3rd Custom Ships Fleet Tournament Voting Thread [Updated]

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CmdPrompt
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3rd Custom Ships Fleet Tournament Voting Thread [Updated]

Post by CmdPrompt »

The third custom ships tournament will be a fleet tournament. Trust me, they are much more fun than 1 v 1s.
This thread covers voting for ideas brought up in the ideas thread.

Based on the results of this thread and the previous one, I've updated the rules. Please read and discuss, particularly the point values.

Code: Select all

Base rules

First step:
-Choose a ship class.
   Battleship: Slow, but large and strong
   Cruiser: The middle-ground between frigate and battleship
   Frigate: Small and fragile, but agile

-------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------

         Your ship starts off with these stats
Base Stats-|--Battleship---|----Cruiser----|----Frigate----|
Core HP    |----- 500 -----|----- 400 -----|----- 300 -----| (Appears as Base HP)
Section HP |----- 200 -----|----- 150 -----|----- 100 -----| (Set every section to this HP)
Max Speed  |------ 0 ------|------ 0 ------|------ 0 ------|
Accelerate |------ 0 ------|------ 0 ------|------ 0 ------|
Turning    |------ 0 ------|------ 0 ------|------ 0 ------|
        
         For every point you spend, add this much to those stats
Add Stats--|--Battleship---|----Cruiser----|----Frigate----|
Core HP Add|----- 50 ------|----- 25 ------|----- 10 ------|
Sec. HP Add|----- 250 -----|----- 200 -----|----- 150 -----| (On one section, not all of them)
Max Speed  |----- 0.10 ----|----- 0.15 ----|----- 0.20 ----|
Accelerate |----- 0.01 ----|----- 0.02 ----|----- 0.05 ----|
Turning    |----- 0.08 ----|----- 0.14 ----|----- 0.20 ----|

         How much adding a section costs (Read / as for)
Sections--|--Battleship---|----Cruiser----|----Frigate----|
Cost------|-- 1 point/2 --|-- 1 point/1 --|-- 2 points/1 -|


-------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------

Weapons and Modules

Attribute-------|----Cost----|
=Projectiles====|============|
Pulse Gun-------|----- 1 ----|
Gatling Pulse---|----- 2 ----|
Blaster Cannon--|----- 2 ----|
Gatling Blaster-|----- 3 ----|
Quad Blaster----|----- 3 ----|
Repeater Gun----|----- 1 ----|
Tachyon Cannon--|----- 4 ----|
Tachyon Repeater|----- 8 ----|
Tachyon Driver--|----- 4 ----|
Plasma Charge---|----- 3 ----|
Missile Launcher|----- 1 ----|
=Beams==========|============|
Mining Beam-----|----- 1 ----|
Scatter Beam----|----- 2 ----|
Beamer----------|----- 3 ----|
Shock Beamer----|----- 3 ----|
Mega Beam-------|----- 4 ----|
=Point=Defense==|============|
Flak Cannon-----|----- 2 ----|
Particle Gun----|----- 2 ----|
Point Beam------|----- 2 ----|
=Misc===========|============|
Demeter Launcher|----- 2 ----|
Demeter Pod Lchr|----- 12 ---| 2
Weasel Gun------|----- 3 ----|
Pulsar Gun------|----- 4 ----|
Sidewinder------|----- 2 ----|
Railgun---------|----- 4 ----|
=Modules========|============|
Gosling Launcher|----- 3 ----|
Nano Matrix-----|----- 15 ---| 1
Gravitic Impeder|----- 6 ----|
Platform Faber--|----- 10 ---|
Impeder Faber---|----- 8 ----|
Dieterling Devic|----- 15 ---|
Flux Projector--| Restricted for AI reasons
Booster---------|----- 5 ----| 2
Aegis Deflector-| Restricted for balance reasons
Deflector Shield|----- 4 ----| 1 per 3 sections
Teller Torpedo--|----- 2 ----|
Gluon Bolter----|----- 3 ----|
Lancet Beam-----|----- 6 ----| 2
Frosch Gun------|----- 15 ---| 1 
Gravity Beam----|----- 5 ----|
Rorschach-------|----- 6 ----|

-------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------

AI:
-Any AI and range may be chosen.

The Core:
-May be covered by other sections.
-Weapons or modules cannot be connected off the core.
-Cannot be small, civilian, or defense platform core.

Shields:
-Aegis shields are banned
-Deflector shields are allowed, but restricted to 1 Deflector Shield per 3 sections

Sections:
-Sections can be scaled three times in each direction, either larger or smaller.
-The only exception to the above rule is Section 26, which may only be made smaller.
-Parenting between sections must be logical.
-Sections may overlap other sections within reason. No more than 25% can be covered by another section.

Weapons and Modules:
-Limited to 3 per section
-Weapons and modules must rest, without overlapping, on its parent section. (This does not mean all the pixels of the weapon\module have to be on the parent section, just that where it sits should be on its parent section)
-Weapons and modules may touch, and may cover the section, but again, may not overlap.
-The arc of the weapon can be set from 0 to 135 degrees.
Last edited by CmdPrompt on Thu Jan 24, 2008 2:39 am, edited 6 times in total.
CmdPrompt
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Post by CmdPrompt »

-Reserved-
Last edited by CmdPrompt on Wed Jan 16, 2008 1:43 pm, edited 1 time in total.
derekiv
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Post by derekiv »

Aegis?: No. use Deflectors
Exposed Cores? No. Most really small ships cover core.
300 points? Yes
Arcs? Yes
2 per section? No. As many as you can fit with no overlap
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Post by goduranus »

No to aegis, there isn't enough variety in the way you use it for aegis to be fun, people just cover their front. Yes for deflectors.

Core doesn't have to be exposed, because exposing the core is unrealistic in terms of ship design.

300 point, yes, maximum 100 points per ship or something.

Arcs, default. Make the spinning blaster more expensive because it has full arc.

2 module/weapons per section? Yes, to simulate weapons and modules taking up internal space.

2 sections per section? I'd say three, because I want to build ships that have a spinal section which connects to 1 more section on each side, and one more at the front.
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Post by TrashMan »

Aegises
hmmm... if you can find a good way of limiting them..then yes. If you can't then No.
YES on deflectors.

Exposed core
doesn't matter to me. I'd say let people cover them. So I vote NO.

300 points
YES

Arcs
YES. But make people pay for increased arcs..double the arc, pay 1 point, triple it, pay 2 points. But it still has to be cheaper than 2 guns.

2 per section
NO. Make it 3.
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[url=http://www.wyrdysm.com/battleshipsforever/shipdatabase/uploads/VANavy.rar]VA FLEET[/url]
TheBlueEcho
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Post by TheBlueEcho »

Aegis? Abstain. I Rather not talk about this.

Exposed Cores? No. Let the masses cover there cores.

300 points? Yes, But what do you mean by this.
CmdPrompt wrote:1a. Each ship in the tournament cannot be less than 20 points or more than 100 points.
Arcs? My vote is Yes to Ajustable Weapon arc, do to the fact that this is a custom tournament, and that currently we cannot make custom weapons (yet).Probaly a point set-up like 1 point/5 degrees would be sufficient. Or, we can go for a fixed Ajustible arc like in the Salvage Tournement, like 0 - 100 degrees max.

2 per section? No. Make 2-3 pixel spacing required between weapons, and no overlaping.

Additional Suggestions:If it is Possible, formulate a point system for customizable weapons.
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Post by TrashMan »

He means that none of your ship can cost more than 100 points and less than 20. This is a fleet battle. you get 300 points to spend on a fleet.

1 point for 5°??? :shock: :lol:
A 180° gun would cost as much as a whole ship!! :lol:
[img]http://www.wizards.com/magic/images/whatcolor_iswhite.jpg[/img][url=http://www.wizards.com/magic/playmagic/whatcolorareyou.asp][b]Take the Magic: The Gathering 'What Color Are You?' Quiz.[/b][/url]

[url=http://www.wyrdysm.com/battleshipsforever/shipdatabase/uploads/VANavy.rar]VA FLEET[/url]
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Post by TheBlueEcho »

Hmm... I guess your right. only reason I said 5 is because I wanted to prevent Arc Spamming.
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Re: 3rd Custom Ships Fleet Tournament Voting Thread

Post by Arcalane »

Aegis? No. Too easily abused. Even fairly legitimate Aegis placement is extremely powerful where some ships are concerned.

Exposed Cores? I'm on the fence about this one. I like to build around the core, but I like to have some leeway to cover bits of it up.

300 points? I prefer 1v1 over fleet any day, but I would say 300 with a 20 min/100 max would be good.

Arcs? Yes. Maximum of 135, except for naturally 360 weapons like PD and quad (rotating) blasters.

2 per section? Yes.

Additional Suggestions: No weapon/module stacking exactly or nearly exactly on top of each other. They can TOUCH, so long as they don't overlap.
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Post by DarkenShroud »

!@#$%^%^^&&* no to aegis, deflectors are slick though (yes to deflectors, no to aegis)


Yes to covered cores, why would you make a ship with a exposed core in the first place, cores are supposed to be inside the ship, not exposed on her surface.


300 points is great, any limit to how many ships we can create? (thinks there will be many people making mass ships, using as little points as possible when doing so.)
Maybe make it 6 ships max per fleet, to avoid spammer ships or 15 - 20 point ships who really can't lose due to simply overwhelming there oppoents with sheer numbers.


Fixed arcs will be fine for this one, since it is a fleet tourney. One on one really needs 180 arcs to be a fast paced match in alot of circumstances. But a fleet tourney does not need expanded arcs to much because of the amount of ships that can focus there fire in general. Plus it will save time customing all our ships firing arcs.


Two per section is alittle to restrictive, maybe make it 4 per section instead, I do believe there should be a limit as to the number of weapons and modules per section to keep people honest, and to make us think more, instead of simply placing all our stuff on the back of our designs.


Only additional suggestions I have is the limiting of the weapons and modules to 4 per section total combined and limiting the amount of ships per fleet to maybe 6.
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Post by CmdPrompt »

2 sections per section? I'd say three, because I want to build ships that have a spinal section which connects to 1 more section on each side, and one more at the front.
There is no 2 sections per section rule, any number is allowed. Logical parenting still applies though.
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Post by pwhk »

Though I won't play, I would like to give my vote.

Aegis? No Aegis Deflectors. Deflectors only.

Exposed Cores? No. Allow player to cover the core.

300 points? Yes. Do not see anyt problem in this

Arcs? No. Use only stock arcs, unless a new point system is developed to this.

2 weapons per section? No. Some stock ships have more than that (e.g. Hecate). Lets have 4.

Additional Suggestions: If possible, develop point systems handling custom weapons, modules and scaled sections.
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Post by DarkenShroud »

Yeah adapt the scaling rules of the tourney set up here from these forums, sections may be changed 3 larger or 3 smaller only, both vertically or horizontily. Otherwise your left with people who use extended sections in ways that are super shady. 3 larger or smaller keep things to a responsible size.
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Post by TormakSaber »

Aegis? No Aegis Deflectors. Deflectors only.

Exposed Cores? No. Allow player to cover the core.

300 points? Yes. Do not see any problem in this, and the no less than 20 and no more than 100 is fine as well.

Arcs? No. Use only stock arcs, unless a new point system is developed to this.

2 weapons per section? No. Some stock ships have more than that (e.g. Hecate). Lets have 4.
These are also my answers.
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Post by Captain Trek »

Aegis: No

Deflectors: Yes

Exposed Cores: No

300 points: Yes with 20/100 min/max for each ship

Arcs: Maybe add some point system for adding to arcs.

2 per section: Yes
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