Assault the Mothership 2: Team BETA discussion
Moderators: th15, Moderators
Alright, I've got the idea out for my ship.
Basically, it's an armored sphere, with lots of gatling pulses. The idea is to use a dieterling device to blink on top on the enemy ship, deflectors activate, and then watch the pulses tear the ship apart.
I was thinking maybe to replace the pulses with goslings... still thinking about it.
Basically, it's an armored sphere, with lots of gatling pulses. The idea is to use a dieterling device to blink on top on the enemy ship, deflectors activate, and then watch the pulses tear the ship apart.
I was thinking maybe to replace the pulses with goslings... still thinking about it.
Heh.
GatBlasters cost the same as Beamers, so I don't need to change anything. The HBP (Heavy Blaster Platform) Pummeler can beat the Vindicator with only minor damage. (Although this may have something to do with deflector AI )
I would have posted a download but the database appears to be broken again. (Another hacker? :evil: )
GatBlasters cost the same as Beamers, so I don't need to change anything. The HBP (Heavy Blaster Platform) Pummeler can beat the Vindicator with only minor damage. (Although this may have something to do with deflector AI )
I would have posted a download but the database appears to be broken again. (Another hacker? :evil: )
-
- Commodore
- Posts: 534
- Joined: Thu Jun 21, 2007 12:39 pm
Well, here's a preliminary design... it's basically a flak tank. I was a biy overenthusiastic with the dodads, so I called it the Mosaic...
Stats:
Sections and engines:
1.5 speed: 10 points
0.10 accel: 5 points
0.7 turn: 10 points
13 sections: 13 points
7 points of HP increases
40 points on sections and engines
Weapons and modules:
2 ageis deflectors: 16 points
22 flak guns: 44 points
60 points on weapons and modules
100 points total
Stats:
Sections and engines:
1.5 speed: 10 points
0.10 accel: 5 points
0.7 turn: 10 points
13 sections: 13 points
7 points of HP increases
40 points on sections and engines
Weapons and modules:
2 ageis deflectors: 16 points
22 flak guns: 44 points
60 points on weapons and modules
100 points total
[img]http://i210.photobucket.com/albums/bb6/CaptainTrek/Federationsignature.jpg[/img]
-
- Commodore
- Posts: 534
- Joined: Thu Jun 21, 2007 12:39 pm
-
- Commodore
- Posts: 515
- Joined: Thu Nov 29, 2007 6:37 am
- Location: Cleveland, Ohio USA
Any more suggestions?
[Edit:] I think it needs more deflectors
DarkenShroud wrote:Doesn't seem like anyones using this rule to its fullest effect. My ship ideas overlap there modules 50 percent. Many advantages to doing this, especially with lancets.Ship cores must be default. Generally, around only 25% of a section may be covered, and 50% of a module. Basically, if you think there's a problem, there probably is.
The only thing I can think of is to overlap your lancets abit, so they fire together to reap more damage. Having the two seperated makes them far less effective. The closer they are to each other, the better they take out stuff in general.
I really don't like the idea of having a all defense ship on the team, though it looks nicely built. Maybe kill half of the defense, for good cheap offense. But its upto the rest of our team to decide if having a all defense ship is a good idea. I vote no however, we need all the offense we can get.
If it ain't broke, then don't try to fix it
A renegade is only what he makes of himself - Magius to Huma
You have only yourself to blame for failure
A renegade is only what he makes of himself - Magius to Huma
You have only yourself to blame for failure
-
- Vice Admiral
- Posts: 1235
- Joined: Wed Jan 02, 2008 4:27 pm
- Location: Elysium
-
- Vice Admiral
- Posts: 1372
- Joined: Tue Dec 11, 2007 1:31 pm
- Location: Sunny California
Hey, I want Natch on our team . . .
@DarkenShroud: I'll take that into consideration . . . and you really should at least show somebody on our team your ship before you submit it . . . can you PM it to someone who is on oyur team here and in the other tourney?
@CaptainTrek: Take osme flak off, put some weapons on, (tachyon drivers?) and use a 3:3:5 PB/PG/Flak ratio. Looks goo otherwise. does it comply with the Aegis rules about not covering an entire side?
@DarkenShroud: I'll take that into consideration . . . and you really should at least show somebody on our team your ship before you submit it . . . can you PM it to someone who is on oyur team here and in the other tourney?
@CaptainTrek: Take osme flak off, put some weapons on, (tachyon drivers?) and use a 3:3:5 PB/PG/Flak ratio. Looks goo otherwise. does it comply with the Aegis rules about not covering an entire side?
[img]http://i307.photobucket.com/albums/nn298/ChaosTheory100/Feather_Signature_Ice3.png[/img]
-
- Commander
- Posts: 146
- Joined: Mon Nov 05, 2007 8:05 am
- Location: Alberta, Canada
Yup! I'm kinda surprised more people haven't been using aegis, compared to last tourney when better than every second ship had it...ChaosTheory wrote:@CaptainTrek: Take osme flak off, put some weapons on, (tachyon drivers?) and use a 3:3:5 PB/PG/Flak ratio. Looks goo otherwise. does it comply with the Aegis rules about not covering an entire side?
[img]http://i263.photobucket.com/albums/ii140/EndlessInfinity/Endsig.jpg[/img]
-
- Vice Admiral
- Posts: 1372
- Joined: Tue Dec 11, 2007 1:31 pm
- Location: Sunny California
Update. Now we go for Aegis:
Oh, wait . . . I need to expand the back to use aegis. Forgot about that . . . so this isn't *quite* up-to-date.
=============
Fallen Light
=============
Ship Stats:
-------------
Type: Battleship
AI Range: 350
Purpose: close-range battleship
Core HP: 500
-0
Max Speed: 0.9
-9
Accel: 0.2
-2
Turing: 0.96
-12
Sections: 22
-11
Sec HP add: 1000
-4
-------------
Total: 38
PD/Weaps/Mods
-------------
Flak: 4
-8
Particle Guns: 4
-8
Point Beams: 2
-4
Mining Beams: 6
-6
Tachyons: 4
-8
Aegis Deflectors: 2
-16
Lancets: 2
-12
-------------
Total: 62
=============
Ship Total: 100
Oh, wait . . . I need to expand the back to use aegis. Forgot about that . . . so this isn't *quite* up-to-date.
=============
Fallen Light
=============
Ship Stats:
-------------
Type: Battleship
AI Range: 350
Purpose: close-range battleship
Core HP: 500
-0
Max Speed: 0.9
-9
Accel: 0.2
-2
Turing: 0.96
-12
Sections: 22
-11
Sec HP add: 1000
-4
-------------
Total: 38
PD/Weaps/Mods
-------------
Flak: 4
-8
Particle Guns: 4
-8
Point Beams: 2
-4
Mining Beams: 6
-6
Tachyons: 4
-8
Aegis Deflectors: 2
-16
Lancets: 2
-12
-------------
Total: 62
=============
Ship Total: 100
[img]http://i307.photobucket.com/albums/nn298/ChaosTheory100/Feather_Signature_Ice3.png[/img]