Thus I decided to make my own rule set based off the old one. These new rules in my opinion do the following things:
1. Promote balanced fleets with different roles.
2. Promote the use of smaller vessels as well as the standard big battleships of death.
So here you go, any comments/balancing suggestions are appreciated.
Code: Select all
Battleships Forever Custom Ship Tournament
1: Pick the class of your first ship.
Here are the classes and what each one does.
Frigate:
|-- HP --|-Speed--|-Accel--|--Turn--|--Sec--|
|-- 80 --|- 4.50 -|- 0.25 -|- 1.50 -| 5/sec |
Bonus:
May buy level 4 speed and manuverablity upgrades
Has access to Special weapon section
Half weapon costs
Negatives:
May not buy health upgrades
Max three deflectors
Destroyer:
|-- HP --|-Speed--|-Accel--|--Turn--|--Sec--|
|- 200 --|- 3.00 -|- 0.10 -|- 1.00 -| 2/sec |
No special bonus's or negatives.
Cruiser:
|-- HP --|-Speed--|-Accel--|--Turn--|--Sec--|
|- 400 --|- 1.00 -|- 0.05 -|- 0.60 -| 2/sec |
Bonus:
May buy up to lvl 4 health upgrade
Pay half price for all health upgrades
Negatives:
Pay double price for speed upgrades
Carriers:
|-- HP --|-Speed--|-Accel--|--Turn--|--Sec--|
|- 300 --|- 1.00 -|- 0.05 -|- 0.60 -| 4/sec |
Bonus:
Half price on Demeters and Pod launchers
Minus:
Double cost for all other weapons
Battleships:
|-- HP --|-Speed--|-Accel--|--Turn--|--Sec--|
|- 300 --|- 2.25 -|- 0.08 -|- 0.75 -| 3/sec |
Bonus:
Pay half price for all weapons
Can have two weapons per section
Negatives:
Pay double for speed upgrades
Anti Ship Missiles:
|-- HP --|-Speed--|-Accel--|--Turn--|--Sec--|
|- 300 --|- 10.0 -|- 2.00 -|- 0.75 -| 10/sec |
Bonus:
None
Negative:
Max of 5 per fleet
No weapons or modules can be put on a missile.
2: Adding Modules and Weapons
Now that you have your class you wish to add to the fleet,
build it how you like while keeping track of how many sections
you use. Add up the total point cost thus far.
Now select the weapons you would like to put on your ship.
***Max of 1 weapon per every section
***Battleship may have 2 weapons for every section
***Max of 4 deflectors on any ship except frigates, they receive 3 max.
Attribute-------|----Cost----| Restrictions
=Projectiles====|============|
Pulse Gun-------|----- 3 ----|
Gatling Pulse---|----- 4 ----|
Blaster Cannon--|----- 6 ----|
Gatling Blaster-|----- 9 ----|
Quad Blaster----|----- 8 ----|
Repeater Gun----|----- 3 ----|
Tachyon Cannon--|----- 6 ----|
Mega Tach|----- 20 ----|
Tachyon Driver--|----- 6 ----|
Plasma Charge---|----- 6 ----|
Missile Launcher|----- 4 ----|
=Beams==========|============|
Mining Beam-----|----- 3 ----|
Scatter Beam----|----- 6 ----|
Beamer----------|----- 7 ----|
Shock Beamer----|----- 7 ----|
Mega Beam-------|----- 8 ----|
=Point=Defense==|============|
Flak Cannon-----|----- 2 ----|
Particle Gun----|----- 4 ----|
Point Beam------|----- 6 ----|
=Misc===========|============|
Demeter Launcher|----- 2 ----|
Demeter Pod Lchr|----- 10 ---| Max 2 for all except carrier Max 4
Weasel Gun------|----- 6 ----|
Pulsar Gun------|----- 6 ----|
Sidewinder------|----- 6 ----|
Railgun---------|----- 7 ----|
=Modules========|============|
Gosling Launcher|----- 8 ----|
Nano Matrix-----|----- 20 ---| Frigate Only
Gravitic Impeder|----- 8 ----| Frigate Only
Platform Faber--|----- 9 ---| Frigate Only
Impeder Faber---|----- 8 ----|
Dieterling Devic|----- 6 ---| Frigate only
Booster---------|----- 8 ----|
Deflector Shield|----- 6 ----|
Teller Torpedo--|----- 8 ----|
Gluon Bolter----|-----8 ----|
Lancet Beam-----|----- 8 ----|
Gravity Beam----|----- 10 ----|
Rorschach-------|----- 15 ----|
Now add up the cost of your sections and weapons so far put on.
3:UPGRADE you ship to your standards. Using this chart
*** No one can buy level 4 upgrade unless said in the ship discription
*** Only buy one level, you CAN NOT add 100 hp with first level then buy the next.
HP:
Level one: add 100 hp to up to four sections 10 pts
Level two: add 200 hp to up to four sections 25 pts
Level three: add 300 hp to up to four sections 40 pts
Level four: add 500 hp to up to four sections 50 pts
Speed:
Level one: add 0.25 speed 10 pts
Level two: add 0.5 speed 25 pts
Level three: add .75 speed 40 pts
Level four: add 1.25 speed 50 pts
Acceleration:
Level one: add 0.02 acceleration 10pts
Level two: add 0.04 acceleration 25 pts
Level two: add 0.06 acceleration 40 pts
Level four: add 0.08 acceleration 50 pts
Turning:
Level one: add 0.15 turning 10 pts
Level two: add 0.25 turning 25 pts
Level three: add 0.45 turning 40 pts
Level four: add 0.60 turning 50 pts
So have at it.