Page 5 of 20

Posted: Sun Mar 23, 2008 10:22 am
by EndlessInfinity
Sign me up for Group 1 Military. After dealing with my fucking mothership, it'll be a treat to tear someone else's to shreads! :D

What's our forcasted due date?

Edit: the rules say I may stretch a section only up 3 times in one direction. Is that literally only 0-3 stretches X or 0-3 stretches Y, or may I do, say, 1 X and 2 Y, so long as the combination of the two is equal or less than 3. Thanks!

Edit2:
1 point= 20 HP Max-750 Core HP
What does this mean?

Posted: Sun Mar 23, 2008 10:30 am
by Commodore111
its 3 times max, so you can do 1X 2Y, or vice versa, or so on.

Posted: Sun Mar 23, 2008 10:31 am
by EndlessInfinity
Commodore111 wrote:its 3 times max, so you can do 1X 2Y, or vice versa, or so on.
Cool, thanks! :D

Posted: Sun Mar 23, 2008 10:42 am
by Commodore111
Image

A picture of the Juggernaut almost completed with scaffolding still on was taken by a group of spies that made it out safely.

Posted: Sun Mar 23, 2008 11:01 am
by Zancloufer
EndlessInfinity wrote:
Edit2:
1 point= 20 HP Max-750 Core HP
What does this mean?
I think it means 1 point = 20 more HP on core.

Posted: Sun Mar 23, 2008 11:30 am
by Commodore111
yeah thats correct

Posted: Sun Mar 23, 2008 11:31 am
by antisocialmunky
Zancloufer wrote:Abuse the extra point you have to give it epic HP/Speed?

EDIT:

Image

Just had to try one :P
Yeah, kinda like that... except better. :twisted:

Posted: Sun Mar 23, 2008 12:02 pm
by mtheminja
Two things. ArcaneDude's ships is almost as big as the juggernaut, and couldn't you make a battleships with 450 sections using the current rules? That still strikes me as odd...

If I enter, I'm definitely a pirate!

Posted: Sun Mar 23, 2008 4:49 pm
by ArcaneDude
Good point. I could even have made it bigger if I had stretched some sections. Also, I think it may be a bit...hulky in comparison to that juggernaut, since I don't see any ablatives on the latter.

BTW: I still have some spare points on the Sub Rosa. Anyone wanna give a tip on where to spend them?

EDIT: I've recalculated it, and with 3 Frosch guns, I've spent TOO MUCH points. I'm gonna remove two of 'em, and then I'll have 3 points left, which I'm gonna spend on movement.

Posted: Sun Mar 23, 2008 9:22 pm
by Zancloufer
Nano Matrix, or speed if it's really slow. Also, Spread the PD out.

Thought of a Crazy ship idea. Spend 12.5 On core HP, 17.5 on Speed/Turn rate/acell (you can spend .5 of speed, like 0.05+). Then spend 70 on sections to give it a massive 270 Sections. Then add like 50 Blasters, or something on it :P

Posted: Sun Mar 23, 2008 9:48 pm
by antisocialmunky
I'm done:

Image

Code: Select all


Dragoon
Battleship

Structure
9 Sections: 3
2 Aegis: 16
4 Deflectors: 16

Movement
2.75 Speed: 26
1.1 Turning: 6
.1 Acc: 10

Weapons:
14 Beamers: 42
1 Nano: 15
2 Lancet: 12
2 Particle Guns: 4

Total: 150

Posted: Sun Mar 23, 2008 9:53 pm
by ArcaneDude
Final version of the ISS Sub Rosa:

http://www.wyrdysm.com/battleshipsforev ... b_Rosa.rar

  • Name: ISS Sub Rosa
    HP: 500
    Speed: 0.35
    Turning: 0.80
    AI Range: 350
    Accel: 0.07
    Description:
    Number of sections: 90
    Total HP: 23000
    Number of weapons: 36
    Number of modules: 7

    Weapon List:
    weapon|Railgun|45|-1|-1|-1|-1|-1|-1|-1|-1||65280|-1|-1|-1|-1|-1|-1|1|1
    weapon|Railgun|45|-1|-1|-1|-1|-1|-1|-1|-1||65280|-1|-1|-1|-1|-1|-1|1|1
    weapon|Plasma|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
    weapon|Plasma|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
    weapon|Plasma|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
    weapon|Plasma|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
    weapon|Plasma|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
    weapon|Plasma|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
    weapon|Plasma|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
    weapon|Plasma|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
    weapon|Plasma|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
    weapon|Plasma|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
    weapon|Plasma|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
    weapon|Plasma|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
    weapon|GatBlaster|45|-1|-1|-1|-1|-1|-1|-1|-1||65280|-1|-1|-1|-1|-1|-1|1|1
    weapon|GatBlaster|45|-1|-1|-1|-1|-1|-1|-1|-1||65280|-1|-1|-1|-1|-1|-1|1|1
    weapon|GatBlaster|45|-1|-1|-1|-1|-1|-1|-1|-1||65280|-1|-1|-1|-1|-1|-1|1|1
    weapon|GatBlaster|45|-1|-1|-1|-1|-1|-1|-1|-1||65280|-1|-1|-1|-1|-1|-1|1|1
    weapon|GatBlaster|45|-1|-1|-1|-1|-1|-1|-1|-1||65280|-1|-1|-1|-1|-1|-1|1|1
    weapon|Pulsar|45|-1|-1|-1|-1|-1|-1|-1|-1||65408|-1|-1|-1|-1|-1|-1|1|1
    weapon|Pulsar|45|-1|-1|-1|-1|-1|-1|-1|-1||65408|-1|-1|-1|-1|-1|-1|1|1
    weapon|Pulsar|45|-1|-1|-1|-1|-1|-1|-1|-1||65408|-1|-1|-1|-1|-1|-1|1|1
    weapon|Pulsar|45|-1|-1|-1|-1|-1|-1|-1|-1||65408|-1|-1|-1|-1|-1|-1|1|1
    weapon|Pulsar|45|-1|-1|-1|-1|-1|-1|-1|-1||65408|-1|-1|-1|-1|-1|-1|1|1
    weapon|Pulsar|45|-1|-1|-1|-1|-1|-1|-1|-1||65408|-1|-1|-1|-1|-1|-1|1|1
    weapon|Pulsar|45|-1|-1|-1|-1|-1|-1|-1|-1||65408|-1|-1|-1|-1|-1|-1|1|1
    weapon|Pulsar|45|-1|-1|-1|-1|-1|-1|-1|-1||65408|-1|-1|-1|-1|-1|-1|1|1
    weapon|PointBeam|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
    weapon|PointBeam|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
    weapon|PointBeam|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
    weapon|PointBeam|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
    weapon|PointBeam|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
    weapon|PointBeam|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
    weapon|PointBeam|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
    weapon|PointBeam|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
    weapon|PointBeam|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1

    Module List:
    module|Deflector|-1|-1|-1|-1|-1||4259584|-1|0|-1|-1|-1|-1|-1
    module|Deflector|-1|-1|-1|-1|-1||4259584|-1|0|-1|-1|-1|-1|-1
    module|Deflector|-1|-1|-1|-1|-1||4259584|-1|0|-1|-1|-1|-1|-1
    module|Deflector|-1|-1|-1|-1|-1||4259584|-1|0|-1|-1|-1|-1|-1
    module|Lancet|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|-1
    module|Lancet|-1|-1|-1|-1|-1||-1|-1|0|-1|-1|-1|-1|-1
    module|Frosch|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|-1
@antisocialmunkey: ain't that a bit small for a battleship?

Posted: Sun Mar 23, 2008 9:59 pm
by antisocialmunky
Well, it was a little larger but I contracted the Japanese to build it and this is what happened.... :oops:

It kills your ship though.


Here is the link:

http://www.wyrdysm.com/battleshipsforev ... ragoon.shp

Posted: Sun Mar 23, 2008 10:21 pm
by Zancloufer
I would suggest taking 2-4 points off Acel, and adding them to speed.

Posted: Sun Mar 23, 2008 10:23 pm
by ArcaneDude
It kills your ship though.
I don't find that particularly surprising, with such a compact design, my ship 'll probably miss it 3/4th's of the time. My ship was designed to deal damage to larger ships, and hold out for a prolonged time.