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AtM 2 - Team DELTA: IMPORTANT NEW STUFF

Posted: Wed Feb 13, 2008 1:10 am
by Exethalion
TEAM DELTA

DOWNLOAD

FORMATION

-----------------^Mothership^--------------------

-------------------Dominus------------------------
--------------Squair--------Vordonghe-----------
------Flak Bait-------------------Burnimator-----
--Beamitzer------Gawain--------------V AM-----


BRIEFING

So, according to Captain Trek's observation the mothership has:
I count the following modules on the combined mothership and scaffolding:

1 mega tachyon (I know it's not really a device, but still)
1 Dieterling device
2 gosling launchers
2 Rorschach Resistors
9 nano matrices
2 ageis deflectors

Unfortuneately, the picture's too garbled for me to make out if there are any regular deflectors, and I can't seem to find where the two ageis deflectors are loacted either, though my best guest is just ahead and to either side of the Dieterling device.

Some of the sectons look like they're redder than the other sections, so there may be boosters I'm missing as well.

I was able to make out the following weapons:

At least 6 tachyon cannons
At least 4 gattling blasters
At least 8 demeter launchers
At least 4 shock beamers
At least 10 railguns (6 foward mounted, 2 side mounted)
At least 2 weasel guns
At least 2 missile launchers

There are also some small weapons on the nose of the ship (in front of the gattling blasters beside the ageised sections), but I can't quite make out exactly what they are... I think they're either repeaters or scatter beams though...

There are definately a whole lot more weapons, particularly along the length of both the main ship and scaffolding, but I just can't make them out...
So this is the place for discussing the best way to optimise our ship designs, bearing in mind the AI will be controlling them.

I myself am currently putting a prototype through trials involving pitching the ship as an ally AI against Nagaya 2. ATM, it can safely beat it with the loss of several ablative sections.

As a general rule, if you can get it to beat or heavily damage Nagaya 3, it's the best it can get. But there's very little chance of that. :wink:

--------------------------------

On the subject of scaffolding:

Below is what I feel is the scaffolding, circled in green:

Image

I thick infinity is hiding an awful lot of his ship there, so i've come to the conclusion that everything you can see there in brown is scaffolding. The bulk of the ship is red, and lies underneath.

What do people think?


So without further ado, go DELTA!!!!!!!!!!!!!!!1!11!!!!!1!1!

Posted: Wed Feb 13, 2008 5:02 am
by AllStarZ
Can you check my reaver out? I may have over expended on pts.

Posted: Wed Feb 13, 2008 5:31 am
by Exethalion
AllStarZ wrote:Can you check my reaver out? I may have over expended on pts.

Code: Select all

Speed:
8X1 = 8

Acceleration:
5x1 = 5

Turnrate:
10x1 = 10

Sections:
(24/2)x1 = 12

Deflectors:
2x4 = 8

Particles:
4x2 = 8

Rails:
4x4 = 16

Scatters:
2x2 = 4

Section HP increase:
450hp;
8x(1x1) = 8

950hp;
6x(3x1) = 18

1200hp;
4x(4x1) = 16

TOTAL:
8+5+10+12+8+8+16+4+8+18+16 = 113
I suggest you:
Reduce the number of hp-boosted sections, best do the 450 and 950 ones.
Add another deflector and more weapons.
Eliminate the two little sections in front of the core by the railguns.

Best of luck. :D

Posted: Wed Feb 13, 2008 5:46 am
by AllStarZ
Latest update

Name: Reaver
HP: 500
Speed: 0.80
Turning: 0.80
AI Range: 700
Accel: 0.05
Description:
Number of sections: 18
Total HP: 12600
Number of weapons: 8
Number of modules: 2

Weapon List:
weapon|Railgun|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Railgun|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|ScatterBeam|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Railgun|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Railgun|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|ScatterBeam|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|ParticleGun|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|ParticleGun|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1

Module List:
module|Deflector|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|-1
module|Deflector|-1|-1|-1|-1|-1||-1|-1|0|-1|-1|-1|-1|-1

Image

Posted: Wed Feb 13, 2008 11:11 am
by Zancloufer
Been Working on an idea for my ship. Here's what I got so far:

Image

Name: (Tourny Ship)
HP: 500
Speed: 0.50
Turning: 0.24
AI Range: 900
Accel: 0.01
Description:
Number of sections: 20
Total HP: 7500
Number of weapons: 25
Number of modules: 2

Weapon List:
weapon|PointBeam|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|PointBeam|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|QuadBlaster|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Demeter|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Demeter|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Demeter|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Demeter|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Demeter|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Demeter|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Demeter|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Demeter|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Demeter|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Demeter|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Demeter|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Demeter|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Demeter|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Demeter|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Demeter|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Demeter|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Demeter|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Demeter|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Demeter|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Demeter|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Demeter|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Demeter|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1

Module List:
module|AegisDeflector|-1|-1|-1|-1|-1||16776960|-1|-1|-1|-1|-1|-1|-1
module|AegisDeflector|-1|-1|-1|-1|-1||16776960|-1|0|-1|-1|-1|-1|-1

Posted: Wed Feb 13, 2008 11:28 am
by EndlessInfinity
You're going to have to put a gap between those aegis'd sections, sorry

Posted: Wed Feb 13, 2008 11:34 am
by Zancloufer
How big of a gap?

Posted: Wed Feb 13, 2008 11:36 am
by EndlessInfinity
Zancloufer wrote:How big of a gap?
I just updated the main page with an example for you guys :D

Posted: Wed Feb 13, 2008 1:32 pm
by AllStarZ
Hm. I'm thinking we need a fast raider vessel. Should I resubmit?

Posted: Wed Feb 13, 2008 9:33 pm
by Strideo
Hey guys. I should be on your team now. I've been listed on the main tournament thread.

This is my current idea for my tournament ship. It's a midrange attacker that can lay down a fairly steady stream of fire. Let me know if you spot any immediate problems with it.

Rebellion's Blade
Image

Core HP: 500
Speed: 0.8
Turning: 0.48
Acceleration: 0.10
AI Range: 600
19 sections
additional 3500 HP to sections

Posted: Wed Feb 13, 2008 11:29 pm
by Exethalion
Welcome to all newcomers.

@ Strideo

Looks quite good. Those gatblasters should work well to attract pd or bombard sections not being defended.

Not sure on the front 2 sections. I'd suggest using bigger sections for ablative armour (which I feel should alsways be considered over hp raise).

@ Zancloufer

I like the hull design, so long as the ship can keep up movement to enure those shielded sections face the mothership.

Pehaps too dedicated to demeters. Mabe cut some off and have another few quads?

My own design:

Vordonghe:
Image

Damned ugly but functional. It can safely take on a Nagaya 2 and destroy it with the loss of most ablative sections (in grey).

Typically designed to stay alive long enough to pick apart vulnerable sections. It's a battleship, so It won't outmaneuver the mothership, so I'm relying on the combination of defelctor setup and ablatives to protect the beamers long enough.

It's also quite capable in the pd category, though the point beams limit its defensive envelope.

Name: Vordonghe
HP: 500
Speed: 1.50
Turning: 1.28
AI Range: 800
Accel: 0.05
Description:
Number of sections: 16
Total HP: 3700
Number of weapons: 15
Number of modules: 4

Weapon List:
weapon|ShockBeamer|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|ShockBeamer|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|ShockBeamer|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|ShockBeamer|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|PointBeam|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|PointBeam|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|ShockBeamer|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|ShockBeamer|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Laser|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Laser|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|PointBeam|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Laser|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|Laser|45|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|PointBeam|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1
weapon|PointBeam|180|-1|-1|-1|-1|-1|-1|-1|-1||-1|-1|-1|-1|-1|-1|-1|1|1

Module List:
module|Deflector|-1|-1|-1|-1|-1||16776960|-1|-1|-1|-1|-1|-1|-1
module|Deflector|-1|-1|-1|-1|-1||16776960|-1|0|-1|-1|-1|-1|-1
module|Deflector|-1|-1|-1|-1|-1||16776960|-1|0|-1|-1|-1|-1|-1
module|Deflector|-1|-1|-1|-1|-1||16776960|-1|0|-1|-1|-1|-1|-1

Posted: Wed Feb 13, 2008 11:53 pm
by Strideo
I could replace those two small pieces on the front with these large ones. Obviously it's uglier but form must follow function I suppose. The advantage would be easier deflector coverage.

Image

Posted: Wed Feb 13, 2008 11:55 pm
by Exethalion
Hugely better if you ask me Strideo.

I don't care much for looks. Just look at my piece of shit ship. :wink:

Posted: Thu Feb 14, 2008 12:05 am
by Strideo
Exethalion wrote:Hugely better if you ask me Strideo.

I don't care much for looks. Just look at my piece of shit ship. :wink:
I was just testing it out and it's much tougher in this form. I'll keep it this way. :3

Posted: Thu Feb 14, 2008 12:07 am
by Lloyd16
hello everyone. This is my first tournement, and have a design ready. Fell free to comment and suggest a name(have no ideas on names yet)

Image

stats:
battleship ai range 680(subject to change)
core hp 600 = 2
speed 0.6 = 6
turning 0.96 = 12
accelection 0.1 = 10
32
sections 12 = 6
add hitpoints to sections=10
16
defences
4 flag cannons=8
2 point beam=4
4 defectors=16
28
weapons
3 gattling blasters=9
2 railguns=8
2 Missile launchers=2
1 tachyon cannon=2
21
booster=5
32+16+28+21+5=100 (i hope)
designed to take a hit, and hurt systems on the mothership.
High turning to keep the mothership in front of the ship (no side or back guns). railguns to strike systems. tachyon to go around defectors, and hurt systems, and gatting blasters to keep guns from shooting them down.