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PostPosted: Thu Feb 14, 2008 9:57 pm 
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Nah, its 360 degree weapons and jumping. I made one that was just high ROT and armed with Beamers(they synchronized with the dieterling quite well).

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PostPosted: Thu Feb 14, 2008 9:58 pm 
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*Nod* Yes they do, have a beamer backstabber as well in my arsenal. LOL actually more then one.

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PostPosted: Thu Feb 14, 2008 10:01 pm 
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I was toying around with a multiple dieterling ship.

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PostPosted: Thu Feb 14, 2008 10:37 pm 
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Well thats just what I was doing with fast turning frigates. :D

The 360 degree weapon actually didnt occur to me since I found fast turning first. But meh, all the 360 weapons are interceptible anyway.

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PostPosted: Thu Feb 14, 2008 11:16 pm 
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Does anyone have a link to the old mothership? The official one doesn't work, I can only download the sb2 file and I have sb3 :?


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PostPosted: Thu Feb 14, 2008 11:19 pm 
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the link is in the database, press ctrl+f and type alien mothership.
be warned, it has a lot of mega tachyons.


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PostPosted: Thu Feb 14, 2008 11:27 pm 
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No it isnt...... only some other stupid ship called alien mothership


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PostPosted: Thu Feb 14, 2008 11:28 pm 
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Anarki wrote:
A. Should projectile recoloring be allowed?

B. Should weapon module resizing be allowed?

A. Yes
B. No

Edit: Does this work? http://muon.us/bsf/Alien%20Mothership.shp
that's the link that cmdpromt gave after the last tourney

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PostPosted: Thu Feb 14, 2008 11:37 pm 
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no that IS the link that doesn't work


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PostPosted: Thu Feb 14, 2008 11:42 pm 
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Anty wrote:
no that IS the link that doesn't work


Make sure to right-click and save as - just tested and it worked for me.

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PostPosted: Fri Feb 15, 2008 2:59 am 
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hello everyone. just wondering of i could bend the rules a little, by putting 3 flaks on 2 sections of this ship
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only want to put 3 on each of the rounded bits at the front. the only other pieces of pd would be 2 point beams placed deep in the hull.(p.s.have added to design since the picture was taken, but not enough to upload the improvements.
edit: also, what is the cost of thrusters? they are not mentoned on the point sheet
responding to post below:- or maybe limit the amount of sections with 3 weapons/modules to 2 for frigates/4 for cruisers and 6 for battleships (cause battleships are bigger then cruisers, and they are bigger then frigates) can't go on with building until someone says yes.


Last edited by Lloyd16 on Fri Feb 15, 2008 3:21 am, edited 2 times in total.

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PostPosted: Fri Feb 15, 2008 3:09 am 
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Quote:
hello everyone. just wondering of i could bend the rules a little, by putting 3 flaks on 2 sections of this ship



Yeah I will have to second that request, I would like infinity to raise the two per section rule to three like Cmd Prompt did? PLEASE LOL :D

Would help frigate designs alot, and would make them a more viable choice for starts. They suck as the rule stands, and at best are only half effective.

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PostPosted: Fri Feb 15, 2008 3:39 am 
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It doesn't gimp frigates. If you really wany, how about 3 just for frigates.

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PostPosted: Fri Feb 15, 2008 3:41 am 
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Maybe some of the smaller weapons could be 3 per section or certain selected weapons and modules.

I wouldn't have a problem with flak cannons being allowed at 3 per section.

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PostPosted: Fri Feb 15, 2008 3:48 am 
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Eitherway, just for frigates or all the way across the board. We do need abit of a boost all around from what I have noticed.

Make it 3 weapons and modules per section Infinity?

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