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Posted: Fri Apr 04, 2008 12:04 am
by antisocialmunky
Its not about the armament of each individual ship. Its about the how well the fleet works together and the fleet strategy overall.

Beamers are dominant ships, but they by themselves are not enough to win well unless organized well.

We about split even with beamers and projectile ships with two bait ships. We have lots of flexibility and will probably do quite well.

Posted: Fri Apr 04, 2008 12:10 am
by Master Chief
antisocialmunky wrote:We about split even with beamers and projectile ships with two bait ships. We have lots of flexibility and will probably do quite well.
Well, that's correct, but we'll still have to wait. I'm still not so convinced that a combined fleet can perform well (or even better) than another fleet of top-grade beamer quality, although our team is rather diverse and covers a lot of complementary roles. And looking back, I'm wondering where two of our ships went to...

Dammit. Nearly forgot. Suicide bait ships.

Posted: Fri Apr 04, 2008 12:23 am
by antisocialmunky
Well, when you phrase it that way, we did throw two ships away didn't we?

Though I can't speak for Jafo, I never considered our ships suicide ships. They were lancet boats for circling around making worthwhile snipes against their weapons and they are good at fairly good at it.

Besides, who's pulsar ship is that?

I'd say that our weakest ship is turtle since Sanders disappeared. We didn't have very many options in making it fit in with our ships.

Posted: Fri Apr 04, 2008 12:32 am
by Master Chief
antisocialmunky wrote:I'd say that our weakest ship is turtle since Sanders disappeared. We didn't have very many options in making it fit in with our ships.
Sigh. I always felt that funny feeling every time I saw the Turtle get ripped apart by megatachyon spam. As if our team was making a grave decision to get rid of a ship. But seriously, those ships (including Jormugand) have been able to hold the MS's attention long enough for the rest to flank and start acting like pains-in-the-ass, although Jormugand was improved upon quite a fair bit, allowing us to utilise it's useful gatblaster spam which distracted PD. Other than that, our fleet should be able to beat the MS no matter what happens.

Posted: Fri Apr 04, 2008 12:51 am
by antisocialmunky
It would have been cool to work a strategy up around killing the mothership without using lancets. :D

Posted: Fri Apr 04, 2008 6:03 pm
by Exethalion
Master Chief wrote:
Exethalion wrote:We did find the beamer-flanker ships (mine, daxx's, Strideo's and Mr Wizard's) had problems outputting enough firepower. Beamers also have a painful reload time. If they keep attacking shielded sections, we won't last long.
You'll last longer if you start creating pain-in-the-ass mining beam or scatterbeam flankers. Those can really create havoc if armed with a decent amount of flak on them, which simply wipes the close-range projectiles right off the screen without much difficulty. And not to mention the mining beams' "smart" AI which gets them to target non-deflectored sections, and the scatterbeams "I don't give a damn if that's a shielded section" mentality which can do damage to adjacent sections, obviously.
Strideo's ship is armed to the teeth with mining beams. We experimented with scatters but they sucked BIG TIME. Seriously, they weren't accurate, and hit unshielded sections for tiny fractions of a second at a time, at lame-ass damage levels. Mining beams were half the price, more accurate and excellent at bunching together damage on un-shielded sections.

We also used mega beams, standard beams, a few scatters, drivers and of course Lloyd16's mega tach.

Posted: Sat Apr 05, 2008 7:23 am
by EndlessInfinity
Don't hold me to this, but tommorow I'll try to get every fight ran and posted. I need a break tonight after this hell-week...

Posted: Sat Apr 05, 2008 9:06 am
by Daxx
/me waits with bated breath.

Posted: Sat Apr 05, 2008 9:23 am
by ChaosTheory
EndlessInfinity wrote:Don't hold me to this, but tommorow I'll try to get every fight ran and posted. I need a break tonight after this hell-week...
Will there be more alcohol involved? :lol:

Posted: Sat Apr 05, 2008 1:51 pm
by Master Chief
EndlessInfinity wrote:Don't hold me to this, but tommorow I'll try to get every fight ran and posted. I need a break tonight after this hell-week...
Ok. Take a break then. I've also had a hellish week like you...the goddamn pile of work...

But try, 'Infinity. Please try to get them up - I'm quite sure everyone really wants to see some results.

Posted: Sat Apr 05, 2008 4:16 pm
by EndlessInfinity
ChaosTheory wrote:
EndlessInfinity wrote:Don't hold me to this, but tommorow I'll try to get every fight ran and posted. I need a break tonight after this hell-week...
Will there be more alcohol involved? :lol:
Heh, I was intending that to be tonight, but everyone else buggered off to go party... jerks!

Posted: Mon Apr 07, 2008 12:34 am
by derekiv
So have you started the testing yet?

Posted: Mon Apr 07, 2008 1:14 pm
by EndlessInfinity
Alpha: http://www.youtube.com/watch?v=tv1WiWeQCj0
got the enc for beta made, so that'll be done tomorrow

Posted: Mon Apr 07, 2008 5:59 pm
by Daxx
Wow! Well done Alpha, you really did rip it to pieces.

Posted: Mon Apr 07, 2008 7:08 pm
by antisocialmunky
Woot, with all the usual casualties. Well done, guys. Now if only we oculd have done it without lancet whoring.

I really love that mothership, look forward to the DL.