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The Darz way of life (part 1, 2, 3 and 4)

Posted: Thu Feb 14, 2008 3:37 am
by Pete
Image

Part 1:

You are a rookie captain to the militiary force of the Darz, a small independent faction "minding its own bussines" in a not so well know corner of the galaxy. For four years now, the Darz are at war with the Vaderas, a larger, more powerful and slightly more technologically advanced faction. However, by using their heads in a battle, the Darz are sucessfuly defending their homelands. You are currently on a routine patrol with your frigate and a corvette, when you encounter a Vaderas frigate derelict.

http://www.savefile.com/files/1380138

Part 2:

"Hey captain. Nice to see you back from the infirmary. As you probably already know, your ship is toast. Theres not enough left of it to be worth fixing. Luckily for you, we just got a batch of new heavy frigates and were short one captain! Im also assinging you command of two corvettes, Im sure you could use some help. Now, youll resume your patrol dut-"

"Commander, were recieving a distress call from Genesis!"

Uh oh.

http://www.wyrdysm.com/battleshipsforev ... arz_02.enc

"Nice work, captain. If it werent for your help, the 6th fleet wouldnt have a flagship now. Speaking of Genesis, it is currently undergoing repairs, hidden in the Gehenna asteroid belt. We got a report of an occasional frigate-based attack, but the defences we have set up have taken care of them. you're going to take patrol duty and make sure the Genesis makes it through the repairs safe."

http://www.wyrdysm.com/battleshipsforev ... arz_03.enc

Part 4:

"Your report is indeed disturbing news, captain. The ship you have encountered is not in our database and isnt similar to any desings we have seen to date. This might have something to do with the destruction or Fiesse 3.

Anyway, we have a mission for you. A heavy destroyer was recently heavily damaged in the Gyussepe nebula, its captain dying in the fight. You are to take two scouting frigates, which hyperdrive should be able to jump in without being detected, and take command of the vessel. Destroy any ships present near the nebula and jump back home.

http://www.wyrdysm.com/battleshipsforev ... arz_04.enc

Posted: Thu Feb 14, 2008 3:38 am
by Pete
In case you didnt know, you have to right click and click save-as to get the file instead of just a lot of text.

Placeholder post, In case of need.

Posted: Thu Feb 14, 2008 4:27 am
by Artman40
Well, towards the end of a mission, your role was a bit too small but I like those ships!

Posted: Thu Feb 14, 2008 10:37 am
by Captain Trek
Kinda cool... I agree your role was too small, but it was kinda cool... :)

Posted: Thu Feb 14, 2008 11:49 pm
by Pete
Updated first post with new version.

Posted: Sat Feb 23, 2008 9:44 am
by Strideo
That was fun. :D

Kinda short and sweet.

Posted: Fri May 30, 2008 2:40 am
by Pete
I finnaly got my lazy ass off and made part 2. Enjoy.

By the way, a bit of feedback won't hurt. Even if you just say "I liked it."

Posted: Fri Jun 13, 2008 12:39 am
by Pete
Part 3 is up. Posts plz.

Posted: Tue Aug 26, 2008 2:52 am
by Pete
Part 4 is up. Not that I expect anyone to actually PLAY the darn thing...

*grumble* lazy forumers *mumble*

Posted: Tue Aug 26, 2008 3:35 am
by darkkai64
It is interesting that the scout's missiles go backwards.
edit:
(as in backwards facing as they go forwards)

Posted: Tue Aug 26, 2008 4:48 pm
by Pete
...whoops.

Posted: Wed Aug 27, 2008 1:22 am
by Nabaco
Your missiles..move backwards? Rofl.