3rd Custom Ships Fleet Tournament Voting Thread [Updated]
Posted: Mon Jan 14, 2008 4:33 am
The third custom ships tournament will be a fleet tournament. Trust me, they are much more fun than 1 v 1s.
This thread covers voting for ideas brought up in the ideas thread.
Based on the results of this thread and the previous one, I've updated the rules. Please read and discuss, particularly the point values.
This thread covers voting for ideas brought up in the ideas thread.
Based on the results of this thread and the previous one, I've updated the rules. Please read and discuss, particularly the point values.
Code: Select all
Base rules
First step:
-Choose a ship class.
Battleship: Slow, but large and strong
Cruiser: The middle-ground between frigate and battleship
Frigate: Small and fragile, but agile
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Your ship starts off with these stats
Base Stats-|--Battleship---|----Cruiser----|----Frigate----|
Core HP |----- 500 -----|----- 400 -----|----- 300 -----| (Appears as Base HP)
Section HP |----- 200 -----|----- 150 -----|----- 100 -----| (Set every section to this HP)
Max Speed |------ 0 ------|------ 0 ------|------ 0 ------|
Accelerate |------ 0 ------|------ 0 ------|------ 0 ------|
Turning |------ 0 ------|------ 0 ------|------ 0 ------|
For every point you spend, add this much to those stats
Add Stats--|--Battleship---|----Cruiser----|----Frigate----|
Core HP Add|----- 50 ------|----- 25 ------|----- 10 ------|
Sec. HP Add|----- 250 -----|----- 200 -----|----- 150 -----| (On one section, not all of them)
Max Speed |----- 0.10 ----|----- 0.15 ----|----- 0.20 ----|
Accelerate |----- 0.01 ----|----- 0.02 ----|----- 0.05 ----|
Turning |----- 0.08 ----|----- 0.14 ----|----- 0.20 ----|
How much adding a section costs (Read / as for)
Sections--|--Battleship---|----Cruiser----|----Frigate----|
Cost------|-- 1 point/2 --|-- 1 point/1 --|-- 2 points/1 -|
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Weapons and Modules
Attribute-------|----Cost----|
=Projectiles====|============|
Pulse Gun-------|----- 1 ----|
Gatling Pulse---|----- 2 ----|
Blaster Cannon--|----- 2 ----|
Gatling Blaster-|----- 3 ----|
Quad Blaster----|----- 3 ----|
Repeater Gun----|----- 1 ----|
Tachyon Cannon--|----- 4 ----|
Tachyon Repeater|----- 8 ----|
Tachyon Driver--|----- 4 ----|
Plasma Charge---|----- 3 ----|
Missile Launcher|----- 1 ----|
=Beams==========|============|
Mining Beam-----|----- 1 ----|
Scatter Beam----|----- 2 ----|
Beamer----------|----- 3 ----|
Shock Beamer----|----- 3 ----|
Mega Beam-------|----- 4 ----|
=Point=Defense==|============|
Flak Cannon-----|----- 2 ----|
Particle Gun----|----- 2 ----|
Point Beam------|----- 2 ----|
=Misc===========|============|
Demeter Launcher|----- 2 ----|
Demeter Pod Lchr|----- 12 ---| 2
Weasel Gun------|----- 3 ----|
Pulsar Gun------|----- 4 ----|
Sidewinder------|----- 2 ----|
Railgun---------|----- 4 ----|
=Modules========|============|
Gosling Launcher|----- 3 ----|
Nano Matrix-----|----- 15 ---| 1
Gravitic Impeder|----- 6 ----|
Platform Faber--|----- 10 ---|
Impeder Faber---|----- 8 ----|
Dieterling Devic|----- 15 ---|
Flux Projector--| Restricted for AI reasons
Booster---------|----- 5 ----| 2
Aegis Deflector-| Restricted for balance reasons
Deflector Shield|----- 4 ----| 1 per 3 sections
Teller Torpedo--|----- 2 ----|
Gluon Bolter----|----- 3 ----|
Lancet Beam-----|----- 6 ----| 2
Frosch Gun------|----- 15 ---| 1
Gravity Beam----|----- 5 ----|
Rorschach-------|----- 6 ----|
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AI:
-Any AI and range may be chosen.
The Core:
-May be covered by other sections.
-Weapons or modules cannot be connected off the core.
-Cannot be small, civilian, or defense platform core.
Shields:
-Aegis shields are banned
-Deflector shields are allowed, but restricted to 1 Deflector Shield per 3 sections
Sections:
-Sections can be scaled three times in each direction, either larger or smaller.
-The only exception to the above rule is Section 26, which may only be made smaller.
-Parenting between sections must be logical.
-Sections may overlap other sections within reason. No more than 25% can be covered by another section.
Weapons and Modules:
-Limited to 3 per section
-Weapons and modules must rest, without overlapping, on its parent section. (This does not mean all the pixels of the weapon\module have to be on the parent section, just that where it sits should be on its parent section)
-Weapons and modules may touch, and may cover the section, but again, may not overlap.
-The arc of the weapon can be set from 0 to 135 degrees.