AtM 2 - Team DELTA: IMPORTANT NEW STUFF

Various custom ship tournaments go here, along with old encounters.

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EndlessInfinity
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Post by EndlessInfinity »

AllStarZ wrote:The Bad News

- Its so powerful the tournament host might revise the rules
heh, I'm doubtful on that one - you still have to be able to survive my baby turning all it's frontal guns on you ;)

Even then, I'm still curious. Normandy seems pretty pumped about his design, so I'm itching to see yours.
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Lloyd16
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Post by Lloyd16 »

hello again everybody. just finished rebuilding my ship. now works much better. only thing i can find wrong is the 2 blasters on the side (pointing 35 from the center, to hit the mothership of it goes round me. could change to anything at 1 or 2 points(tachyon cannons, pulses, gattling pulses) if you think i should change them be say what to.

Image

Stats
500+2*50=600hp and 2 points
speed 0.1*6=0.6 and 6 points
turning 0.08*10=0.80 and 10 points
accelection 0.01*10=0.1 and 10 points
sub total 28 points
16 sections = 8 points
hp boost*12=12 ponits
20 points
4 flak cannons=8 points
2 point beam=4 points
2 deflectors=8 points
20 points
2 railguns=8 points
2 lancets=12 points
2 blasters=4 points
1 gattling blaster=3 points
27 points
1 booster=5 points
28+20+20+27+5=100
as always fell free to comment on the design and suggets changes.
will give link to download ship when database is running again.

edit: just throught, would i be allowed to put 3 flak cannons on 1 section(the 2 with them on now) so i could have a option of adding 2 more.
also this thing takes a lot more beating, and just adjusted the side armor(outer) to be skinner, as shots were hitting them to much.
Last edited by Lloyd16 on Thu Feb 14, 2008 8:18 pm, edited 1 time in total.
Mr_Wizard
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Post by Mr_Wizard »

It looks a little underpowered. You want it to be a Weapon/Module Sniper? You could swap out the gatblaster/2blasters/2railguns for 5 Tachyon Cannons. It would still be underpowered in terms of firepower, though.

Defensively it could use some work. For an umbrella design, you generally want the section behind your frontal armor. As it is now, those two armor plates on the side stick out a bit from the front. Slimming the back part just a teensy bit to get the side plates behind the front plates would help. It would also have the good effect of slimming down your profile, meaning fewer gatblaster shots will impact.

You only need to worry about the one target, the fleet battles afterward are just for fun, so don't worry about getting out flanked. Besides, .80 is anough turning to keep a ship with a speed of 4.4 in your sights. Just keep your fire concentrated forward.

I like the boosted Lancet idea. I don't know how well it will do though. :D
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Lloyd16
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Post by Lloyd16 »

Thanks for the advice Mr_Wizard. I have changed the design a lot. replaced the blasters with tachyon cannons, and the gattling blaster with a pulser(took point from accelection) also dropped accelection to 0.06(adding 3 more points) and took hp bonus from core(2 points) to add another booster. also resized side armor to be hiden better from front.

Image

Tactical report
high turning to keep mothership in sight
tachyons to go around deflectors and hit behind
boosted lancers to hurt inside, as once they are inside, the motherships speed and deflectors should keep the shots bouncing around inside it.
railguns to hurt things near outside.
boosted pulser to keep pd away from stopping rest of shots
flak cannons to stop blasters and pulses
point beams to stop railguns, demeters and techyons
deflectors to stop everything else
main targets:- dieterling device(may be on there) aegis deflectors, and mega tachyons.
Last edited by Lloyd16 on Fri Feb 15, 2008 4:56 am, edited 1 time in total.
Anty
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Post by Anty »

I still suggest a lancetbeam spam on our ships
Mr_Wizard
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Post by Mr_Wizard »

The bottom plate looks like it still juts out, as there seems to be a bit of unevenness in it.

Also, considering you only have 2 Deflectors, are all the sections on the side necessary? It seems like you can tighten it up and have more empty sections up in front to absorb more damage. It isnt as important though, if the mother ship doesn't target you so you can get a chance to use the lancets it will be fine. But if it tears after you first, it doesn't look like it can take much punishment. It looks good, and like it has potential, but I don't think it looks too effective as it is now.

How many points did you spend boosting the section HP's?

Also, I suggested removing the Railguns because they have the tendency to set off the deflectors before the lancets can do their work. Tachyons at least usually cause deflectors to deploy in unfavorable setups. :D
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Lloyd16
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Post by Lloyd16 »

there will be 8 ships firing at him, so railguns would make little difference. could replace with deflectors.
Mr_Wizard
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Post by Mr_Wizard »

I don't think 2 more deflectors would help, all it would do every time is shield those 2 sections that hold your front armor forward. You wouldnt get a 4 deflectored plates setup. So 2 is enough. The only problem with that is after the front 2 armor plates get destroyed, your ships as 6 forward facing sections, which 2 deflectors just can't protect. So the little winglets will get chewed off, and looking at some of the parenting, that could cause a sudden loss of sections that could fly off and hit friendlies. Which could cause damage to any other slow damage dealers that may be near you.
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Strideo
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Post by Strideo »

Here is my suggestion. Pack the wings that are off to the left and the right closer to the core for a narrower profile. I'm a bit worried about the sides taking too many hits.

Maybe a little more like this?
Image

Of course that's only a suggestion from me. I'm not trying to tell you how to build your ship. I'm not really sure about the way I arranged the front wings/shields either. :P
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1681][img]http://img.photobucket.com/albums/v77/Strideo/BF/AthacianShipyards3.jpg[/img]
Clicky to see my fleets! :D[/url]
Mr_Wizard
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Post by Mr_Wizard »

Awe, you made it for him :P Quick edit you're post before he see's it and asks for the download <.< >.>
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Strideo
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Post by Strideo »

Mr_Wizard wrote:Awe, you made it for him :P Quick edit you're post before he see's it and asks for the download <.< >.>
Hey now! :P

It's just easier to explain with visual aids. Image
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1681][img]http://img.photobucket.com/albums/v77/Strideo/BF/AthacianShipyards3.jpg[/img]
Clicky to see my fleets! :D[/url]
Anty
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Post by Anty »

I think our setup should look something like this:

2 bombardment ships
1 demeter ship

2 heavy defence ships to protect the bombard ships

3 flanking ships
Strideo
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Post by Strideo »

Anty wrote:I think our setup should look something like this:

2 bombardment ships
1 demeter ship

2 heavy defence ships to protect the bombard ships

3 flanking ships
My only concern with dedicated heavy defense ships is that they could wind up on the other side of the board from the bombardment ships they're supposed to protect rendering their specialized role useless. I don't mind ships having special roles but it may be better if each ship has it's own defense strategy in case it winds up being the main target. Of course much of that will be up to chance.

Unless the heavy defense ships are absolute tanks with a short range. Then they might intercept a lot of fire before it goes out across the board.
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Lloyd16
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Post by Lloyd16 »

good ideas, have now moved side armor (outer most one) to front. i think the parenting is alright, will put ship files up once database it up and running again(both of them) so people will be able to check it, because i am not sure about it. biggest worry is the piece just in front of core(pulser on it) is parented to the side ones (section 1's) which hold the ship together. to get to them require a lot of firepower (most of the pieces in front have 450 hp, and 2 back grey pieces have 700) so should not be much of a problem.

Image

also in the ship setup above, that would make me rebuild all the weapons,
plus people reckon the mothership has a jumping device(can not spell it) so protecting the bombardment ships would be very hard. That device is the main aim of this ship, to destory said device, and mess up the deflectors/destory them.
Edit: have moved front-most pieces closer together, to prevent the deflectors covering 1 side of grey armor, so now bth outermost ones get deflectors
Last edited by Lloyd16 on Fri Feb 15, 2008 12:36 am, edited 1 time in total.
EndlessInfinity
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Post by EndlessInfinity »

The problem with having your shields set up like that is that it's really easy to take out the middle piece if one side falls. I'd say angle them more and parent them to a side piece. Look up the Aria from the Salvage tourney, or to a lesser extent, my Scarab from the same...
[img]http://i263.photobucket.com/albums/ii140/EndlessInfinity/Endsig.jpg[/img]
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