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Posted: Tue Jul 08, 2008 3:12 am
by Commodore111
Okay here are the results:


-Match Starts-


Mtheminja's ship and the Juggernaut face the rest of the military force save for 1 that was being ganged up on by the othe rpirates.


Mtheminja's ships(He made the juggernaut) are still alive after facing 9/10s of the military.

the rest of the ships face off after the first military ship dies.

It becomes where all of the pirate ships(none of them died yet) are now fighting a single glow worm.


Pirates win.



Congratulations. The porblem with the military ships is thet they werent really designed to work together, but rather to fufill all goals at once, except for a few like Glow worm, which was a well made ship.

Formation:

Image


The big circle of doooooom is the juggernaut.

Posted: Tue Jul 08, 2008 4:49 am
by HalfThere
You want to post the encounter file... or a youtube vid... or something?

Posted: Tue Jul 08, 2008 4:50 am
by antisocialmunky
... That's like... really sparse.

Post ze video, enc, and ships please.

Posted: Tue Jul 08, 2008 6:43 am
by Jafo
Sounds like the Juggernaut was really a Mothership making it unbalanced. Going to be interesting to see the actual ships that you used.

Posted: Tue Jul 08, 2008 8:20 am
by antisocialmunky
Since it sucked so much, Coms let us redesign it. Problem is we took advantage of his imbalanced rules and packed the thing to the gills with plasma charges.

THIS is why you don't use 1 point per plasma.

Posted: Tue Jul 08, 2008 8:41 am
by Commodore111
I don't have a video, by computer can't handle video capture very well. I did it in sandbox mode so, ill re run it.

Posted: Tue Jul 08, 2008 8:43 am
by antisocialmunky
Make ENC, upload ENC, post link to ENC.

If your not too busy trolling the HW ship thread with ALL CAPS.

Posted: Tue Jul 08, 2008 9:41 am
by Commodore111
lol....


here is the enc. Pirates won again. This time they lost 1 ship and military got murdered. The Juggernaut suffered minimal damage to it's ablatives, but to significant damage to any of the weapons systems. All the surviving Pirate ships took little to no damage. The problem was that the military had nearly to cooperation. Half their ships arrived at the fight once the other half had already died.


http://www.wyrdysm.com/battleshipsforev ... ernaut.zip

Posted: Tue Jul 08, 2008 10:47 am
by antisocialmunky
Considering that half the military fleet was nub ships, they don't do too badly. They only have a few good ships like Glow Worm, Aegis, Decisive Impact. Too bad the only plasma proof one was Glow Worm.

I love watching my Arbalest blowing up Aegis sections.

Posted: Tue Jul 08, 2008 11:24 am
by Commodore111
The noob ship half arrived when most of the expert half already died.

Posted: Tue Jul 08, 2008 11:42 am
by antisocialmunky
They rarely cross the 1/4 way point for me.

Posted: Tue Jul 08, 2008 12:05 pm
by Commodore111
Same.

Posted: Tue Jul 08, 2008 12:39 pm
by Droid
Wow...All four "noob ships" got pwned by a single one of our ships that just broke off and decided to attack the slow things.

Glow Worm, Aegis and Decisive Impact are well designed, Glow Worm being the best of the three. The "Combat Destroyer" and the "Hestia" were both useless meat.

The Arbalest is the only thing that could effectively destroy a Glow Worm. The battle ended up being a glow worm circling the juggernaut with everything chasing it, until a luck Arbalest jump managed to get on the far side of it and smacked Glow Worm up good. :lol:

Well, twas fun.

Posted: Tue Jul 08, 2008 7:56 pm
by antisocialmunky
C-C-C-COMBO BREAKER!

:lol:

Is there anyway you can post the ships or make another enc that replaces those nub ships with the good ships?

Posted: Tue Jul 08, 2008 9:22 pm
by Jafo
antisocialmunky wrote:C-C-C-COMBO BREAKER!

:lol:

Is there anyway you can post the ships or make another enc that replaces those nub ships with the good ships?
Edit the encounter yourself within BSF ( Custom Game - Load Encounter ) and modify it to whatever you want (starting positions, ships used, etc.). You don't have to have the ships used as they are already predefined within the .ENC file (rewrite to another .ENC file so that you have the original ship definitions just in case you would want them later).