Assault the Mothership 2: Electric Boogaloo![Closed]

Various custom ship tournaments go here, along with old encounters.

Moderators: th15, Moderators

Locked
antisocialmunky
Vice Admiral
Vice Admiral
Posts: 1032
Joined: Wed Jan 30, 2008 8:22 am

Post by antisocialmunky »

Nah, its 360 degree weapons and jumping. I made one that was just high ROT and armed with Beamers(they synchronized with the dieterling quite well).
Don’t worry it has airbags.
DarkenShroud
Commodore
Commodore
Posts: 515
Joined: Thu Nov 29, 2007 6:37 am
Location: Cleveland, Ohio USA

Post by DarkenShroud »

*Nod* Yes they do, have a beamer backstabber as well in my arsenal. LOL actually more then one.
If it ain't broke, then don't try to fix it

A renegade is only what he makes of himself - Magius to Huma


You have only yourself to blame for failure
antisocialmunky
Vice Admiral
Vice Admiral
Posts: 1032
Joined: Wed Jan 30, 2008 8:22 am

Post by antisocialmunky »

I was toying around with a multiple dieterling ship.
Don’t worry it has airbags.
Mr_Wizard
Commander
Commander
Posts: 148
Joined: Sun Dec 30, 2007 10:50 pm

Post by Mr_Wizard »

Well thats just what I was doing with fast turning frigates. :D

The 360 degree weapon actually didnt occur to me since I found fast turning first. But meh, all the 360 weapons are interceptible anyway.
[img]http://i30.photobucket.com/albums/c317/Mr_Arch_Wizard/transpdiscovery.gif[/img]
Anty
Commander
Commander
Posts: 205
Joined: Fri Jan 25, 2008 10:50 pm

Post by Anty »

Does anyone have a link to the old mothership? The official one doesn't work, I can only download the sb2 file and I have sb3 :?
Lloyd16
Commander
Commander
Posts: 148
Joined: Wed Feb 13, 2008 6:59 pm

Post by Lloyd16 »

the link is in the database, press ctrl+f and type alien mothership.
be warned, it has a lot of mega tachyons.
Anty
Commander
Commander
Posts: 205
Joined: Fri Jan 25, 2008 10:50 pm

Post by Anty »

No it isnt...... only some other stupid ship called alien mothership
EndlessInfinity
Commander
Commander
Posts: 146
Joined: Mon Nov 05, 2007 8:05 am
Location: Alberta, Canada

Post by EndlessInfinity »

Anarki wrote:A. Should projectile recoloring be allowed?

B. Should weapon module resizing be allowed?
A. Yes
B. No

Edit: Does this work? http://muon.us/bsf/Alien%20Mothership.shp
that's the link that cmdpromt gave after the last tourney
[img]http://i263.photobucket.com/albums/ii140/EndlessInfinity/Endsig.jpg[/img]
Anty
Commander
Commander
Posts: 205
Joined: Fri Jan 25, 2008 10:50 pm

Post by Anty »

no that IS the link that doesn't work
EndlessInfinity
Commander
Commander
Posts: 146
Joined: Mon Nov 05, 2007 8:05 am
Location: Alberta, Canada

Post by EndlessInfinity »

Anty wrote:no that IS the link that doesn't work
Make sure to right-click and save as - just tested and it worked for me.
[img]http://i263.photobucket.com/albums/ii140/EndlessInfinity/Endsig.jpg[/img]
Lloyd16
Commander
Commander
Posts: 148
Joined: Wed Feb 13, 2008 6:59 pm

Post by Lloyd16 »

hello everyone. just wondering of i could bend the rules a little, by putting 3 flaks on 2 sections of this ship
Image
only want to put 3 on each of the rounded bits at the front. the only other pieces of pd would be 2 point beams placed deep in the hull.(p.s.have added to design since the picture was taken, but not enough to upload the improvements.
edit: also, what is the cost of thrusters? they are not mentoned on the point sheet
responding to post below:- or maybe limit the amount of sections with 3 weapons/modules to 2 for frigates/4 for cruisers and 6 for battleships (cause battleships are bigger then cruisers, and they are bigger then frigates) can't go on with building until someone says yes.
Last edited by Lloyd16 on Fri Feb 15, 2008 3:21 am, edited 2 times in total.
DarkenShroud
Commodore
Commodore
Posts: 515
Joined: Thu Nov 29, 2007 6:37 am
Location: Cleveland, Ohio USA

Post by DarkenShroud »

hello everyone. just wondering of i could bend the rules a little, by putting 3 flaks on 2 sections of this ship

Yeah I will have to second that request, I would like infinity to raise the two per section rule to three like Cmd Prompt did? PLEASE LOL :D

Would help frigate designs alot, and would make them a more viable choice for starts. They suck as the rule stands, and at best are only half effective.
If it ain't broke, then don't try to fix it

A renegade is only what he makes of himself - Magius to Huma


You have only yourself to blame for failure
antisocialmunky
Vice Admiral
Vice Admiral
Posts: 1032
Joined: Wed Jan 30, 2008 8:22 am

Post by antisocialmunky »

It doesn't gimp frigates. If you really wany, how about 3 just for frigates.
Don’t worry it has airbags.
Strideo
Captain
Captain
Posts: 382
Joined: Thu Jan 10, 2008 5:14 am
Location: Atlanta GA

Post by Strideo »

Maybe some of the smaller weapons could be 3 per section or certain selected weapons and modules.

I wouldn't have a problem with flak cannons being allowed at 3 per section.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1681][img]http://img.photobucket.com/albums/v77/Strideo/BF/AthacianShipyards3.jpg[/img]
Clicky to see my fleets! :D[/url]
DarkenShroud
Commodore
Commodore
Posts: 515
Joined: Thu Nov 29, 2007 6:37 am
Location: Cleveland, Ohio USA

Post by DarkenShroud »

Eitherway, just for frigates or all the way across the board. We do need abit of a boost all around from what I have noticed.

Make it 3 weapons and modules per section Infinity?
If it ain't broke, then don't try to fix it

A renegade is only what he makes of himself - Magius to Huma


You have only yourself to blame for failure
Locked