Team Gamma For da Win
Moderators: th15, Moderators
Team Gamma For da Win
Members:
Derekiv
Iron Ham
BoVinE
Raithah
Stormcaller
Zancloufer
JaffaJoke91
Normandy
Griffin999
Derekiv
Iron Ham
BoVinE
Raithah
Stormcaller
Zancloufer
JaffaJoke91
Normandy
Griffin999
Last edited by derekiv on Wed Feb 27, 2008 8:18 pm, edited 3 times in total.
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- Commander
- Posts: 161
- Joined: Tue Jan 22, 2008 8:39 am
My intention with the Super Companion Cube was to create an artillery platform that would be able to fill the sky with projectiles and hopefully overwhelm defenses enough to tear into the flanks. My main concern is how viable this design would be against a Dieterling device, as that would hamper accuracy and potentially get me killed if it were to jump in close.
The alternatives I'm considering are a gun platform and a support platform. The first would basically be lancets, gatling blasters, and defenses. The latter would stay back and make use of fabbers, nanos, and other things to assist without actually doing much in the way of attacks.
The alternatives I'm considering are a gun platform and a support platform. The first would basically be lancets, gatling blasters, and defenses. The latter would stay back and make use of fabbers, nanos, and other things to assist without actually doing much in the way of attacks.
Shwoop-da-whoop ! I've managed to build this monster of a ship that should be able to take on anything without lancets. It's fugly, but it'll get the job done (bear in mind it hasn't been named yet, this is still just a Test).
Ship.
Ship.
The preferred outcome of war, is peace. Ironic; huh ? -[citation needed]
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- Commander
- Posts: 202
- Joined: Fri Nov 30, 2007 8:08 am
- Location: Canada
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- Commander
- Posts: 146
- Joined: Mon Nov 05, 2007 8:05 am
- Location: Alberta, Canada
You could try a kinetic missile, but I think the mothership has enough armor that it either wouldn't do enough damage, or you could do more damage with a regular ship. Bear in mind that I haven't tested verses a missile, only random pieces hitting the damn thing, so it may very well.
[img]http://i263.photobucket.com/albums/ii140/EndlessInfinity/Endsig.jpg[/img]
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- Captain
- Posts: 347
- Joined: Mon Jan 21, 2008 7:53 am
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- Commander
- Posts: 161
- Joined: Tue Jan 22, 2008 8:39 am
Greetings Team.
I've got dibs on a medium-long range 'invulnerable' ship. It'll be able to absorb a lot of damage, and also provide much consistent damage. I'm still tweaking it some, so no dl yet.
600 AI range, Normal AI
Weapons: 2x quad blaster, 2x gatblaster, 2x blaster, 1x point beam, 1x particle gun
Modules: 1x Aegis Deflector, 1x Nanomatrix
We just need someone with a suicidal gat-pulse ship that would completely distract PD.
Basically, as long as there are no flankers and not too many plasma charges, my ship will be able to take quite a beating. It's a bit slow though - 1.2 speed, 0.04 accel, 0.64 turning.
I've got dibs on a medium-long range 'invulnerable' ship. It'll be able to absorb a lot of damage, and also provide much consistent damage. I'm still tweaking it some, so no dl yet.
600 AI range, Normal AI
Weapons: 2x quad blaster, 2x gatblaster, 2x blaster, 1x point beam, 1x particle gun
Modules: 1x Aegis Deflector, 1x Nanomatrix
We just need someone with a suicidal gat-pulse ship that would completely distract PD.
Basically, as long as there are no flankers and not too many plasma charges, my ship will be able to take quite a beating. It's a bit slow though - 1.2 speed, 0.04 accel, 0.64 turning.
[url=http://www.fallingsandgame.com/][img]http://www.gaussianstudios.co.cc/hosting/fsgbanneram3.png[/img][/url]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
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- Captain
- Posts: 347
- Joined: Mon Jan 21, 2008 7:53 am
Make sure you're fast and agile, but load yourself with somewhere around 10-12 gat pulses, and set your AI range low. Trust me, you'll freaking annihilate everything in front of you. A tactic you may wish to try is the "fighter" speed/accel ratio, where you have 0 AI range, high speed, but low accel, so instead of standing in front of the ship getting blown to pieces, you make quick strafing runs. This way also means you bypass most defenses.
[url=http://www.fallingsandgame.com/][img]http://www.gaussianstudios.co.cc/hosting/fsgbanneram3.png[/img][/url]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
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- Commander
- Posts: 161
- Joined: Tue Jan 22, 2008 8:39 am