On fleet placement:
I am not going to place them at the far corners, but they will not be in weapons' range of each other, either. They will be placed roughly 1/4th from the back wall, facing forward. Fleet AI will be on. I am also considering making it a 3000 x 3000 sandbox instead of the originally planned 2500 x 2500. I will set max range to 9999.
I'm hoping the encounter maker will be up by the time I run the tests. If that's the case, I will be able to do many more trials with each fight to ensure greater accuracy. I will also be able to post the Encounter files so you guys can see for yourselves

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Here's how the fights will work.
Each team will fight every other team. Each of these fights will consist of multiple rounds. A round is a 4 v 4 battle. Each won round is one point (see ladder a couple pages back). If the Encounter maker is out, I'll run five rounds. If it's not, I'll do two or three. The two teams with the most points will move on to the finals*. This is also where I throw in my secret twist to encourage more deceit and competitiveness. The final battle will consist of five rounds, encounter maker or not.
*In the event of a tie, the two tied teams will fight another 5 battles to determine the winner.