Jagathar Navy

Various custom ship tournaments go here, along with old encounters.

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derekiv
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Jagathar Navy

Post by derekiv »

Your country is minding its own business and the TFHQ attacks.
Your job is to defend your country.

good luck
Hope you like it!

Code: Select all

http://rapidshare.com/files/92218911/Jagathar_Against_TUA.enc.html

V 1.2
Fixed:
Excessive Zelus in Second wave
Removed Hectate in First wave
Added reinforcements of three slicers to First wave
Removed Hectate from Third wave.

Code: Select all

http://www.mediafire.com/?edym393dlz3
Last edited by derekiv on Tue Feb 19, 2008 9:25 am, edited 2 times in total.
derekiv
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Post by derekiv »

the url tag didn't like it so just copy into your address bar.
Shiemtek
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Post by Shiemtek »

Rapidshare? Ugh ;D.

I'll download and play it in about three hours, when I can use Rapidshare again.
derekiv
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Post by derekiv »

Only one I could get to work.
I am open to suggestions.
Captain Trek
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Post by Captain Trek »

Well, I've got a couple of important questions:

1: Why do you have some ships that are OK in terms of balance (the Hestia knock-off destroyer thing), some that are decidedly underpowered (the missile boats) and some that are ludicrously overpowered (those tiny fast ships mounting something like eight blasters)?

2: Why isn't there any variety in the TFHQ fleet?

I'm sorry but this encounter strikes me as... well... shoddy... Not to mention the number of Zeulii is completely unfair and overwhelming...
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Post by Master Chief »

Just a small tip, sir...

Use MediaFire. Way better than RapidShare or any other sharing site I've seen in terms of accessibility and download speeds.
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derekiv
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Post by derekiv »

I tested the blasterboats against a hestia and it took two at spaced intervals to kill it.
Oh and thanks MasterChief
derekiv
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Re: Jagathar Navy

Post by derekiv »

V 1.2
Fixed:
Excessive Zelus in Second wave
Removed Hectate in First wave
Added reinforcements of three slicers to First wave
Removed Hectate from Third wave.

Code: Select all

http://www.mediafire.com/?edym393dlz3
I beat this version, so I know it is beatable.
Now you get to see the final ship in the battle.
Hope you like it.
Master Chief
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Post by Master Chief »

derekiv wrote:I tested the blasterboats against a hestia and it took two at spaced intervals to kill it.
Oh and thanks MasterChief
Come on...Hestias are wimps... :D
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Captain Trek
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Post by Captain Trek »

Come on...Hestias are wimps...
I'll thank you to take that back, mate... :twisted:
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Post by Master Chief »

Captain Trek wrote:
Come on...Hestias are wimps...
I'll thank you to take that back, mate... :twisted:
Wait...let me complete my sentence.

"Come one...Hestias are wimps...on their own."

Well, you could bring a Nagayaship 3 down with 10 Hestias, no problem.
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Captain Trek
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Post by Captain Trek »

Well, I agree... The Hestia works far better in a battle group than it does alone (its older stable mate the Hestia Alpha is better for solo duty), but when supported by by a balanced mix of smaller and larger ships, the Hestia really shines.

And that's the whole point, isn't it? BSF is built upon the concept of ships protecting and supporting each other, a role in which the Hestia truely excells. It shouldn't be knocked just becuase it doesn't work quite so well alone in a game where ship's aren't supposed to work alone... :)

I admit the Hestia used to be a whimp, though, when it had three regular blasters and its pulse guns were on the front tips of the wings where they would easily be blown off, but now it can put out a truely surprising amount of blaster firepower thanks to its gatling blaster, it's now close combat worthy because its pulse guns aren't nearly as subject to damage in their new placement (making them an effective defence against alien raiders, for example) and their deflectors still give the ships a nice suvivability rating, the thing that primarily attracted me to the HAD in the first place...

I love the HAD, I really do... definately my favorite TFHQ destroyer... :)
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