3rd Custom Ships Fleet Tournament Voting Thread [Updated]

Various custom ship tournaments go here, along with old encounters.

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Mr_Wizard
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Post by Mr_Wizard »

That totally destroys what its original purpose is. :\

But fine, fair enough. I'll have to content myself that I can't take on every fleet that comes my way. :lol: I just can't understand how my new ships can take 4 tach repeaters to the face, but have trouble with the missiles! They have plentry of forward flak, too. It just doesn't make sense. :?

Is it my testing platform? This is what I've been using to test the fleet, just swapping weapons and changing the speed faster or slower when I want to simulate a different ship type:
The ICS Turtler
http://www.wyrdysm.com/battleshipsforev ... urtler.shp
http://www.wyrdysm.com/battleshipsforev ... urtler.sb3

It's meant to be over the points limit by a bunch, though I forget how I have it set up now.
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DarkenShroud
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Post by DarkenShroud »

That thing stopped missles in there tracks, fun to test with too. Your having a problem against missles using that?
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Mr_Wizard
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Post by Mr_Wizard »

No, thats what i test my fleet against. My fleet has some trouble with that, but can usually win (even when its loaded with 1 kind of weapon, like nothing but tachs). But When I try my fleet against 3 Manyara Missile guys, or 3 Hail to the Kings, they last a long while, but eventually get worn down. The Frigate is usually the first to go. :\

Oh well, I guess mass missiles is just an achilles heel of my ships. :lol:
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DarkenShroud
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Post by DarkenShroud »

Add hp to your frontal sections, use more flak, add a impeder, increase your flanking capabilites and simply crush the opposition from behind, sit back and exchange blows and get the upper hand defensively to win out, there are many options to taking down a certain strategy. The key is to get it right, while defending against the rest at the sametime. If all else fails, use your opponents strategy against them, but use it better then they do.

Oh well, I guess mass missiles is just an achilles heel of my ships.
If it ain't broke, then don't try to fix it

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Post by TrashMan »

DarkenShroud wrote:Actually yes I have, I've been using 180 degrees with most of my weapons since starting to build custom ships. Based off the point system on these forums custom tourney. Flanking ships get smacked down due to weapon facings at that level. Trying the new 135 limit, weapons don't have even half the chance to hit flankers as they do at 180 degrees. Weapons beyond 135 facing start to become unbalanced and flanker killers with every degree beyond that point. So I'd call that unbalanced when it comes to a tourney format, and starts to defeat the purpose of building a flanking ship. I'm sure I can explain this in more detail if ya like, but I don't really think thats nessacary. Its a easy concept to understand, the more you extend your weapon arc, the easier and more likely you are to hit ships in general, making your ship unbalanced when it comes to tourney usage.
Your flankers are obviously too slow then. :roll:
Or just look at Trashmans Excellent and aptly named Hail to the King: http://www.wyrdysm.com/battleshipsforev ... e_King.shp
(which is a better missile barge than the Manyara, even though it doesn't take advantage of the new 3 per section rule <.<)
High praise indeed.
That's ye old version of the Hail to the King. I got a new one but I havn't uploaded it yet :P The new version is far more deadlier :twisted:
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DarkenShroud
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Post by DarkenShroud »

Your flankers are obviously too slow then.
Wasn't using mine lol, was using the piu and others that were submitted in differnt tournies. I don't like making fast flankers, I prefer the direct approach. I test against them to take them down. Even the best flanker gets smacked by 180 facing weapons for the most part. But at 135 they still work well.
High praise indeed.
That's ye old version of the Hail to the King. I got a new one but I havn't uploaded it yet The new version is far more deadlier
Yeah the kings nice, but hopefully this new version has better defenses. Thats the only thing it really lacked, otherwise its a beast. Only found a few set ups that can handle her barrages(in numbers), defense seems to limit her capabilites and knock down her missles. Can't wait to check out the new version, the kings probably one of my favorite ships to test against. Its a rough competitor, took me a while to figure out actually how to take her down. But after doing so, my 60 point model can take down one on its own. 5(300 points total) on 3 (also 300 points) same results but the wins achieved even quicker. The king need more defense badly.....spent all those points on missles and stats, but forgot about defense. :)
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Post by TrashMan »

HEhe...Hail to the King isn't even my main competitor for the next tournament :wink:
I got far more sinister things in the works. But yes, the new HttK is better defensively.
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CmdPrompt
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Post by CmdPrompt »

Once I get the chance I'm going to run my own fleet tests, adjust the rules if necessary, and get this thing started.

The adjustments would be pretty minor, mainly HP per section and Tachyon weapons. Feel free to start building fleets now, I don't expect any major changes.
Mr_Wizard
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Post by Mr_Wizard »

Every ship in my fleet is already at least on its 14 generation. :D
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Post by TrashMan »

That won't help them against the Harbringer of Doom. :twisted:
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DarkenShroud
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Post by DarkenShroud »

:) Sounds nasty.

That won't help them against the Harbringer of Doom.



Have some nice options as well, the newest strategy has befelled everything it has come across yet. Very flexible too, containing differnt numbers of ships in differnt set ups. Could use 3 100 pointers, 5 60 pointers, 6 50 pointers...blah blah. I have alot of options towards how many ships to use and there sizes. I've been most fond of the 1 100 point, 3 60 point, and one 20 point set up I've tried of mine the best. All in all I'm waiting to see someone bust out like 10 or more ships in there fleet that can all work together. When that happens were all gonna have to turn our heads and say....how the heck am I gonna beat all those. I haven't been able to make designs that can use that many ships but still live long enough to be effective. I seem to have to have at least 50 points a ship to make it worthy and stand firm.
If it ain't broke, then don't try to fix it

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Mr_Wizard
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Post by Mr_Wizard »

Ooh! Going over my fleet again, I found that the frigate was underpoints for some reason. Huzzah! :D
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Post by Xerxes-17 »

I wish some people would put up some preliminary fleets. I've got mine setup pretty well I reckon and it'd be nice if i could test it against some of the kinda things I will be fighting. Hopefully I won't get owned as much as I did in tourney 2 :lol:
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DarkenShroud
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Post by DarkenShroud »

http://www.wyrdysm.com/battleshipsforev ... ing_II.shp




http://www.wyrdysm.com/battleshipsforev ... ._IIIb.shp



http://www.wyrdysm.com/battleshipsforev ... Mk._II.sb3


http://www.wyrdysm.com/battleshipsforev ... s_Base.sb2


http://www.wyrdysm.com/battleshipsforev ... od_III.zip


http://www.wyrdysm.com/battleshipsforev ... nement.shp

http://www.wyrdysm.com/battleshipsforev ... _Mk._2.shp

http://www.wyrdysm.com/battleshipsforev ... alpha1.zip


I wish some people would put up some preliminary fleets. I've got mine setup pretty well I reckon and it'd be nice if i could test it against some of the kinda things I will be fighting. Hopefully I won't get owned as much as I did in tourney 2



Plenty of ships out there to test against, just need to look around more. X3 and there ya go thats your fleet. You can use 3 of the same ship or a combination of one of each blah blah. These are the ships I test against(All go BOOM :twisted: ), not sure what everyone else uses. The Narcissus_Base and Cephalopod_III are finalists from the Penny Tourney and do not use aegis so there close to being legit. And there also a nice tough fight.
If it ain't broke, then don't try to fix it

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goduranus
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Post by goduranus »

how's in the future, we have some 30-50 point 1v1 matches? it'd produce more ships of stock calibre.
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