The Beginners Guide to Encounter Making

Various custom ship tournaments go here, along with old encounters.

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Stryder
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The Beginners Guide to Encounter Making

Post by Stryder »

Obviously, this document will change and grow as the encounter maker does the same, but let's start with the basics.

I'm working on further input for the guide. Please post any tips you'd like to add to help new encounter makers (we're all new for the moment) or improve the overall level of encounters in the game?

Controls
(researching)

General Theory
Objects (player's ships, allies, enemies, civillians, asteriods, power ups, terrain) are placed on the map, either initially or in successive waves. A later wave will not occur if any enemy from a previous wave is still alive.

You are declared the winner when all enemy ships are destroyed.

Types of Encounters (More than one is common)
Assault (destroy all enemy targets)

Assassination (destroy a particular enemy target)

Survival (Stay alive until a time / event has occured)

Defend (keep at certain object [ship/base/other] alive until you've destroyed all enemy targets or a time / event has occured)

Escort (keep at certain moving object [ship/other] alive until you've destroyed all enemy targets or a time / event has occured)

Delivery (Move to one or more locations on the screen, staying alive until you've completed the moves or a time / event has occured)

King of the Hill (Prevent one or more enemies from occupying a location until a time / event has occured)

Modifiers-

Wave reward
You recieve ships/power ups / other good thing when you survive a wave full of enemies

Timed reward
You recieve ships/power ups / other good thing when you survive for a period of time.

Destroy reward
You recieve ships/power ups / other good thing when you destroy a certain object.

Cool Encounter Maker tricks
Delays within Waves may be put in to create varied timing (almost as if they were different waves). Each unit of 30 appears to be one second of delay.

You can easy make a battle using the 'standard' ships by using the custome made analogous ships created by TormakSaber
(inspired from the wonderful designs of th15, and others)
the thread pointing to these ships location is
http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1111

Tactics
Already we've seen the use of delay to lead / surround a player. Ships position and heading is key to BSF, plan for where a ship would have to be, and exploit any possible weaknesses.

Noteworthy Encounters / Hall of Fame
It's a little early to have a Hall of Fame, but since later encounters will doubtless build upon the work of earlier ones, let's recognize those who gave us fine work along the way.

Formating
Please include with your encouter, by post or text file: your name, the encounter's version number (so we may play your latest version of the encouter) the Shipmaker version number (just in case compatability ever becomes an issue), the ships used (although this could be a spoiler), and any story and/or win/lose conditions not yet enabled within the game. Some people will not like to play modded ships, other's won't care. Any information you include that lets people know the qualities of your encounter will help them enjoy it.

other
Last edited by Stryder on Fri Feb 15, 2008 3:30 pm, edited 1 time in total.
pwhk
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Post by pwhk »

Types of Encounters: Defend: Defend a certain ship/station while destroying all incoming enemies/an event occur/a certain time
Shiemtek
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Post by Shiemtek »

pwhk wrote:Types of Encounters: Defend: Defend a certain ship/station while destroying all incoming enemies/an event occur/a certain time
I suppose that would fall under the "Escort" category, though I don't really believe you can "escort" a station, in a sense.

But, you're right. It should probably be changed to something along the lines of "Defend," and have the "Escort" removed, at least until we can do more with the Shipmaker.
Royace
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Post by Royace »

Types of Encounters: Bustin'n'Destroyin' Destroy all ships without Letting you and your base get destroyed' you get a defense when you beat a wave.

Catch the ship' Destroy the ship' you can also use your base to destroy the ship. don't let your base get destroyed!!!!!!!!!!!!!!!!

NOTE: if you see a RED Encounters' it means that guns that do 1000 damage cannot be used. BLUE Encounters means That all ships need 5 guns or under' DARK BLUE Encounters meams that all ships need 5 guns or under and you can't have nano matrixs on all of your ships.
Zancloufer
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Post by Zancloufer »

How do waves work?
DarkenShroud
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Post by DarkenShroud »

How do waves work?
F1 has encounter maker help for those having a hard time. Nice thread btw, good refrence for certain.

Survival (Stay alive until a time / event has occured)
Grinder, spawn the first set of ships. Then move on to the wave set up, made a few pretty fun AI controlled Grinder encounters so far. Just started to really get the hang of the maker though, so far so good lol.
If it ain't broke, then don't try to fix it

A renegade is only what he makes of himself - Magius to Huma


You have only yourself to blame for failure
Mike
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Re: The Beginners Guide to Encounter Making

Post by Mike »

Stryder wrote: Types of Encounters (More than one is common)
Assault (destroy all enemy targets)

Assassination (destroy a particular enemy target)

Survival ...

Defend ...

etc.
I'm puzzled. How do you set the victory conditions? Or can you not, yet, and this list is in anticipation of an Encounter Maker which can support these?
Strideo
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Re: The Beginners Guide to Encounter Making

Post by Strideo »

Mike wrote:
Stryder wrote: Types of Encounters (More than one is common)
Assault (destroy all enemy targets)

Assassination (destroy a particular enemy target)

Survival ...

Defend ...

etc.
I'm puzzled. How do you set the victory conditions? Or can you not, yet, and this list is in anticipation of an Encounter Maker which can support these?
Right now you achieve victory when you have destroyed all enemy ships and there are no more waves or delays pending. I think that's about it as far as this current version goes.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1681][img]http://img.photobucket.com/albums/v77/Strideo/BF/AthacianShipyards3.jpg[/img]
Clicky to see my fleets! :D[/url]
Jetz
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Post by Jetz »

If you wish to make it so you have to last against waves of enemys with little chance of killing them all, then make it so a juggernaut ship comes in after a time and lets you mop up all the enemies.
"Hey look, the fuel's reading 'E' for extra full!"
[img]http://www.wizards.com/magic/images/whatcolor_isblack.jpg[/img]
Royace
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Post by Royace »

Types of Encounters: Miss the Railguns: don't hit the railgun(s) and destroy the ship. Power-up battle: the hardest Encounter of BATTLESHIPS FOREVER' use the game's ships' power'em up in the shipmaker' and kick azz.
Sponge
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Post by Sponge »

The list of encounters he made is a nice general list in which just about every other encounter falls under. "Miss the Railguns" is not a general encounter, and would clearly fall under the Assassination category. The other one you suggested makes absolutely no sense. At all. The ship maker is not available inside of encounters. I'd really appreciate it if you put a bit more thought into your posts.
Royace
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Post by Royace »

Sponge wrote:The list of encounters he made is a nice general list in which just about every other encounter falls under. "Miss the Railguns" is not a general encounter..
Miss The Railguns is a minigame during the encounter.
Sponge wrote:The other one you suggested makes absolutely no sense. At all. The ship maker is not available inside of encounters. I'd really appreciate it if you put a bit more thought into your posts.
It make sense' are you a buffon?' you use the games ships (if you can make 'em.) and add more stuff to 'em. :?

EDIT: Miss The railguns minigame needs 2 ships. (1 player and 1 railgun Baddy.)

EDIT 2: Stryder' Add some minigames during the encounter(s)
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