That's why he needs to clean it up so it's more understandable.Sponge wrote:1. I read the whole thing twice and I still have no idea how the power thing works.
2. I have no idea what half of the weapon/modules actually are, because you changed their names.
Well, at least it's plausible that sections vary in cost, and most schemes have balance problems until they're worked out.Sponge wrote:3. I really don't think this is balanced at all. There's no way some segments can be worth several times others. I'd probably be able to pick at the weapon balancing too, if I had a clue what the weapons were.
Because you can't afford them at first, meaning you have to start small? And you might get like $250,000 for victories in later battles, when you're a big ship, so parts like that could become easier to purchase.Sponge wrote:4. If I get $100,000, why is there a part that costs 50 times that, and why are there parts that cost a large percentage of that?
These might need a little tuning, but they're actually reasonable as it stands. The smaller mounts are just to increase your fire rate, which is why micro has faster fire rate than small, and you misread damage, small has more damage than micro.Sponge wrote:5. Mounts are a good idea, but I'm not about to sit there and calculate what the values of a weapon are going to be after a mount. It also appears that none of these mounts are balanced with each other. Many of them also don't make sense. For example, why does a small mount deduct more damage, fire rate, etc than a tiny one?
Agreed, that's a pet peeve of mine in games, actually...Sponge wrote:6. Why use such large prices? Call me lazy, but adding up 100 points is a lot easier than adding up 100000 points.
Anyways, I just think it's not a lost cause yet, if he takes into account the things we're pointing out.
Edit:
Well, like most tournies, you have to trust the players somewhat, and since changes are going to be incremental (*Battles, gets money* Let's see, I'll take a blaster and a piece 14, please. *Goes to next battle*) players should be able to tally their own ships relatively easily, considering that we start small.Sponge wrote:7. Finally, do you have any idea how difficult this will be to moderate? I'd suggest writing a script, but since you're changing so many attributes/adding restrictions that SB can't monitor, even a script would be almost impossible to write without a ton of programming experience.