Assault the Mothership 2: Electric Boogaloo![Closed]

Various custom ship tournaments go here, along with old encounters.

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th15
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Post by th15 »

Whoa, very, very nice!
Sean 'th15' Chan
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ChaosTheory
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Post by ChaosTheory »

Dare I ask WHY the Fallen Light Mk6 has Kalinosis' name next to it?
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EndlessInfinity
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Post by EndlessInfinity »

ChaosTheory wrote:Dare I ask WHY the Fallen Light Mk6 has Kalinosis' name next to it?
Ackkkkkk dammit! I knew I was going to do something stupid like that. I'm honestly really sorry, I kept all the screenshots for the ships in alphabetical order, not the order you guys signed up (which is the order on the frontpage), and since I tried to get alpha and beta's names done in one sitting, I must have messed up there.

@everyone: thank you very much :) aside from the silly errors (and the fact that premiere didn't really like maintaining quality on my imported video) I think it turned out pretty good.
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BoVinE
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Post by BoVinE »

Ooh, nice video.
My ship looks so nice and innocent next to all the others, can't wait to see its true power.
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Normandy
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Post by Normandy »

Psshaw, I'll pwnzors you all with my refusal to use deflectors of any sort.
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Post by Jafo »

Normandy wrote:Psshaw, I'll pwnzors you all with my refusal to use deflectors of any sort.
Everybody - DUCK! Kinetic material is on its way. :D :lol:
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Post by Daxx »

I went back and looked at the old tourney, comparing the videos to the new ships, and am surprised by how much progress has been made in a comparatively short time of competitive shipbuilding and development.
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EndlessInfinity
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Post by EndlessInfinity »

Daxx wrote:I went back and looked at the old tourney, comparing the videos to the new ships, and am surprised by how much progress has been made in a comparatively short time of competitive shipbuilding and development.
It's true - I tested alpha against the old mothership, and alpha had their way with it. It would have gone even faster if I had gone with 2500x2500 rather than 5kx5k
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Master Chief
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Post by Master Chief »

EndlessInfinity wrote:It's true - I tested alpha against the old mothership, and alpha had their way with it.
Well, looking at the new MS in the video, I have come to the conclusion that this will definitely not be the case when we face off against MS2. It looks bigger than what the test MS was. Hmmph.
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antisocialmunky
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Post by antisocialmunky »

It doesn't have that pain in the butt aegis noze cone though.
Don’t worry it has airbags.
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Post by Master Chief »

antisocialmunky wrote:It doesn't have that pain in the butt aegis noze cone though.
Although I do predict a slight over-abundance of flak and PD compared to the test version. Dammit. So much for our pulsar ships Aphelion and Sogeki Hei, if that is the case. I just hope that 'Infinity posts the MS2 up for download soon, so that everyone can just fiddle with it.
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Post by Exethalion »

Master Chief wrote:
antisocialmunky wrote:It doesn't have that pain in the butt aegis noze cone though.
Although I do predict a slight over-abundance of flak and PD compared to the test version. Dammit. So much for our pulsar ships Aphelion and Sogeki Hei, if that is the case. I just hope that 'Infinity posts the MS2 up for download soon, so that everyone can just fiddle with it.
HA! Mostly all beam ships team Delta will rule.
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Post by Master Chief »

Exethalion wrote:HA! Mostly all beam ships team Delta will rule.
No matter how reluctant I am to admit it, I must say that those beamer ships do have a clear-cut advantage over the projectile ships. Which is what I realised after the submission date was past, and now is the recurring strategy that I always use when designing my ships.
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Post by Exethalion »

Master Chief wrote:
Exethalion wrote:HA! Mostly all beam ships team Delta will rule.
No matter how reluctant I am to admit it, I must say that those beamer ships do have a clear-cut advantage over the projectile ships. Which is what I realised after the submission date was past, and now is the recurring strategy that I always use when designing my ships.
We did find the beamer-flanker ships (mine, daxx's, Strideo's and Mr Wizard's) had problems outputting enough firepower. Beamers also have a painful reload time. If they keep attacking shielded sections, we won't last long.
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Post by Master Chief »

Exethalion wrote:We did find the beamer-flanker ships (mine, daxx's, Strideo's and Mr Wizard's) had problems outputting enough firepower. Beamers also have a painful reload time. If they keep attacking shielded sections, we won't last long.
You'll last longer if you start creating pain-in-the-ass mining beam or scatterbeam flankers. Those can really create havoc if armed with a decent amount of flak on them, which simply wipes the close-range projectiles right off the screen without much difficulty. And not to mention the mining beams' "smart" AI which gets them to target non-deflectored sections, and the scatterbeams "I don't give a damn if that's a shielded section" mentality which can do damage to adjacent sections, obviously.

Now that's what I mean by pain in the ass. :P
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