AtM 2 - Team DELTA: IMPORTANT NEW STUFF

Various custom ship tournaments go here, along with old encounters.

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antisocialmunky
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Post by antisocialmunky »

I really look forward to your team's ships since Alpha ships are mostly pulsars and lancets. I wonder how well a tach and beam fleet will do against it. Good luck, look forward to it.
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Mr_Wizard
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Post by Mr_Wizard »

500 is a good AI range. If you're too close when pieces of the Mothership start flying off, you may get face full of very high hitpoint sections. It could destroy your ship in one go like that. The Mining beams aren't going to make a huge difference, but they are good for when the mothership blunders too close to your ship as it turns. Other than that, don't consider them for your main firepower, the Beamers are sufficient.

I don't know how well sticking together will actually work out. In my tests after the initial delta breaks up we form a circle around the mothership, firing from many different angles. The Vordonghe is able to close the distance relatively quickly while the Dominus stays near the front of the mothership. Also, there is no guarantee that ships with similar movement stats will stick together. The Squair Fonte and the Dominus are pretty Similar, but they generally are apart from each other most of the fight. So while I don't think it will changes the outcome very much, the faster Vordonghe 4 was fine as it is.
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Strideo
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Post by Strideo »

Ships clustering together has it's pro's and con's.

Pro's: Sharing point defense and shielding each other. Concentrated firepower.

Con's: Concentrated firepower can all be blocked by fewer deflectors. If one ship asplodes it can damage the others or even take down another ship or two with it.
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Clicky to see my fleets! :D[/url]
Exethalion
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Post by Exethalion »

Mr_Wizard wrote:500 is a good AI range. If you're too close when pieces of the Mothership start flying off, you may get face full of very high hitpoint sections. It could destroy your ship in one go like that. The Mining beams aren't going to make a huge difference, but they are good for when the mothership blunders too close to your ship as it turns. Other than that, don't consider them for your main firepower, the Beamers are sufficient.

I don't know how well sticking together will actually work out. In my tests after the initial delta breaks up we form a circle around the mothership, firing from many different angles. The Vordonghe is able to close the distance relatively quickly while the Dominus stays near the front of the mothership. Also, there is no guarantee that ships with similar movement stats will stick together. The Squair Fonte and the Dominus are pretty Similar, but they generally are apart from each other most of the fight. So while I don't think it will changes the outcome very much, the faster Vordonghe 4 was fine as it is.
So you think I should ditch the mining beams and stay with my current version, and up the range to 500?
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Post by Mr_Wizard »

Yes. :D
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Exethalion
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Post by Exethalion »

Mr_Wizard wrote:Yes. :D
Right. :mrgreen:
Lloyd16
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Post by Lloyd16 »

Exethalion
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Post by Exethalion »

Vorodnghe 4, AI range set to 450 since the beams are just taht little bit closer to the core than on Daxx's ship.

http://www.wyrdysm.com/battleshipsforev ... _delta.zip
Daxx
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Post by Daxx »

Any chance the FP can be updated? Preferably with a .rar of our fleet so far. *wants to play with them, but is lazy*
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Exethalion
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Post by Exethalion »

Daxx wrote:Any chance the FP can be updated? Preferably with a .rar of our fleet so far. *wants to play with them, but is lazy*
Meh, quick fix for now, without pics, photbucket's been playing up on me, as has my crappy wireless net connection. Mr Wizard has all our ships, If he'd be so kind as to post a zip or rar link... :P
Mr_Wizard
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Post by Mr_Wizard »

Ask and ye shall receive.
TEAM DELTA
In *.zip format

And the ship I was testing with in place of the Howitzer.
Moth Mk. III

EDIT:
Also the ship I tested them against:
Normal AI - http://www.mediafire.com/?8kxyxt2yyid
Flanking AI - http://www.mediafire.com/?cd2vpmvyrjc
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Daxx
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Post by Daxx »

Awesome, thanks. Now I can sit and play.

I have another ship idea which may be of some interest (although probably academic only). Whilst it reduces the DPS output of our fleet it seriously distracts the Mothership. Just one of these babies on its own can sit there and take everything the Mothership has to dish out for a good long while. It would be interesting to test this with the rest of our fleet and see how the dynamic of the fight changes.

NB. I do not intend this to be my entry unless it significantly improves the performance of our fleet.

I give you: The Tank
http://www.wyrdysm.com/battleshipsforev ... s/Tank.sb3
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Exethalion
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Post by Exethalion »

If it proves good, we could use it as a replacement for Stormwall or Howitzer, provided they aren't entered on time and/or insanitysorrow approves.
Daxx
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Post by Daxx »

Okay, we have issues which need resolving. I know submissions are due, but if we can change these little things they will help out a lot.

Firstly, the Squair Fonte needs to switch to beam weaponry. In all the testing I've done, I've never seen it hit the Mothership even when it was practically sitting on top of it. Its current loadout contributes very little, and it's like fighting with a ship down.

Secondly, the Vordonghe needs to up its AI radius to 500. This is especially important if we're going to use the Tank, because it has more-or-less the same movement characteristics and so therefore sits on top and just in front (those 50 pixels) of the Tank, intercepting all the aggro that was attracted. It does a similar thing (though not as pronounced) with the Dominus Astrorum.

Thirdly, we need to solidify our formation because some things are necessary. Again, if we're using the Tank there are changes to be made. Here's a crude Paint diagram:

Image

I'll reduce the Tank's AI range a bit if we're using it, to make sure it's attracting the aggro properly.

And finally, we need an 8th ship. Badly.
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Exethalion
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Post by Exethalion »

I recommend we use the moth, since it was part of Mr Wizard's owning team and Stormwall and Howitzer haven't been given a chance of being optimized to support the rest of the fleet.

For the vord's ai range, we'll have to persuade Insanity to tweak the sb3, I already submitted the final.
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