Admiral Evars wrote:I think you have defenses way too cheap (in particular the point beam), and it seems ridiculous to have defenses the same for all ship classes.
As an example, rail guns are utterly useless against someone who has paid less than half of the rail's point value in point beams.
I left the PD the same price for all classes because it didn't seem fair to make one class pay extra for something that is almost
required to have. Most Tournaments have one point value for all classes, so everything is the same cost. Also, Rails are tough to intercept, and point beams are very slow firing. If your ship has only rail cannons, then prepare for a bunch of them to be intercepted. You have to mix your projectile types a bit. Fire those rails through a sea of allied blaster shots and they'll get through almost every time.
Flak is cheap because it's inaccurate, and not effective in small numbers. Point lasers are cheap because they fire SO slow. I made the Particle a bit more expensive, because it has a decent fire rate and is pretty accurate.
Onto the armor. It's actually cheaper for Frigates and Corvettes to upgrade their armor plates than to install new ones. By quite a bit, actually. This is not true for Battleships, but there is always the overlap rule. You can't overlap pieces more than 25%, and so the ablative strategy kind of goes out the window.