another to get the tourney started.

However, I cannot say if I will totally ban aegis. This being an aesthetics competition as well as a combat competition serves to be quite a problem, as far as for rule-building. I very often use Aegis in my designs, so I know what it'd be like not to have access to aegis.

I am also working on scaling methods. However, I cannot impose any hard limits without also hindering the aesthetics part.

Posted: Tue Mar 25, 2008 12:38 am
by Comus
antisocialmunky wrote:Its going to be difficult to make a pretty ship if its covered with weapons so I'm proposing this.
Which I think is part of the challenge, here - making a combat-effective ship with stock parts (and, I hope, no Aegis) that is also attractive.

Posted: Tue Mar 25, 2008 1:05 am
by Normandy
Ah, I've come up with an idea.

Aegis will have to be taken off during ship combat. However, aegis will be made somewhat cheap.

Posted: Tue Mar 25, 2008 1:21 am
by Comus
Normandy wrote:Ah, I've come up with an idea.

Aegis will have to be taken off during ship combat. However, aegis will be made somewhat cheap.
If it's just using Aegis for the glow effect, why not just use recolored boosters, instead?

Posted: Tue Mar 25, 2008 1:42 am
by antisocialmunky
Comus wrote:
Normandy wrote:Ah, I've come up with an idea.

Aegis will have to be taken off during ship combat. However, aegis will be made somewhat cheap.
If it's just using Aegis for the glow effect, why not just use recolored boosters, instead?
Can we have free shunken boosters(pretty much invisible) if the section they are boosting has no modules?

Posted: Tue Mar 25, 2008 1:55 am
by Himura.Kenshin
Still attracts Lancets and acts as a meatshield =P.

Posted: Tue Mar 25, 2008 2:43 am
by TheBlueEcho
Comus wrote:
Normandy wrote:Ah, I've come up with an idea.

Aegis will have to be taken off during ship combat. However, aegis will be made somewhat cheap.
If it's just using Aegis for the glow effect, why not just use recolored boosters, instead?
The two effects are different. Boosters are more solid. Aegis are more blurry and shimmery.

Posted: Tue Mar 25, 2008 3:26 am
by Hiant
Normandy wrote:Ah, I've come up with an idea.

Aegis will have to be taken off during ship combat. However, aegis will be made somewhat cheap.
if it's like that, i'll use this 1 for the beauty pageant.
http://img159.imageshack.us/img159/5224 ... er2bj7.jpg

Posted: Tue Mar 25, 2008 5:57 am
by antisocialmunky
I think for the fleet competition we should go with a 400ish point total using a system similiar to that of the custom ship tournement so we can have lots of differ types of ships.

Posted: Tue Mar 25, 2008 6:34 am
by ChaosTheory
How about we use our flagships for 1 vs 1?

Posted: Tue Mar 25, 2008 6:39 am
by BoVinE
antisocialmunky wrote: Its going to be difficult to make a pretty ship if its covered with weapons so I'm proposing this.
Actually, if you've ever looked at Lizzie's ships, its fairly easy to make the weapons not be obtrusive and actually ad to the overall design. I don't think there'd be a point in Minimizing the amount of weapons, since these are supposed to be battle ready, and what Admiral would concentrate all their power into a single target, when several others would do, and be harder to destroy?

I feel the need to gloat, and the fact that this fleet has been in production for weeks and can have a purpose outside its faction war overjoys me.

Posted: Tue Mar 25, 2008 6:48 am
by antisocialmunky
True, but I still rather have a 100% clean look. :-\

@CT, if we make a fleet, then naturally we will have ships with differing points. Perhaps we should have a 100 point flag ship and 300 points for the rest of the fleet?

Posted: Tue Mar 25, 2008 6:55 am
by ChaosTheory
antisocialmunky wrote:True, but I still rather have a 100% clean look. :-\

@CT, if we make a fleet, then naturally we will have ships with differing points. Perhaps we should have a 100 point flag ship and 300 points for the rest of the fleet?
Sounds good. Did he say how many ships we would have for each fleet, or is it up to the player?

Posted: Tue Mar 25, 2008 7:35 am
by TheBlueEcho
Is there any custom weapons in sight?