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PostPosted: Wed Apr 02, 2008 9:51 pm 
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Whoa, very, very nice!

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PostPosted: Wed Apr 02, 2008 10:33 pm 
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Dare I ask WHY the Fallen Light Mk6 has Kalinosis' name next to it?

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PostPosted: Thu Apr 03, 2008 12:49 am 
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ChaosTheory wrote:
Dare I ask WHY the Fallen Light Mk6 has Kalinosis' name next to it?


Ackkkkkk dammit! I knew I was going to do something stupid like that. I'm honestly really sorry, I kept all the screenshots for the ships in alphabetical order, not the order you guys signed up (which is the order on the frontpage), and since I tried to get alpha and beta's names done in one sitting, I must have messed up there.

@everyone: thank you very much :) aside from the silly errors (and the fact that premiere didn't really like maintaining quality on my imported video) I think it turned out pretty good.

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PostPosted: Thu Apr 03, 2008 2:36 am 
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Ooh, nice video.
My ship looks so nice and innocent next to all the others, can't wait to see its true power.


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PostPosted: Thu Apr 03, 2008 2:52 am 
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Psshaw, I'll pwnzors you all with my refusal to use deflectors of any sort.

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PostPosted: Thu Apr 03, 2008 3:18 am 
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Normandy wrote:
Psshaw, I'll pwnzors you all with my refusal to use deflectors of any sort.

Everybody - DUCK! Kinetic material is on its way. :D :lol:


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PostPosted: Thu Apr 03, 2008 6:35 am 
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I went back and looked at the old tourney, comparing the videos to the new ships, and am surprised by how much progress has been made in a comparatively short time of competitive shipbuilding and development.

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PostPosted: Thu Apr 03, 2008 7:44 am 
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Daxx wrote:
I went back and looked at the old tourney, comparing the videos to the new ships, and am surprised by how much progress has been made in a comparatively short time of competitive shipbuilding and development.


It's true - I tested alpha against the old mothership, and alpha had their way with it. It would have gone even faster if I had gone with 2500x2500 rather than 5kx5k

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PostPosted: Thu Apr 03, 2008 9:37 pm 
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EndlessInfinity wrote:
It's true - I tested alpha against the old mothership, and alpha had their way with it.

Well, looking at the new MS in the video, I have come to the conclusion that this will definitely not be the case when we face off against MS2. It looks bigger than what the test MS was. Hmmph.

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PostPosted: Thu Apr 03, 2008 9:42 pm 
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It doesn't have that pain in the butt aegis noze cone though.

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PostPosted: Thu Apr 03, 2008 9:46 pm 
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antisocialmunky wrote:
It doesn't have that pain in the butt aegis noze cone though.

Although I do predict a slight over-abundance of flak and PD compared to the test version. Dammit. So much for our pulsar ships Aphelion and Sogeki Hei, if that is the case. I just hope that 'Infinity posts the MS2 up for download soon, so that everyone can just fiddle with it.

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PostPosted: Thu Apr 03, 2008 10:42 pm 
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Master Chief wrote:
antisocialmunky wrote:
It doesn't have that pain in the butt aegis noze cone though.

Although I do predict a slight over-abundance of flak and PD compared to the test version. Dammit. So much for our pulsar ships Aphelion and Sogeki Hei, if that is the case. I just hope that 'Infinity posts the MS2 up for download soon, so that everyone can just fiddle with it.


HA! Mostly all beam ships team Delta will rule.

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PostPosted: Thu Apr 03, 2008 10:44 pm 
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Exethalion wrote:
HA! Mostly all beam ships team Delta will rule.

No matter how reluctant I am to admit it, I must say that those beamer ships do have a clear-cut advantage over the projectile ships. Which is what I realised after the submission date was past, and now is the recurring strategy that I always use when designing my ships.

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Master Chief wrote:
Exethalion wrote:
HA! Mostly all beam ships team Delta will rule.

No matter how reluctant I am to admit it, I must say that those beamer ships do have a clear-cut advantage over the projectile ships. Which is what I realised after the submission date was past, and now is the recurring strategy that I always use when designing my ships.


We did find the beamer-flanker ships (mine, daxx's, Strideo's and Mr Wizard's) had problems outputting enough firepower. Beamers also have a painful reload time. If they keep attacking shielded sections, we won't last long.

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PostPosted: Thu Apr 03, 2008 10:52 pm 
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Exethalion wrote:
We did find the beamer-flanker ships (mine, daxx's, Strideo's and Mr Wizard's) had problems outputting enough firepower. Beamers also have a painful reload time. If they keep attacking shielded sections, we won't last long.

You'll last longer if you start creating pain-in-the-ass mining beam or scatterbeam flankers. Those can really create havoc if armed with a decent amount of flak on them, which simply wipes the close-range projectiles right off the screen without much difficulty. And not to mention the mining beams' "smart" AI which gets them to target non-deflectored sections, and the scatterbeams "I don't give a damn if that's a shielded section" mentality which can do damage to adjacent sections, obviously.

Now that's what I mean by pain in the ass. :P

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