New type of tournament rules
Posted: Thu Mar 20, 2008 11:42 am
So i decides to think up a tournament ruleset with a lot of detail in it , this will be more or less a massive endless tournament were players are constantly upgrading and adding on to the ships they create until you end up with a massive super ship and get put into the hall of fame (or ownage ;P)
warning wall of text incoming... squeamish... don't read this.
Each player will get a set amount of money to start off with, the players will then make a blueprint of the ships
using the money system to calculate what they can have on said ship.
Each ship part has a limited amount of power that can be used for devices and weapons, each part however can be
upgraded for less health and more power, or they can transfer all of the available power to other parts for a 1/2 ratio
(half of the power form one part can be transfered to another leaving the one transferring the power with nothing left).
Each player starts off with 100,000$ and can use it however they see fit (the money amount and prices can be modified to the
tournament for bigger/smaller ships).
Hull part prices range from 2,000 to 10,000
The hull parts are 1-5, 10, 13, 14, 16, 17, 20-22 24 and 26 in ship maker
The armor parts are 6-9, 11-12, 15, 18-19 and 25
the engine part (23) (you get one free) increases the power of all parts from zero to the base for that part, any more
adds to the power total of the parts allowing you to have more things on them
Costs and power per part: (cost, power without engine, power with engine) (almost all parts can be turned into armor and vice versa
for a cost)
1: 2,000$ 0 (5)
2: 4,000$ 0 (10)
3: 8,000$ 5 (15)
4: 5,000$ 0 (10)
5: 6,000$ 0 (15)
6: 1,500$ - (-)
7: 1,000$ - (-)
8: 1,000$ - (-)
9: 2,000$ 0 (3)
10: 10,000$ 15 (25)
11: 4,000$ 0 (5)
12: 3,000$ - (-)
13: 7,000$ 10 (20) (side note, parts with circular things like this one give whatever gun mounted on said part an automatic
360 radius without cost)
14: 5,000$ 5 (10)
15: 3,000$ - (-)
16: 4,000$ 0 (3) (side note.. this is a structure part and has little power because of it, however it automatically gains 150
hp if used in a structure application, ie wings, exterior parts, ext ext.)
17: 5,000$ 5 (20)
18: 5,000$ - (-) (18/19 are high tech armor plates and give 250 more hp without any extra cost, they however cannot be turned into hull parts)
19: 5,500$ - (-)
20: 3,500$ 0/- (5/-) (this part is an interesting one... it can be turned into armor and or hull for FREE. thus it is useful for a lot of things)
21: 6,000$ 5/- (15/5) another interesting part.. it can be turned into armor for free and if you have an engine part.. it can mount a small gun)
22: 4,000$ 0 (20)
23: 10,000$ 5 (engine parts add a total of 5 power PER PART, however the more engine you have the more thrusters you need, thus the more it will cost overall)
24: 8,000$ 5 (15) (gives a single full 360 weapon mount)
25: 4,000$ - (-) (this part can be upgraded with more hp cheaper than other parts)
26: 10,000$ 10 (25) (this part is a massive one and can be used in place of an engine.. however it is not advised)
Weapon type, costs, power use and general ability's:
gauss:1,500$ (5) low damage, high speed and long range
rail:500$ (3) middle of the road on just about everything..
particle:2,000$ (8) high damage, slow speed and short range
emp:4,000$ (10) very high speed, short range and moderate damage
ion:8,000$ (20) terry slow speed, long range, extreme damage
chemical laser:2,000$ (5/20/45) beam weapon, damage based on type (light,med,heavy,), range based on type and pin point accurate
Flux beam:7,000$ (20) beam weapon, high damage, short range and inaccurate
IT missile:2,600$ (5) long range, slow speed, high damage and moderate maneuverability (chance it won't be shot down)
AR missile:2,000$ (5) med range, fast speed, low damage and high maneuverability
Proton cruse missiles:10,000$ (10) very long range, very slow speed, extreme damage, little to no maneuverability.
Mounts, ability/power modifiers and costs per mount: (note some may lower the cost of some root weapon types ie rail/gauss/particle ext ext)
micro:250$ power reduction 50%, cost reduction 50%, damage reduction 50%, fire rate increase 40% and range decrease 50%
small:400$ power reduction 25%, cost reduction 25%, damage reduction 25%, fire rate increase 25% and range decrease 40%
medium:no modifiers. everything is stock (this mount is free)
large:1,000$ power increase 25%, cost increase 25%, damage increase 25%, fire rate decrease 25% and range increase 40%
huge:2,500$ power increase 50%, cost increase 50%, damage increase 50%, fire rate decrease 50% and range increase 50%
core:80,000$ power increase 200%, cost increase 150%, damage increase 500%, fire rate decrease 500%, range increase 200%
Devices and costs along with ability's and power use: (note devices are expensive and give you advantages... lots of them >_>)
Jump drive:25,000$/150,000$/5,000,000$ 20/50/150 (tachyon/hyper mass accel/wormhole) (comes in multiple types for different sized ships) range/recharge based on type
Deflector shield:15,000$/25,000$/100,000$ 15/35/50 (small,med,large) duration of shield depends on size.
Shield generator system: (more complex system so the cost is based on multiple factors)
5 plates: 25,000$ (plates go in groups of 5)
strength: 10,000$ (cost based on strength, add 5,000$ per 5 points added to strength, example.. 15 strength would be 25,000)
power cost: (based on plates and strength. plates+strength= power.)
Booster:30,000$ 15 (no stat changes are available)
Gravity torpedo 25 (bends beam weapons away from the center):40,000$ (again no stat changes available)
Projectile wall projector:40,000$ 25 (same as above)
Nano repair system:(cost based on damage repaired a second+max power+power regen speed for custom ones) 50,000$ 30
Beam torpedo launcher:45,000$ 20 (no stat changes)
Photon scatter cannon: 70,000$ 40 (no stat changes)
Games will be played by ai, however the ships will be player made.
Bets and wagers on who will win (ie two people put, say, 20k on a game.. the winner leaves 20k richer and gets his 20k back, then both contestants get money based on who bet on them (ie other people who aren't fighting).
Some events will be held to help with people who don't have a lot of money, and or for people who want to have fun without loss
other games like team battles will have awards to the winning team, were the losing team gets a little bit (got to keep it fair ;P)
warning wall of text incoming... squeamish... don't read this.
Each player will get a set amount of money to start off with, the players will then make a blueprint of the ships
using the money system to calculate what they can have on said ship.
Each ship part has a limited amount of power that can be used for devices and weapons, each part however can be
upgraded for less health and more power, or they can transfer all of the available power to other parts for a 1/2 ratio
(half of the power form one part can be transfered to another leaving the one transferring the power with nothing left).
Each player starts off with 100,000$ and can use it however they see fit (the money amount and prices can be modified to the
tournament for bigger/smaller ships).
Hull part prices range from 2,000 to 10,000
The hull parts are 1-5, 10, 13, 14, 16, 17, 20-22 24 and 26 in ship maker
The armor parts are 6-9, 11-12, 15, 18-19 and 25
the engine part (23) (you get one free) increases the power of all parts from zero to the base for that part, any more
adds to the power total of the parts allowing you to have more things on them
Costs and power per part: (cost, power without engine, power with engine) (almost all parts can be turned into armor and vice versa
for a cost)
1: 2,000$ 0 (5)
2: 4,000$ 0 (10)
3: 8,000$ 5 (15)
4: 5,000$ 0 (10)
5: 6,000$ 0 (15)
6: 1,500$ - (-)
7: 1,000$ - (-)
8: 1,000$ - (-)
9: 2,000$ 0 (3)
10: 10,000$ 15 (25)
11: 4,000$ 0 (5)
12: 3,000$ - (-)
13: 7,000$ 10 (20) (side note, parts with circular things like this one give whatever gun mounted on said part an automatic
360 radius without cost)
14: 5,000$ 5 (10)
15: 3,000$ - (-)
16: 4,000$ 0 (3) (side note.. this is a structure part and has little power because of it, however it automatically gains 150
hp if used in a structure application, ie wings, exterior parts, ext ext.)
17: 5,000$ 5 (20)
18: 5,000$ - (-) (18/19 are high tech armor plates and give 250 more hp without any extra cost, they however cannot be turned into hull parts)
19: 5,500$ - (-)
20: 3,500$ 0/- (5/-) (this part is an interesting one... it can be turned into armor and or hull for FREE. thus it is useful for a lot of things)
21: 6,000$ 5/- (15/5) another interesting part.. it can be turned into armor for free and if you have an engine part.. it can mount a small gun)
22: 4,000$ 0 (20)
23: 10,000$ 5 (engine parts add a total of 5 power PER PART, however the more engine you have the more thrusters you need, thus the more it will cost overall)
24: 8,000$ 5 (15) (gives a single full 360 weapon mount)
25: 4,000$ - (-) (this part can be upgraded with more hp cheaper than other parts)
26: 10,000$ 10 (25) (this part is a massive one and can be used in place of an engine.. however it is not advised)
Weapon type, costs, power use and general ability's:
gauss:1,500$ (5) low damage, high speed and long range
rail:500$ (3) middle of the road on just about everything..
particle:2,000$ (8) high damage, slow speed and short range
emp:4,000$ (10) very high speed, short range and moderate damage
ion:8,000$ (20) terry slow speed, long range, extreme damage
chemical laser:2,000$ (5/20/45) beam weapon, damage based on type (light,med,heavy,), range based on type and pin point accurate
Flux beam:7,000$ (20) beam weapon, high damage, short range and inaccurate
IT missile:2,600$ (5) long range, slow speed, high damage and moderate maneuverability (chance it won't be shot down)
AR missile:2,000$ (5) med range, fast speed, low damage and high maneuverability
Proton cruse missiles:10,000$ (10) very long range, very slow speed, extreme damage, little to no maneuverability.
Mounts, ability/power modifiers and costs per mount: (note some may lower the cost of some root weapon types ie rail/gauss/particle ext ext)
micro:250$ power reduction 50%, cost reduction 50%, damage reduction 50%, fire rate increase 40% and range decrease 50%
small:400$ power reduction 25%, cost reduction 25%, damage reduction 25%, fire rate increase 25% and range decrease 40%
medium:no modifiers. everything is stock (this mount is free)
large:1,000$ power increase 25%, cost increase 25%, damage increase 25%, fire rate decrease 25% and range increase 40%
huge:2,500$ power increase 50%, cost increase 50%, damage increase 50%, fire rate decrease 50% and range increase 50%
core:80,000$ power increase 200%, cost increase 150%, damage increase 500%, fire rate decrease 500%, range increase 200%
Devices and costs along with ability's and power use: (note devices are expensive and give you advantages... lots of them >_>)
Jump drive:25,000$/150,000$/5,000,000$ 20/50/150 (tachyon/hyper mass accel/wormhole) (comes in multiple types for different sized ships) range/recharge based on type
Deflector shield:15,000$/25,000$/100,000$ 15/35/50 (small,med,large) duration of shield depends on size.
Shield generator system: (more complex system so the cost is based on multiple factors)
5 plates: 25,000$ (plates go in groups of 5)
strength: 10,000$ (cost based on strength, add 5,000$ per 5 points added to strength, example.. 15 strength would be 25,000)
power cost: (based on plates and strength. plates+strength= power.)
Booster:30,000$ 15 (no stat changes are available)
Gravity torpedo 25 (bends beam weapons away from the center):40,000$ (again no stat changes available)
Projectile wall projector:40,000$ 25 (same as above)
Nano repair system:(cost based on damage repaired a second+max power+power regen speed for custom ones) 50,000$ 30
Beam torpedo launcher:45,000$ 20 (no stat changes)
Photon scatter cannon: 70,000$ 40 (no stat changes)
Games will be played by ai, however the ships will be player made.
Bets and wagers on who will win (ie two people put, say, 20k on a game.. the winner leaves 20k richer and gets his 20k back, then both contestants get money based on who bet on them (ie other people who aren't fighting).
Some events will be held to help with people who don't have a lot of money, and or for people who want to have fun without loss
other games like team battles will have awards to the winning team, were the losing team gets a little bit (got to keep it fair ;P)