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 Post subject: One Up Battle
PostPosted: Mon Jan 21, 2008 9:05 am 
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Lieutenant, Junior Grade
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Joined: Thu Jan 17, 2008 7:17 pm
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I have an idea for a thread. It is as follows:

The topic starter posts a link to a shp file.

You must build a ship using 100 points, with whatever ruleset we decide to use. If your ship can beat the above ship reliably, post it to the thread, with a link to your download. Battle descriptions and screenshots would be nice.

The first person to build a ship to beat the previous one and post the info to the thread becomes the new player to beat, and so on.

The basic idea is to create a ship to 'one up' the previous one.

Any thoughts? Suggestions for how to run it?


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PostPosted: Mon Jan 21, 2008 9:09 am 
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Captain
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It's a really cool idea. As to how to run it, I'm not sure. I'd try to keep the first post updated with the newest ship to beat.


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 Post subject:
PostPosted: Mon Jan 21, 2008 9:10 am 
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Captain
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Cool idea, I propose we use cmdprmpt's most recent tournament rules:

Code:
Base rules

First step:
-Choose a ship class.
   Battleship: Slow, but large and strong
   Cruiser: The middle-ground between frigate and battleship
   Frigate: Small and fragile, but agile

-------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------

         Your ship starts off with these stats
Base Stats-|--Battleship---|----Cruiser----|----Frigate----|
Core HP    |----- 500 -----|----- 400 -----|----- 300 -----| (Appears as Base HP)
Section HP |----- 200 -----|----- 150 -----|----- 100 -----| (Set every section to this HP)
Max Speed  |------ 0 ------|------ 0 ------|------ 0 ------|
Accelerate |------ 0 ------|------ 0 ------|------ 0 ------|
Turning    |------ 0 ------|------ 0 ------|------ 0 ------|
       
         For every point you spend, add this much to those stats
Add Stats--|--Battleship---|----Cruiser----|----Frigate----|
Core HP Add|----- 50 ------|----- 25 ------|----- 10 ------|
Sec. HP Add|----- 250 -----|----- 200 -----|----- 150 -----| (On one section, not all of them)
Max Speed  |----- 0.10 ----|----- 0.15 ----|----- 0.20 ----|
Accelerate |----- 0.01 ----|----- 0.02 ----|----- 0.05 ----|
Turning    |----- 0.08 ----|----- 0.14 ----|----- 0.20 ----|

         How much adding a section costs (Read / as for)
Sections--|--Battleship---|----Cruiser----|----Frigate----|
Cost------|-- 1 point/2 --|-- 1 point/1 --|-- 2 points/1 -|


-------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------

Weapons and Modules

Attribute-------|----Cost----|
=Projectiles====|============|
Pulse Gun-------|----- 1 ----|
Gatling Pulse---|----- 2 ----|
Blaster Cannon--|----- 2 ----|
Gatling Blaster-|----- 3 ----|
Quad Blaster----|----- 3 ----|
Repeater Gun----|----- 1 ----|
Tachyon Cannon--|----- 4 ----|
Tachyon Repeater|----- 8 ----|
Tachyon Driver--|----- 4 ----|
Plasma Charge---|----- 3 ----|
Missile Launcher|----- 1 ----|
=Beams==========|============|
Mining Beam-----|----- 1 ----|
Scatter Beam----|----- 2 ----|
Beamer----------|----- 3 ----|
Shock Beamer----|----- 3 ----|
Mega Beam-------|----- 4 ----|
=Point=Defense==|============|
Flak Cannon-----|----- 2 ----|
Particle Gun----|----- 2 ----|
Point Beam------|----- 2 ----|
=Misc===========|============|
Demeter Launcher|----- 2 ----|
Demeter Pod Lchr|----- 12 ---| 2
Weasel Gun------|----- 3 ----|
Pulsar Gun------|----- 4 ----|
Sidewinder------|----- 2 ----|
Railgun---------|----- 4 ----|
=Modules========|============|
Gosling Launcher|----- 3 ----|
Nano Matrix-----|----- 15 ---| 1
Gravitic Impeder|----- 6 ----|
Platform Faber--|----- 10 ---|
Impeder Faber---|----- 8 ----|
Dieterling Devic|----- 15 ---|
Flux Projector--| Restricted for AI reasons
Booster---------|----- 5 ----| 2
Aegis Deflector-| Restricted for balance reasons
Deflector Shield|----- 4 ----| 1 per 3 sections
Teller Torpedo--|----- 2 ----|
Gluon Bolter----|----- 3 ----|
Lancet Beam-----|----- 6 ----| 2
Frosch Gun------|----- 15 ---| 1
Gravity Beam----|----- 5 ----|
Rorschach-------|----- 6 ----|

-------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------

AI:
-Any AI and range may be chosen.

The Core:
-May be covered by other sections.
-Weapons or modules cannot be connected off the core.
-Cannot be small, civilian, or defense platform core.

Shields:
-Aegis shields are banned
-Deflector shields are allowed, but restricted to 1 Deflector Shield per 3 sections

Sections:
-Sections can be scaled three times in each direction, either larger or smaller.
-The only exception to the above rule is Section 26, which may only be made smaller.
-Parenting between sections must be logical.
-Sections may overlap other sections within reason. No more than 25% can be covered by another section.

Weapons and Modules:
-Limited to 3 per section
-Weapons and modules must rest, without overlapping, on its parent section. (This does not mean all the pixels of the weapon\module have to be on the parent section, just that where it sits should be on its parent section)
-Weapons and modules may touch, and may cover the section, but again, may not overlap.
-Weapons must use default arcs*.

*changed


Last edited by goduranus on Mon Jan 21, 2008 9:25 am, edited 1 time in total.

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 Post subject:
PostPosted: Mon Jan 21, 2008 9:17 am 
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Lieutenant, Junior Grade
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I don't like the modifiable arcs. It makes flankers fairly lousy. If we were to allow modifiable arcs, they should cost.


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 Post subject:
PostPosted: Mon Jan 21, 2008 9:21 am 
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Zirik wrote:
I don't like the modifiable arcs. It makes flankers fairly lousy. If we were to allow modifiable arcs, they should cost.

:|
A forward facing weapon gains 22.5 degrees on either side and suddenly flankers are lousy?
If you're putting weapons facing outward on the sides, chances are they're not going to gain much improvement out of the increased arcs anyway.

Flanking ships are not made outdated because of it.


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 Post subject:
PostPosted: Mon Jan 21, 2008 9:23 am 
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Then just adapt the rules to your liking. Drop the changes to the weapon arcs and your in buisness. Great idea btw. If your only issue is with the changing of weapons arc, then again just disallow it.

Quote:
I don't like the modifiable arcs. It makes flankers fairly lousy. If we were to allow modifiable arcs, they should cost.

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A renegade is only what he makes of himself - Magius to Huma


You have only yourself to blame for failure


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 Post subject:
PostPosted: Mon Jan 21, 2008 9:27 am 
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Changed weapon arcs rule. Alright let's use these for now. Now, someone post a ship?


Last edited by goduranus on Mon Jan 21, 2008 9:33 am, edited 1 time in total.

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 Post subject:
PostPosted: Mon Jan 21, 2008 9:28 am 
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Lieutenant, Junior Grade
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Joined: Thu Jan 17, 2008 7:17 pm
Posts: 22
CmdPrompt wrote:
Zirik wrote:
I don't like the modifiable arcs. It makes flankers fairly lousy. If we were to allow modifiable arcs, they should cost.

:|
A forward facing weapon gains 22.5 degrees on either side and suddenly flankers are lousy?
If you're putting weapons facing outward on the sides, chances are they're not going to gain much improvement out of the increased arcs anyway.

Flanking ships are not made outdated because of it.


Ah, whoops. I thought that 135 meant 135 degrees to either side.


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 Post subject:
PostPosted: Mon Jan 21, 2008 9:29 am 
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goduranus wrote:
Ahanged weapon arcs rule. Alright let's use these for now. Now, someone post a ship?


Ah, the current rules will, do, then.

First ship posted starts!


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 Post subject:
PostPosted: Mon Jan 21, 2008 11:28 am 
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Captain
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While I'm making the ship with the new rules, try to beat this:

piu 6 from the Assault tournament.

http://www.wyrdysm.com/battleshipsforev ... /Piu_6.shp

It's 2 points over due to plat fabs being more expensive.


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 Post subject:
PostPosted: Mon Jan 21, 2008 1:07 pm 
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Captain
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Joined: Wed Jan 16, 2008 11:46 pm
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goduranus wrote:
While I'm making the ship with the new rules, try to beat this:

piu 6 from the Assault tournament.

http://www.wyrdysm.com/battleshipsforev ... /Piu_6.shp

It's 2 points over due to plat fabs being more expensive.

Kinda hard to beat a ship that is 404 :lol: , kindly provide one to fight that is not a ghost.


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 Post subject:
PostPosted: Mon Jan 21, 2008 1:52 pm 
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that's odd. Oh well:

http://www.wyrdysm.com/battleshipsforev ... /Piu_5.shp


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 Post subject:
PostPosted: Mon Jan 21, 2008 2:57 pm 
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Commodore
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Image



Image


Image

Says the Piu 4, but it was the 5 on the link? I figured I'd use your own trick against ya, and use the platform AI cheese. The piu got distracted and eventually suffered for it. I really think Platforms should be banned from tourney use, there just too cheesy. Of course differnt people may have differnt results when running battles due to placement/etc. So we really need a single person to run these battles.

http://www.wyrdysm.com/battleshipsforev ... hemosh.shp

Enjoy... shes not to bad, doubt she will last against the insane builders around here though. Almsot took out my mods and weapons nice work.

_________________
If it ain't broke, then don't try to fix it

A renegade is only what he makes of himself - Magius to Huma


You have only yourself to blame for failure


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 Post subject:
PostPosted: Mon Jan 21, 2008 3:20 pm 
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Image

Image

Image


Sorry didnt show more. It was near the end before I realized I should be taking pictures :D The fight itself took a while.

I think it may have just gotten lucky, the Manyara Mk. II, which is based off the Svarog, was what I was going to enter into the fleet tournament, but it ended up being too vulnerable in the rear (very important in fleet battles) and I started over from scratch.

http://www.wyrdysm.com/battleshipsforev ... Mk._II.shp

Interestingly, its more vulnerable to the Piu. :D

EDIT: Though I think the Piu weapons Overlap, but since it was designed for an older version, doesn't matter to much :D

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 Post subject:
PostPosted: Mon Jan 21, 2008 5:24 pm 
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Zirik wrote:
CmdPrompt wrote:
Zirik wrote:
I don't like the modifiable arcs. It makes flankers fairly lousy. If we were to allow modifiable arcs, they should cost.

:|
A forward facing weapon gains 22.5 degrees on either side and suddenly flankers are lousy?
If you're putting weapons facing outward on the sides, chances are they're not going to gain much improvement out of the increased arcs anyway.

Flanking ships are not made outdated because of it.


Ah, whoops. I thought that 135 meant 135 degrees to either side.

Just to make sure we're on the same page, the rules allow the weapon's arc to be modified to anywhere from 0 to 135 degrees, not increased from 90 degrees to anywhere between 90 and 225.

I'd agree that 225 makes flankers much less viable, but I don't think that 135 makes too big of an impact. Obviously this is your tournament and you should use what rules you like best, I just wanted to give my reasoning.


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