Assault the Mothership 2: Team BETA discussion

Various custom ship tournaments go here, along with old encounters.

Moderators: th15, Moderators

Locked
ChaosTheory
Vice Admiral
Vice Admiral
Posts: 1372
Joined: Tue Dec 11, 2007 1:31 pm
Location: Sunny California

Post by ChaosTheory »

Smooth, Natch. :D

So, that ship is a flanker, and that forward section has tons of HP so it doesn't explode when the deflectors fail, and contains no weapons so the MS won't throw up is deflectors between Lancet shots? I like it. We need more of those.

How many points did you pump into speed stats/hp+ on that thing?
[img]http://i307.photobucket.com/albums/nn298/ChaosTheory100/Feather_Signature_Ice3.png[/img]
DarkenShroud
Commodore
Commodore
Posts: 515
Joined: Thu Nov 29, 2007 6:37 am
Location: Cleveland, Ohio USA

Post by DarkenShroud »

Excellent close up distracter, as long as that thing doesn't run into a storm of fire with its flector down its perfect. Maybe push the AI back to 400 or 450 so you don't get to close, and can avoid more fire and give your defense more of a shot at knocking stuff down. Love it, love it, love it.
If it ain't broke, then don't try to fix it

A renegade is only what he makes of himself - Magius to Huma


You have only yourself to blame for failure
Natch
Captain
Captain
Posts: 316
Joined: Tue Jul 31, 2007 4:10 am

Post by Natch »

ChaosTheory wrote:Smooth, Natch. :D

So, that ship is a flanker, and that forward section has tons of HP so it doesn't explode when the deflectors fail, and contains no weapons so the MS won't throw up is deflectors between Lancet shots? I like it. We need more of those.

How many points did you pump into speed stats/hp+ on that thing?
Speed: 30 Points
Turning: 15 Points
Accl: 6 Points

5 Points are spent on section HP Boosts. Consdering kocking the agility down to buff the front section.



Also, I've developed a formula for speed/turning/accl when making really fast ships.


-Spend points on speed in 2 or 5 point increments
-Spend half that many on speed
-Spend 1/4 or 1/5 the points spent on speed on accl.
Last edited by Natch on Sun Feb 17, 2008 9:07 am, edited 1 time in total.
AWARDS:
[i]Most Innovative Shipmaker[/i]
[i]Shipmaker With Most Utility/Balance[/i]
[i]Most Annoying Member[/i]
Natch
Captain
Captain
Posts: 316
Joined: Tue Jul 31, 2007 4:10 am

Post by Natch »

Also, guys.
EndlessInfinity wrote:
An Aegis Shield [or shields] may not completely cover one side of attack
And in case you try to circumvent this, each section placed directly around (ie. adjecent and directly above or below) a shield blocking one side of an attack must have 10% of your total weapon and module point value, or be supporting the aegis'd section.
Though, because I feel really bad having to do this, I'll give you guys a hint - Team Delta has the best idea about the shape of the mothership.
AWARDS:
[i]Most Innovative Shipmaker[/i]
[i]Shipmaker With Most Utility/Balance[/i]
[i]Most Annoying Member[/i]
User avatar
M123
Captain
Captain
Posts: 356
Joined: Wed Sep 26, 2007 9:25 pm
Location: Queensland, Australia

Post by M123 »

In response to that:
Image
Darker areas have lower energy output. Modules cause some sensor distortion, but are now extremely visible.

Look on the first page for a better analysis of this new data.
Last edited by M123 on Mon Feb 18, 2008 6:04 pm, edited 2 times in total.
Image
Image
antisocialmunky
Vice Admiral
Vice Admiral
Posts: 1032
Joined: Wed Jan 30, 2008 8:22 am

Post by antisocialmunky »

Natch wrote:ROLE: Hey. Mothership bastard! Look over here! Expose your flank to my buddies!

http://www.mediafire.com/?dxlxxpbztj2
Wow, nice ship. I didn't go quite THAT nuts on a lancet frigate like one of my test ships. You might want to set the range longer, you don't need to be at range 300 to snipe at it.
Don’t worry it has airbags.
DarkenShroud
Commodore
Commodore
Posts: 515
Joined: Thu Nov 29, 2007 6:37 am
Location: Cleveland, Ohio USA

Post by DarkenShroud »

http://www.mediafire.com/?cd2vpmvyrjc

Wizards test mothership, link above.

Wow, nice ship. I didn't go quite THAT nuts on a lancet frigate like one of my test ships. You might want to set the range longer, you don't need to be at range 300 to snipe at it.

Already suggested that of Natch. Tested Sidewes Bastard against the new mothership, it goes to close to its rear. Flying through Tac fire, and what it can't knockdown. Need to push back the AI range to about 450 or 500. Then you seem to be able to dodge more and interecept more.
If it ain't broke, then don't try to fix it

A renegade is only what he makes of himself - Magius to Huma


You have only yourself to blame for failure
antisocialmunky
Vice Admiral
Vice Admiral
Posts: 1032
Joined: Wed Jan 30, 2008 8:22 am

Post by antisocialmunky »

Missiles are the bane of really fast frigates. More distance = they run out of gas more times. Also, autoguns> flak for that sort of thing.
Last edited by antisocialmunky on Sun Feb 17, 2008 11:55 pm, edited 1 time in total.
Don’t worry it has airbags.
DarkenShroud
Commodore
Commodore
Posts: 515
Joined: Thu Nov 29, 2007 6:37 am
Location: Cleveland, Ohio USA

Post by DarkenShroud »

Yep, unless those frigates have good pd, they get owned by missles in the proper numbers. (especially coming in from differnt directions)


Idea for fleet placement- Natch up front, followed by the slower pummelers. The other close range DPS ships next with better speed, in the rear the Mothergoose 2. Who will overtake all ships, but Natch's and fire her volley of Goslings to keep the big Mother's flak distracted. Natch distracts the Mother, I distract her pd with gosling fire. The rest pummel her to death.

Comus wrote:A slightly modified version of the venerable Rao-class battleship:

Image

Rao III-G

Battleship

Core - 500 HP (0 points)
Max Speed - 1.3 (13 points)
Accel - 0.04 (4 points)
Turning - .56 (7 points)
Sections - 24 (12 points)
Extra Sec HPx8 (8 points)

Hull Subtotal - 44 points


Pointbeams x4 - (8 points)
Pulsar x 8 - (32 points)
Deflectors x4 - (16 points)

Weapons and Mods Subtotal - 56 points

Total - 100 points

Opinions? I'd post a D/L, but the sever is glitching for me at the moment.

Remove 3 speed, two sections, and one deflector.
Add two more pulsars.

Or remove 4 speed and one Deflector, add 2 pulsars.


More firepower the better.
If it ain't broke, then don't try to fix it

A renegade is only what he makes of himself - Magius to Huma


You have only yourself to blame for failure
ChaosTheory
Vice Admiral
Vice Admiral
Posts: 1372
Joined: Tue Dec 11, 2007 1:31 pm
Location: Sunny California

Post by ChaosTheory »

I notice that ships of the same speed tend to cluster up into a group. Maybe we should use this to our advatage?
[img]http://i307.photobucket.com/albums/nn298/ChaosTheory100/Feather_Signature_Ice3.png[/img]
Anarki
BANNED
Posts: 657
Joined: Mon Aug 27, 2007 3:33 pm

Post by Anarki »

No no no.

We want to surround the ship, and attack it from all sides, so it can't raise deflectors, and spends more time turning if it destroys one of our ships.

Right?
ChaosTheory
Vice Admiral
Vice Admiral
Posts: 1372
Joined: Tue Dec 11, 2007 1:31 pm
Location: Sunny California

Post by ChaosTheory »

Well, we have two groups of ships, with relatively the same stats, so they cluster and defend each other. Either the MS goes for the flankers and gets it butt ripped off or it goes for the brawlers and gets its insides shredded by Lancets.
[img]http://i307.photobucket.com/albums/nn298/ChaosTheory100/Feather_Signature_Ice3.png[/img]
Anarki
BANNED
Posts: 657
Joined: Mon Aug 27, 2007 3:33 pm

Post by Anarki »

Yeah, but if they cluster, that means weapons like Tachyon Repeaters will be more effective, since they can hit multiple targets.

And I believe deflector failure would be quite simultaneous for the ships, anyway.
antisocialmunky
Vice Admiral
Vice Admiral
Posts: 1032
Joined: Wed Jan 30, 2008 8:22 am

Post by antisocialmunky »

If you stuff everything to the gills with flak AND stack all your ships, tacs and projectiles mean nothing.
Don’t worry it has airbags.
DarkenShroud
Commodore
Commodore
Posts: 515
Joined: Thu Nov 29, 2007 6:37 am
Location: Cleveland, Ohio USA

Post by DarkenShroud »

If you start off three ships on one side, then four ships on the other...they'll split off to each side of there target. Natch's ship starts in the middle front.
If it ain't broke, then don't try to fix it

A renegade is only what he makes of himself - Magius to Huma


You have only yourself to blame for failure
Locked