Group of Ardo - Chapter 1 Real Defense (v1.1 update 13/2/08)

Various custom ship tournaments go here, along with old encounters.

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pwhk
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Group of Ardo - Chapter 1 Real Defense (v1.1 update 13/2/08)

Post by pwhk »

Welcome to the Military group of Ardo. As you are the newcomer, I will first explain what's going on.

In this galaxy Alorchine there are a few military groups which guard the galaxy. We are one of them.

At the beginning it was a peaceful place, but since a year ago a very strong enemy was attacking us. They seems to be well organized and attacked multiple places in the galaxy. Their technology are much better than us and our many allied groups are destroyed and many places guarded by us have been captured. What we have now is only the headquarter. The enemy are sending ships to attack us.

However, at this time, we recruited you, [Insert your name here]. According to oyr recruiter you seems to be a good commander, so now we send you to the battlefield commanding some of our ships.

Do not worry, according to our reports they aren't sending powerful waves here, maybe because they have put too much attacking other places, and have not enough resources to attack our headquarter. But, still, be careful.

Good luck.

Objectives:

- Destroy all enemy waves

- Aldo HQ must survive
This should not be very difficult. Try it out.

The database refuse to work, so I submitted in some other hosts

http://www.savefile.com/files/1375615

v1.1 update has fixed the following:
1. Reduced number of enemy PDs
2. Removed allied/player last reinforcements
3. Fixed fleet AI setting

And the database still reject .ENC files, so again, I submitted in some other hosts.

http://www.savefile.com/files/1376822

p.s. Hey, the first encounter submitted! :wink:
Last edited by pwhk on Wed Feb 13, 2008 11:36 am, edited 1 time in total.
th15
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Post by th15 »

Might wanna try turning the AI controller on (misc button) so that the enemy ships actively seek out the player's ships.
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Cerebrus
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Post by Cerebrus »

The enemy ships have waaaay too much point defense.
[i]...can we hold on...?[/i]
ArcaneDude
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Post by ArcaneDude »

And I am supposed to make this work....How?
(I can download, but I can't open it)
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Cerebrus
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Post by Cerebrus »

Go to Play Encounter and open this file from there.
[i]...can we hold on...?[/i]
pwhk
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Post by pwhk »

Cerebrus wrote:The enemy ships have waaaay too much point defense.
Oh, I have probably overdo that ship. It will be fixed soon.
th15 wrote:Might wanna try turning the AI controller on (misc button) so that the enemy ships actively seek out the player's ships.
I do! Ah yes when loading encounter and resave it the settings are gone!
pwhk
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Post by pwhk »

v1.1 fixed has been done;
v1.1 update has fixed the following:
1. Reduced number of enemy PDs
2. Removed allied/player last reinforcements
3. Fixed fleet AI setting
Captain Trek
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Post by Captain Trek »

I really enjoyed this one... I thought the Dikor's guns were too easy to blow off compared with the other ships, but other than that it was good... I loved how all the small allied craft darted in amongst my bigger capital ships... :)

By the way, those Flonde's are damn tough... :)
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Shiemtek
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Post by Shiemtek »

Captain Trek wrote:I really enjoyed this one... I thought the Dikor's guns were too easy to blow off compared with the other ships, but other than that it was good... I loved how all the small allied craft darted in amongst my bigger capital ships... :)

By the way, those Flonde's are damn tough... :)
They are! It's odd ;D.

I love the encounter. The ships were wonderfully made, and the little allied patrol crafts added a nice touch, I think.

For some odd reason, though, the first wave or so of ships had names that reminded me of some kind of food..
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