3rd Custom Ships Fleet Tournament Voting Thread [Updated]
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- Commodore
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I'm up for it!goduranus wrote:how's in the future, we have some 30-50 point 1v1 matches? it'd produce more ships of stock calibre.
Oh man I just tested some designs with the Cephalopod. I watched in sheer horror as 3 of my best ship designs proceeded to get torn apart. Definitely an inventive design
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Cephalopod was built using diifferent rules.
Also, I vote towards the base maneuverability points being higher. This gives a fighting edge to lower cost ships, because as it is a single 100 point ship can rip apart 5 20 point ships, just because it only needed to spend points on maneuverability once. So, in essence, the free maneuverability points that we had in the first fleet tournament.
Also, I vote towards the base maneuverability points being higher. This gives a fighting edge to lower cost ships, because as it is a single 100 point ship can rip apart 5 20 point ships, just because it only needed to spend points on maneuverability once. So, in essence, the free maneuverability points that we had in the first fleet tournament.
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I don't see a problem with a 100 point ship tearing up 5 20 point ships. The comparison is Fighter's taking on a battleship. It doesn't make sense for something that should have much more firepower than less points ship to to brough down by them. Now, 2 20 point ships and a 60 point one, I can see doing that. The 60 pointer has the firepower, and the 20's do some support roles, like only mounting a lancet, or being a kinetic weapon, while the 60 pointer does its best to damage the 100 pointer. But a 20 pointer should be little more than a section, a weapon/module and an engine. Free points will just lessen the advantage a 100 point ship has in terms of firepower.
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You can't make much of a KKM with only 20 points. You need speed AND sections, and that's pretty hard with only 20 points. The KKM wouldn't make much of a dent.
I agree that there needs to be a minimum maneuverability, varying by class (ie. frigates have more base maneuverability), It should be treated like HP IMO...
I agree that there needs to be a minimum maneuverability, varying by class (ie. frigates have more base maneuverability), It should be treated like HP IMO...
Yeah, some of the stocks biggest ships don't go over that by much. For instance the Hecate I calculate at being a 65 point ship under the "Cruiser" class.(since its HP is set at 400)goduranus wrote:how's in the future, we have some 30-50 point 1v1 matches? it'd produce more ships of stock calibre.
As for the manueverability, I still don't buy into it. The less points a ship gets the harder it should get to make anything. It should be like tossing PT boats against the USS Nimitz. Smaller ship classes are what frigates are made for, giving free points for it undermines the classes.
I think what will really help those smaller ships is to allow parenting to the core, so a 20 point frigate doesn't need to spend at least 2 points for the ability to mount a weapon.
EDIT: Also, the cronus is a 63 points, as a battleship. I made the projector 6 points, as its better than a deflector, but less good as well placed aegis.
EDIT EDIT: Also, maybe a special class should be made for any ship less than 30 points? Like a Patrolship class. Most frigates are more like the stock destroyers and battleships and cruisers are more like the stock battleships.
Something like:
Code: Select all
First step:
-Choose a ship class.
Battleship: Slow, but large and strong
Cruiser: The middle-ground between frigate and battleship
Frigate: Small and fragile, but agile
PatrolShip (30 point ship only): small and weak, but numerous
Your ship starts off with these stats
Base Stats-|--Battleship---|----Cruiser----|----Frigate----|--PatrolShip---|
Core HP |----- 500 -----|----- 400 -----|----- 300 -----|----- 200 -----| (Appears as Base HP)
Section HP |----- 200 -----|----- 150 -----|----- 100 -----|----- 50 ------| (Set every section to this HP)
Max Speed |------ 0 ------|------ 0 ------|------ 0 ------|------ 0 ------|
Accelerate |------ 0 ------|------ 0 ------|------ 0 ------|------ 0 ------|
Turning |------ 0 ------|------ 0 ------|------ 0 ------|------ 0 ------|
For every point you spend, add this much to those stats
Add Stats--|--Battleship---|----Cruiser----|----Frigate----|--PatrolShip---|
Core HP Add|----- 50 ------|----- 25 ------|----- 10 ------|------ 5 ------|
Sec. HP Add|----- 250 -----|----- 200 -----|----- 150 -----|----- 100 -----| (On one section, not all of them)
Max Speed |----- 0.10 ----|----- 0.15 ----|----- 0.20 ----|----- 0.30 ----|
Accelerate |----- 0.01 ----|----- 0.02 ----|----- 0.05 ----|----- 0.10 ----|
Turning |----- 0.08 ----|----- 0.14 ----|----- 0.20 ----|----- 0.26 ----|
How much adding a section costs (Read / as for)
Sections--|--Battleship---|----Cruiser----|----Frigate----|--PatrolShip---|
Cost------|-- 1 point/2 --|-- 1 point/1 --|-- 2 points/1 -|-- 3 points/1 -|
Special Case: PatrolShips can lose 5 HP to gain 1 unofficial(does not count toward max budget) point, to a max of 20 extra points(at 100 hp)
Last edited by Mr_Wizard on Thu Jan 24, 2008 2:55 pm, edited 5 times in total.
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- Commodore
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My 60 pointers can take down some 100 pointers on there own lol. Maybe just give ships that use the frigate colum 5 - 10 points to spend free, to increase there effectiveness and mobility.That would make a 20 point ship buildable to a degree, and at the sametime give frigates more of a chance? But really if ya spend 20 points on a ship, you can't expect much out of it. I can spend 50 points and have a very effective ship however. Thats not so bad, considering you can use 6 of them then. Or again my favorite thus far has been the one 100 pointer, 3 60 pointers, and a annoying 20 pointer which acts as a dummy target lol. Very effective in testing. Currently I'm using 3 variants of 100 pointers/60 pointers/50 pointers/ and 20 pointers. And a few differnt set ups as to the number I use per fleet. So far that seems to me the best way to make up a fleet using these rules. I haven't tried the 4 75 pointer idea yet though, so that may come out even better who knows.
Max Speed |----- 0.125 ----|----- 0.175 ----|----- 0.225 ----|----- 0.30 ----|
Accelerate |----- 0.01 ----|----- 0.02 ----|----- 0.05 ----|----- 0.11 ----|
Turning |----- 0.10 ----|----- 0.15 ----|----- 0.21 ----|----- 0.25 ----|
This is better, and stays reasonable. I didn't change the accelerate, I think thats fine where its at.
I still creamed that thing, was awsome to see its arms get ripped off by sheer firepower. I really enjoyed its design as well, one of the most OG designs around.Cephalopod was built using diifferent rules
I'll second that, but not to much higher.Also, I vote towards the base maneuverability points being higher
Max Speed |----- 0.125 ----|----- 0.175 ----|----- 0.225 ----|----- 0.30 ----|
Accelerate |----- 0.01 ----|----- 0.02 ----|----- 0.05 ----|----- 0.11 ----|
Turning |----- 0.10 ----|----- 0.15 ----|----- 0.21 ----|----- 0.25 ----|
This is better, and stays reasonable. I didn't change the accelerate, I think thats fine where its at.
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- Commodore
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The problem is that people want their frigates to be mini battleships AND fast. When you spend a lot of points on weaponry and defenses that doesn't leave much for speed, which should be the biggest thing with frigates.
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Code: Select all
Your ship starts off with these stats
Base Stats-|--Battleship---|----Cruiser----|----Frigate----|
Core HP |----- 500 -----|----- 400 -----|----- 300 -----| (Appears as Base HP)
Section HP |----- 200 -----|----- 175 -----|----- 150 -----| (Set every section to this HP)
Max Speed |------ 0 ------|----- 0.15 ----|----- 0.40 ----|
Accelerate |------ 0 ------|----- 0.02 ----|----- 0.05 ----|
Turning |------ 0 ------|------ 0 ------|----- 0.20 ----|
For every point you spend, add this much to those stats
Add Stats--|--Battleship---|----Cruiser----|----Frigate----|
Core HP Add|----- 50 ------|----- 40 ------|----- 30 ------|
Sec. HP Add|----- 150 -----|----- 125 -----|----- 100 -----| (On one section, not all of them)
Max Speed |----- 0.10 ----|----- 0.15 ----|----- 0.20 ----|
Accelerate |----- 0.01 ----|----- 0.02 ----|----- 0.05 ----|
Turning |----- 0.08 ----|----- 0.14 ----|----- 0.20 ----|
Except that now you weakened the battleships significantly.
A lot less HP per section AND other ship get some base speed, turning and acceleration?
Bad...bad...bad
A lot less HP per section AND other ship get some base speed, turning and acceleration?
Bad...bad...bad
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How silly of me to weaken battleships when everyone is complaining that you would only want to use battleships in the first place.TrashMan wrote:Except that now you weakened the battleships significantly.
A lot less HP per section AND other ship get some base speed, turning and acceleration?
Bad...bad...bad
Frigates just got 5 free points.
Why the HP reduction to BB's also?
Frigates were not underpowered in the first place.
Why the HP reduction to BB's also?
Frigates were not underpowered in the first place.
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